Animations: Difference between revisions
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(All to lower case, cuz GTA:SA animation names are case insensitive. In order to avoid problems like Issue #9346) |
m (Changed "Lua table" to be expandible) |
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==airport== | ==airport== | ||
* thrw_barl_thrw | * thrw_barl_thrw | ||
==attractors== | ==attractors== | ||
* stepsit_in | * stepsit_in | ||
* stepsit_loop | * stepsit_loop | ||
* stepsit_out | * stepsit_out | ||
==bar== | ==bar== | ||
* barcustom_get | * barcustom_get | ||
* barcustom_loop | * barcustom_loop | ||
* barcustom_order | * barcustom_order | ||
* barman_idle | * barman_idle | ||
* barserve_bottle | * barserve_bottle | ||
* barserve_give | * barserve_give | ||
* barserve_glass | * barserve_glass | ||
* barserve_in | * barserve_in | ||
* barserve_loop | * barserve_loop | ||
* barserve_order | * barserve_order | ||
* dnk_stndf_loop | * dnk_stndf_loop | ||
* dnk_stndm_loop | * dnk_stndm_loop | ||
==baseball== | ==baseball== | ||
* bat_1 | * bat_1 | ||
* bat_2 | * bat_2 | ||
* bat_3 | * bat_3 | ||
* bat_4 | * bat_4 | ||
* bat_block | * bat_block | ||
* bat_hit_1 | * bat_hit_1 | ||
* bat_hit_2 | * bat_hit_2 | ||
* bat_hit_3 | * bat_hit_3 | ||
* bat_idle | * bat_idle | ||
* bat_m | * bat_m | ||
* bat_part | * bat_part | ||
==bd_fire== | ==bd_fire== | ||
* bd_fire1 | * bd_fire1 | ||
* bd_fire2 | * bd_fire2 | ||
* bd_fire3 | * bd_fire3 | ||
* bd_gf_wave | * bd_gf_wave | ||
* bd_panic_01 | * bd_panic_01 | ||
* bd_panic_02 | * bd_panic_02 | ||
* bd_panic_03 | * bd_panic_03 | ||
* bd_panic_04 | * bd_panic_04 | ||
* bd_panic_loop | * bd_panic_loop | ||
* grlfrd_kiss_03 | * grlfrd_kiss_03 | ||
* m_smklean_loop | * m_smklean_loop | ||
* playa_kiss_03 | * playa_kiss_03 | ||
* wash_up | * wash_up | ||
==beach== | ==beach== | ||
* bather | * bather | ||
Line 1,841: | Line 1,846: | ||
* wuzi_walk | * wuzi_walk | ||
<br> | <br> | ||
====Lua table of animations==== | |||
<div class="mw-collapsible" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}"> | |||
{{AnimationList}} | |||
</div> | |||
==Animation Functions== | ==Animation Functions== | ||
{{Animation_functions}} | {{Animation_functions}} | ||
==See Also== | ==See Also== | ||
[[id|ID Lists]] | * [[id|ID Lists]] | ||
[[Category:ID Lists]] | [[Category:ID Lists]] | ||
[[hu:Animations]] | |||
[[de:Animationen]] | [[de:Animationen]] | ||
[[zh-cn:动画]] | [[zh-cn:动画]] |
Latest revision as of 17:10, 5 February 2022
airport
- thrw_barl_thrw
attractors
- stepsit_in
- stepsit_loop
- stepsit_out
bar
- barcustom_get
- barcustom_loop
- barcustom_order
- barman_idle
- barserve_bottle
- barserve_give
