AddAccount
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This fake function is for use with blah & blah and does blahblahblabhalbhl
Syntax
bool addAccount ( string name, string pass, int level )
Required Arguments
- name: The name of the account you wish to make, this normally is the Players Name.
- pass: The password to set to this account for future logins.
- level: The account level (see below for more detailed level values)
Level Notes: You may specify any level here, normally the account level is used for future use such as creating an admin system...
You can check the current players access level with this command: getClientLevel
Returns
Returns true if the account was created, false if the account allready exists, or if an error occoured.
Example
In this example, it enables players to register on your server by using /register <password> in the chat window.
addCommandHandler ( "register", root, "registerPlayer" ) function registerPlayer ( source, password ) --Check if the password field is blank or not (only blank if they didnt enter one) if ( password ~= "" or password ~= nil ) then --Attempt to add the account, and save its value in a var local accountAdded = addAccount( getClientName(source), password, 0 ) if ( accountAdded ) then --Tell the user its all done outputChatBox ( "Thankyou " .. getClientName(source) .. ", you're now registed, you can login with /login", source ) else --There was an error making the account, tell the user outputChatBox ( "Error Creating Account, Contact the server admin", source ) end else --There was an error in the syntax, tell the user the correct syntax. outputChatBox ( "Error Creating Account, correct syntax: /register <password>", source ) end end