AddAccount: Difference between revisions

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<!-- Only include this section below if there are optional arguments -->
<!-- Only include this section below if there are optional arguments -->


===Optional Arguments===
 
{{OptionalArg}}
*'''argumentName2:''' description
*'''argumentName3:''' description


===Returns===
===Returns===

Revision as of 13:12, 31 May 2007

This fake function is for use with blah & blah and does blahblahblabhalbhl

Syntax

bool addAccount ( string name, string pass, int level )

Required Arguments

  • name: The name of the account you wish to make, this normally is the Players Name.
  • pass: The password to set to this account for future logins.
  • level: The account level (see below for allowed level values)



Returns

Returns true if blah, false otherwise.

Example

In this example, it enables players to register on your server by using /register <password> in the chat window.

addCommandHandler ( "register", root, "registerPlayer" )
function registerPlayer ( source, password )
	--Check if the password field is blank or not (only blank if they didnt enter one)
	if ( password ~= "" ) then
		--Attempt to add the account, and save its value in a var
		local accountAdded = addAccount( getClientName(source), password, 0 )
		if ( accountAdded ) then
			--Tell the user its all done
			outputChatBox ( "Thankyou " .. getClientName(source) .. ", your now registed, you can login with /login", source )
		else
			--There was an error making the account, tell the user
			outputChatBox ( "Error Creating Account, Contact the server admin", source )
		end
	else
		--There was an error in the syntax, tell the user the correct syntax.
		outputChatBox ( "Error Creating Account, correct syntax: /register <password>", source )
	end
end

See Also

Template:FunctionArea functions