- barserve_glass
- barserve_in
- barserve_loop
- barserve_order
- dnk_stndf_loop
- dnk_stndm_loop
baseball
- bat_1
- bat_2
- bat_3
- bat_4
- bat_block
- bat_hit_1
- bat_hit_2
- bat_hit_3
- bat_idle
- bat_m
- bat_part
bd_fire
- bd_fire1
- bd_fire2
- bd_fire3
- bd_gf_wave
- bd_panic_01
- bd_panic_02
- bd_panic_03
- bd_panic_04
- bd_panic_loop
- grlfrd_kiss_03
- m_smklean_loop
- playa_kiss_03
- wash_up
beach
- bather
- lay_bac_loop
- parksit_m_loop
- parksit_w_loop
- sitnwait_loop_w
benchpress
- gym_bp_celebrate
- gym_bp_down
- gym_bp_getoff
- gym_bp_geton
- gym_bp_up_a
- gym_bp_up_b
- gym_bp_up_smooth
bf_injection
- bf_getin_lhs
- bf_getin_rhs
- bf_getout_lhs
- bf_getout_rhs
biked
- biked_back
- biked_drivebyft
- biked_drivebylhs
- biked_drivebyrhs
- biked_fwd
- biked_getoffback
- biked_getofflhs
- biked_getoffrhs
- biked_hit
- biked_jumponl
- biked_jumponr
- biked_kick
- biked_left
- biked_passenger
- biked_pushes
- biked_ride
- biked_right
- biked_shuffle
- biked_still
bikeh
- bikeh_back
- bikeh_drivebyft
- bikeh_drivebylhs
- bikeh_drivebyrhs
- bikeh_fwd
- bikeh_getoffback
- bikeh_getofflhs
- bikeh_getoffrhs
- bikeh_hit
- bikeh_jumponl
- bikeh_jumponr
- bikeh_kick
- bikeh_left
- bikeh_passenger
- bikeh_pushes
- bikeh_ride
- bikeh_right
- bikeh_still
bikeleap
- bk_blnce_in
- bk_blnce_out
- bk_jmp
- bk_rdy_in
- bk_rdy_out
- struggle_cesar
- struggle_driver
- truck_driver
- truck_getin
bikes
- bikes_back
- bikes_drivebyft
- bikes_drivebylhs
- bikes_drivebyrhs
- bikes_fwd
- bikes_getoffback
- bikes_getofflhs
- bikes_getoffrhs
- bikes_hit
- bikes_jumponl
- bikes_jumponr
- bikes_kick
- bikes_left
- bikes_passenger
- bikes_pushes
- bikes_ride
- bikes_right
- bikes_snatch_l
- bikes_snatch_r
- bikes_still
bikev
- bikev_back
- bikev_drivebyft
- bikev_drivebylhs
- bikev_drivebyrhs
- bikev_fwd
- bikev_getoffback
- bikev_getofflhs
- bikev_getoffrhs
- bikev_hit
- bikev_jumponl
- bikev_jumponr
- bikev_kick
- bikev_left
- bikev_passenger
- bikev_pushes
- bikev_ride
- bikev_right
- bikev_still
bike_dbz
- pass_driveby_bwd
- pass_driveby_fwd
- pass_driveby_lhs
- pass_driveby_rhs
bmx
- bmx_back
- bmx_bunnyhop
- bmx_drivebyft
- bmx_driveby_lhs
- bmx_driveby_rhs
- bmx_fwd
- bmx_getoffback
- bmx_getofflhs
- bmx_getoffrhs
- bmx_jumponl
- bmx_jumponr
- bmx_left
- bmx_pedal
- bmx_pushes
- bmx_ride
- bmx_right
- bmx_sprint
- bmx_still
bomber
- bom_plant
- bom_plant_2idle
- bom_plant_crouch_in
- bom_plant_crouch_out
- bom_plant_in
- bom_plant_loop
box
- boxhipin
- boxhipup
- boxshdwn
- boxshup
- bxhipwlk
- bxhwlki
- bxshwlk
- bxshwlki
- bxwlko
- catch_box
bsktball
- bball_def_jump_shot
- bball_def_loop
- bball_def_stepl
- bball_def_stepr
- bball_dnk
