AddAccount: Difference between revisions

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===Returns===
===Returns===
<!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check -->
<!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check -->
Returns ''true'' if blah, ''false'' otherwise.
Returns ''true'' if the account was created, ''false'' if the account allready exists, or if an error occoured.


==Example==  
==Example==  

Revision as of 13:12, 31 May 2007

This fake function is for use with blah & blah and does blahblahblabhalbhl

Syntax

bool addAccount ( string name, string pass, int level )

Required Arguments

  • name: The name of the account you wish to make, this normally is the Players Name.
  • pass: The password to set to this account for future logins.
  • level: The account level (see below for allowed level values)



Returns

Returns true if the account was created, false if the account allready exists, or if an error occoured.

Example

In this example, it enables players to register on your server by using /register <password> in the chat window.

addCommandHandler ( "register", root, "registerPlayer" )
function registerPlayer ( source, password )
	--Check if the password field is blank or not (only blank if they didnt enter one)
	if ( password ~= "" ) then
		--Attempt to add the account, and save its value in a var
		local accountAdded = addAccount( getClientName(source), password, 0 )
		if ( accountAdded ) then
			--Tell the user its all done
			outputChatBox ( "Thankyou " .. getClientName(source) .. ", your now registed, you can login with /login", source )
		else
			--There was an error making the account, tell the user
			outputChatBox ( "Error Creating Account, Contact the server admin", source )
		end
	else
		--There was an error in the syntax, tell the user the correct syntax.
		outputChatBox ( "Error Creating Account, correct syntax: /register <password>", source )
	end
end

See Also

Template:FunctionArea functions