- bball_dnk_gli
- bball_dnk_gli_o
- bball_dnk_lnch
- bball_dnk_lnch_o
- bball_dnk_lnd
- bball_dnk_o
- bball_idle
- bball_idle2
- bball_idle2_o
- bball_idleloop
- bball_idleloop_o
- bball_idle_o
- bball_jump_cancel
- bball_jump_cancel_o
- bball_jump_end
- bball_jump_shot
- bball_jump_shot_o
- bball_net_dnk_o
- bball_pickup
- bball_pickup_o
- bball_react_miss
- bball_react_score
- bball_run
- bball_run_o
- bball_skidstop_l
- bball_skidstop_l_o
- bball_skidstop_r
- bball_skidstop_r_o
- bball_walk
- bball_walkstop_l
- bball_walkstop_l_o
- bball_walkstop_r
- bball_walkstop_r_o
- bball_walk_o
- bball_walk_start
- bball_walk_start_o
buddy
- buddy_crouchfire
- buddy_crouchreload
- buddy_fire
- buddy_fire_poor
- buddy_reload
bus
- bus_close
- bus_getin_lhs
- bus_getin_rhs
- bus_getout_lhs
- bus_getout_rhs
- bus_jacked_lhs
- bus_open
- bus_open_rhs
- bus_pullout_lhs
camera
- camcrch_cmon
- camcrch_idleloop
- camcrch_stay
- camcrch_to_camstnd
- camstnd_cmon
- camstnd_idleloop
- camstnd_lkabt
- camstnd_to_camcrch
- piccrch_in
- piccrch_out
- piccrch_take
- picstnd_in
- picstnd_out
- picstnd_take
car
- fixn_car_loop
- fixn_car_out
- flag_drop
- sit_relaxed
- tap_hand
- tyd2car_bump
- tyd2car_high
- tyd2car_low
- tyd2car_med
- tyd2car_turnl
- tyd2car_turnr
carry
- crry_prtial
- liftup
- liftup05
- liftup105
- putdwn
- putdwn05
- putdwn105
car_chat
- carfone_in
- carfone_loopa
- carfone_loopa_to_b
- carfone_loopb
- carfone_loopb_to_a
- carfone_out
- car_sc1_bl
- car_sc1_br
- car_sc1_fl
- car_sc1_fr
- car_sc2_fl
- car_sc3_br
- car_sc3_fl
- car_sc3_fr
- car_sc4_bl
- car_sc4_br
- car_sc4_fl
- car_sc4_fr
- car_talkm_in
- car_talkm_loop
- car_talkm_out
casino
- cards_in
- cards_loop
- cards_lose
- cards_out
- cards_pick_01
- cards_pick_02
- cards_raise
- cards_win
- dealone
- manwinb
- manwind
- roulette_bet
- roulette_in
- roulette_loop
- roulette_lose
- roulette_out
- roulette_win
- slot_bet_01
- slot_bet_02
- slot_in
- slot_lose_out
- slot_plyr
- slot_wait
- slot_win_out
- wof
chainsaw
- csaw_1
- csaw_2
- csaw_3
- csaw_g
- csaw_hit_1
- csaw_hit_2
- csaw_hit_3
- csaw_part
- idle_csaw
- weapon_csaw
- weapon_csawlo
choppa
- choppa_back
- choppa_bunnyhop
- choppa_drivebyft
- choppa_driveby_lhs
- choppa_driveby_rhs
- choppa_fwd
- choppa_getoffback
- choppa_getofflhs
- choppa_getoffrhs
- choppa_jumponl
- choppa_jumponr
- choppa_left
- choppa_pedal
- choppa_pushes
- choppa_ride
- choppa_right
- choppa_sprint
- choppa_still
clothes
- clo_buy
- clo_in
- clo_out
- clo_pose_hat
- clo_pose_in
- clo_pose_in_o
- clo_pose_legs
- clo_pose_loop
- clo_pose_out
- clo_pose_out_o
- clo_pose_shoes
- clo_pose_torso
- clo_pose_watch
coach
- coach_inl
- coach_inr
- coach_opnl
- coach_opnr
- coach_outl
- coach_outr
colt45
- 2guns_crouchfire
- colt45_crouchfire
- colt45_crouchreload
- colt45_fire
- colt45_fire_2hands
- colt45_reload
- sawnoff_reload
cop_ambient
- copbrowse_in
- copbrowse_loop
- copbrowse_nod
- copbrowse_out
- copbrowse_shake
- coplook_in
- coplook_loop
- coplook_nod
- coplook_out
- coplook_shake
- coplook_think
- coplook_watch
cop_dvbyz
- cop_dvby_b
- cop_dvby_ft
- cop_dvby_l
- cop_dvby_r
crack
- bbalbat_idle_01
- bbalbat_idle_02
- crckdeth1
- crckdeth2
- crckdeth3
- crckdeth4
- crckidle1
- crckidle2
- crckidle3
- crckidle4
crib
- crib_console_loop
- crib_use_switch
- ped_console_loop
- ped_console_loose
- ped_console_win
dam_jump
- dam_dive_loop
- dam_land
- dam_launch
- jump_roll
- sf_jumpwall
dancing
- bd_clap
- bd_clap1
- dance_loop
- dan_down_a
- dan_left_a
- dan_loop_a
- dan_right_a
- dan_up_a
- dnce_m_a
- dnce_m_b
- dnce_m_c
- dnce_m_d
- dnce_m_e
dealer
- dealer_deal
- dealer_idle
- dealer_idle_01
- dealer_idle_02
- dealer_idle_03
- drugs_buy
- shop_pay
dildo
- dildo_1
- dildo_2
- dildo_3
- dildo_block
- dildo_g
- dildo_hit_1
- dildo_hit_2
- dildo_hit_3
- dildo_idle
dodge
- cover_dive_01
- cover_dive_02
- crushed
- crush_jump
dozer
- dozer_align_lhs
- dozer_align_rhs
- dozer_getin_lhs
- dozer_getin_rhs
- dozer_getout_lhs
- dozer_getout_rhs
- dozer_jacked_lhs
- dozer_jacked_rhs
- dozer_pullout_lhs
- dozer_pullout_rhs
drivebys
- gang_drivebylhs
- gang_drivebylhs_bwd
- gang_drivebylhs_fwd
- gang_drivebyrhs
- gang_drivebyrhs_bwd
- gang_drivebyrhs_fwd
- gang_drivebytop_lhs
- gang_drivebytop_rhs
fat
- fatidle
- fatidle_armed
- fatidle_csaw
- fatidle_rocket
- fatrun
- fatrun_armed
- fatrun_csaw
- fatrun_rocket
- fatsprint
- fatwalk
- fatwalkstart
- fatwalkstart_csaw
- fatwalkst_armed
- fatwalkst_rocket
- fatwalk_armed
- fatwalk_csaw
- fatwalk_rocket
- idle_tired
fight_b
- fightb_1
- fightb_2
- fightb_3
- fightb_block
- fightb_g
- fightb_idle
- fightb_m
- hitb_1
- hitb_2
- hitb_3
fight_c
- fightc_1
- fightc_2
- fightc_3
- fightc_block
- fightc_blocking
- fightc_g
- fightc_idle
- fightc_m
- fightc_spar
- hitc_1
- hitc_2
- hitc_3
fight_d
- fightd_1
- fightd_2
- fightd_3
- fightd_block
- fightd_g
- fightd_idle
- fightd_m
- hitd_1
- hitd_2
- hitd_3
fight_e
- fightkick
- fightkick_b
- hit_fightkick
- hit_fightkick_b
finale
- fin_climb_in
- fin_cop1_climbout2
- fin_cop1_loop
- fin_cop1_stomp
- fin_hang_l
- fin_hang_loop
- fin_hang_r
- fin_hang_slip
- fin_jump_on
- fin_land_car
- fin_land_die
- fin_legsup
- fin_legsup_l
- fin_legsup_loop
- fin_legsup_r
- fin_let_go
finale2
- fin_cop1_climbout
- fin_cop1_fall
- fin_cop1_loop
- fin_cop1_shot
- fin_cop1_swing
- fin_cop2_climbout
- fin_switch_p
- fin_switch_s
flame
- flame_fire
flowers
- flower_attack
- flower_attack_m
- flower_hit
food
- eat_burger
- eat_chicken
- eat_pizza
- eat_vomit_p
- eat_vomit_sk
- ff_dam_bkw
- ff_dam_fwd
- ff_dam_left
- ff_dam_right
- ff_die_bkw
- ff_die_fwd
- ff_die_left
- ff_die_right
- ff_sit_eat1
- ff_sit_eat2
- ff_sit_eat3
- ff_sit_in
- ff_sit_in_l
- ff_sit_in_r
- ff_sit_look
- ff_sit_loop
- ff_sit_out_180
- ff_sit_out_l_180
- ff_sit_out_r_180
- shp_thank
- shp_tray_in
- shp_tray_lift
- shp_tray_lift_in
- shp_tray_lift_loop
- shp_tray_lift_out
- shp_tray_out
- shp_tray_pose
- shp_tray_return
freeweights
- gym_barbell
- gym_free_a
- gym_free_b
- gym_free_celebrate
- gym_free_down
- gym_free_loop
- gym_free_pickup
- gym_free_putdown
- gym_free_up_smooth
gangs
- dealer_deal
- dealer_idle
- drnkbr_prtl
- drnkbr_prtl_f
- drugs_buy
- hndshkaa
- hndshkba
- hndshkca
- hndshkcb
- hndshkda
- hndshkea
- hndshkfa
- hndshkfa_swt
- invite_no
- invite_yes
- leanidle
- leanin
- leanout
- prtial_gngtlka
- prtial_gngtlkb
- prtial_gngtlkc
- prtial_gngtlkd
- prtial_gngtlke
- prtial_gngtlkf
- prtial_gngtlkg
- prtial_gngtlkh
- prtial_hndshk_01
- prtial_hndshk_biz_01
- shake_cara
- shake_cark
- shake_carsh
- smkcig_prtl
- smkcig_prtl_f
ghands
- gsign1
- gsign1lh
- gsign2
- gsign2lh
- gsign3
- gsign3lh
- gsign4
- gsign4lh
- gsign5
- gsign5lh
- lhgsign1
- lhgsign2
- lhgsign3
- lhgsign4
- lhgsign5
- rhgsign1
- rhgsign2
- rhgsign3
- rhgsign4
- rhgsign5
ghetto_db
- gdb_car2_ply
- gdb_car2_smo
- gdb_car2_swe
- gdb_car_ply
- gdb_car_ryd
- gdb_car_smo
- gdb_car_swe
goggles
- goggles_put_on
graffiti
- graffiti_chkout
- spraycan_fire
graveyard
- mrnf_loop
- mrnm_loop
- prst_loopa
grenade
- weapon_start_throw
- weapon_throw
- weapon_throwu
gymnasium
- gymshadowbox
- gym_bike_celebrate
- gym_bike_fast
- gym_bike_faster
- gym_bike_getoff
- gym_bike_geton
- gym_bike_pedal
- gym_bike_slow
- gym_bike_still
- gym_jog_falloff
- gym_shadowbox
- gym_tread_celebrate
- gym_tread_falloff
- gym_tread_getoff
- gym_tread_geton
- gym_tread_jog
- gym_tread_sprint
- gym_tread_tired
- gym_tread_walk
- gym_walk_falloff
- pedals_fast
- pedals_med
- pedals_slow
- pedals_still
haircuts
- brb_beard_01
- brb_buy
- brb_cut
- brb_cut_in
- brb_cut_out
- brb_hair_01
- brb_hair_02
- brb_in
- brb_loop
- brb_out
- brb_sit_in
- brb_sit_loop
- brb_sit_out
heist9
- cas_g2_gasko
- swt_wllpk_l
- swt_wllpk_l_back
- swt_wllpk_r
- swt_wllpk_r_back
- swt_wllshoot_in_l
- swt_wllshoot_in_r
- swt_wllshoot_out_l
- swt_wllshoot_out_r
- use_swipecard
int_house
- bed_in_l
- bed_in_r
- bed_loop_l
- bed_loop_r
- bed_out_l
- bed_out_r
- lou_in
- lou_loop
- lou_out
- wash_up
int_office
- ff_dam_fwd
- off_sit_2idle_180
- off_sit_bored_loop
- off_sit_crash
- off_sit_drink
- off_sit_idle_loop
- off_sit_in
- off_sit_read
- off_sit_type_loop
- off_sit_watch
int_shop
- shop_cashier
- shop_in
- shop_looka
- shop_lookb
- shop_loop
- shop_out
- shop_pay
- shop_shelf
jst_buisness
- girl_01
- girl_02
- player_01
- smoke_01
kart
- kart_getin_lhs
- kart_getin_rhs
- kart_getout_lhs
- kart_getout_rhs
kissing
- bd_gf_wave
- gfwave2
- gf_carargue_01
- gf_carargue_02
- gf_carspot
- gf_streetargue_01
- gf_streetargue_02
- gift_get
- gift_give
- grlfrd_kiss_01
- grlfrd_kiss_02
- grlfrd_kiss_03
- playa_kiss_01
- playa_kiss_02
- playa_kiss_03
knife
- kill_knife_ped_damage
- kill_knife_ped_die
- kill_knife_player
- kill_partial
- knife_1
- knife_2
- knife_3
- knife_4
- knife_block
- knife_g
- knife_hit_1
- knife_hit_2
- knife_hit_3
- knife_idle
- knife_part
- weapon_knifeidle
lapdan1
- lapdan_d
- lapdan_p
lapdan2
- lapdan_d
- lapdan_p
lapdan3
- lapdan_d
- lapdan_p
lowrider
- f_smklean_loop
- lrgirl_bdbnce
- lrgirl_hair
- lrgirl_hurry
- lrgirl_idleloop
- lrgirl_idle_to_l0
- lrgirl_l0_bnce
- lrgirl_l0_loop
- lrgirl_l0_to_l1
- lrgirl_l12_to_l0
- lrgirl_l1_bnce
- lrgirl_l1_loop
- lrgirl_l1_to_l2
- lrgirl_l2_bnce
- lrgirl_l2_loop
- lrgirl_l2_to_l3
- lrgirl_l345_to_l1
- lrgirl_l3_bnce
- lrgirl_l3_loop
- lrgirl_l3_to_l4
- lrgirl_l4_bnce
- lrgirl_l4_loop
- lrgirl_l4_to_l5
- lrgirl_l5_bnce
- lrgirl_l5_loop
- m_smklean_loop
- m_smkstnd_loop
- prtial_gngtlkb
- prtial_gngtlkc
- prtial_gngtlkd
- prtial_gngtlke
- prtial_gngtlkf
- prtial_gngtlkg
- prtial_gngtlkh
- rap_a_loop
- rap_b_loop
- rap_c_loop
- sit_relaxed
- tap_hand
md_chase
- carhit_hangon
- carhit_tumble
- donutdrop
- fen_choppa_l1
- fen_choppa_l2
- fen_choppa_l3
- fen_choppa_r1
- fen_choppa_r2
- fen_choppa_r3
- hangon_stun_loop
- hangon_stun_turn
- md_bike_2_hang
- md_bike_jmp_bl
- md_bike_jmp_f
- md_bike_lnd_bl
- md_bike_lnd_die_bl
- md_bike_lnd_die_f
- md_bike_lnd_f
- md_bike_lnd_roll
- md_bike_lnd_roll_f
- md_bike_punch
- md_bike_punch_f
- md_bike_shot_f
- md_hang_lnd_roll
- md_hang_loop
md_end
- end_sc1_ply
- end_sc1_ryd
- end_sc1_smo
- end_sc1_swe
- end_sc2_ply
- end_sc2_ryd
- end_sc2_smo
- end_sc2_swe
medic
- cpr
misc
- bitchslap
- bmx_celebrate
- bmx_comeon
- bmx_idleloop_01
- bmx_idleloop_02
- bmx_talkleft_in
- bmx_talkleft_loop
- bmx_talkleft_out
- bmx_talkright_in
- bmx_talkright_loop
- bmx_talkright_out
- bng_wndw
- bng_wndw_02
- case_pickup
- door_jet
- grab_l
- grab_r
- hiker_pose
- hiker_pose_l
- idle_chat_02
- kat_throw_k
- kat_throw_o
- kat_throw_p
- pass_rifle_o
- pass_rifle_ped
- pass_rifle_ply
- pickup_box
- plane_door
- plane_exit
- plane_hijack
- plunger_01
- plyrlean_loop
- plyr_shkhead
- run_dive
- scratchballs_01
- seat_lr
- seat_talk_01
- seat_talk_02
- seat_watch
- smalplane_door
- smlplane_door
mtb
- mtb_back
- mtb_bunnyhop
- mtb_drivebyft
- mtb_driveby_lhs
- mtb_driveby_rhs
- mtb_fwd
- mtb_getoffback
- mtb_getofflhs
- mtb_getoffrhs
- mtb_jumponl
- mtb_jumponr
- mtb_left
- mtb_pedal
- mtb_pushes
- mtb_ride
- mtb_right
- mtb_sprint
- mtb_still
muscular
- msclewalkst_armed
- msclewalkst_csaw
- mscle_rckt_run
- mscle_rckt_walkst
- mscle_run_csaw
- muscleidle
- muscleidle_armed
- muscleidle_csaw
- muscleidle_rocket
- musclerun
- musclerun_armed
- musclesprint
- musclewalk
- musclewalkstart
- musclewalk_armed
- musclewalk_csaw
- musclewalk_rocket
nevada
- nevada_getin
- nevada_getout
on_lookers
- lkaround_in
- lkaround_loop
- lkaround_out
- lkup_in
- lkup_loop
- lkup_out
- lkup_point
- panic_cower
- panic_hide
- panic_in
- panic_loop
- panic_out
- panic_point
- panic_shout
- pointup_in
- pointup_loop
- pointup_out
- pointup_shout
- point_in
- point_loop
- point_out
- shout_01
- shout_02
- shout_in
- shout_loop
- shout_out
- wave_in
- wave_loop
- wave_out
otb
- betslp_in
- betslp_lkabt
- betslp_loop
- betslp_out
- betslp_tnk
- wtchrace_cmon
- wtchrace_in
- wtchrace_loop
- wtchrace_lose
- wtchrace_out
- wtchrace_win
parachute
- fall_skydive
- fall_skydive_accel
- fall_skydive_die
- fall_skydive_l
- fall_skydive_r
- para_decel
- para_decel_o
- para_float
- para_float_o
- para_land
- para_land_o
- para_land_water
- para_land_water_o
- para_open
- para_open_o
- para_rip_land_o
- para_rip_loop_o
- para_rip_o
- para_steerl
- para_steerl_o
- para_steerr
- para_steerr_o
park
- tai_chi_in
- tai_chi_loop
- tai_chi_out
paulnmac
- piss_in
- piss_loop
- piss_out
- pnm_argue1_a
- pnm_argue1_b
- pnm_argue2_a
- pnm_argue2_b
- pnm_loop_a
- pnm_loop_b
- wank_in
- wank_loop
- wank_out
ped
- abseil
- arrestgun
- atm
- bike_elbowl
- bike_elbowr
- bike_fallr
- bike_fall_off
- bike_pickupl
- bike_pickupr
- bike_pullupl
- bike_pullupr
- bomber
- car_alignhi_lhs
- car_alignhi_rhs
- car_align_lhs
- car_align_rhs
- car_closedoorl_lhs
- car_closedoorl_rhs
- car_closedoor_lhs
- car_closedoor_rhs
- car_close_lhs
- car_close_rhs
- car_crawloutrhs
- car_dead_lhs
- car_dead_rhs
- car_doorlocked_lhs
- car_doorlocked_rhs
- car_fallout_lhs
- car_fallout_rhs
- car_getinl_lhs
- car_getinl_rhs
- car_getin_lhs
- car_getin_rhs
- car_getoutl_lhs
- car_getoutl_rhs
- car_getout_lhs
- car_getout_rhs
- car_hookertalk
- car_jackedlhs
- car_jackedrhs
- car_jumpin_lhs
- car_lb
- car_lb_pro
- car_lb_weak
- car_ljackedlhs
- car_ljackedrhs
- car_lshuffle_rhs
- car_lsit
- car_open_lhs
- car_open_rhs
- car_pulloutl_lhs
- car_pulloutl_rhs
- car_pullout_lhs
- car_pullout_rhs
- car_qjacked
- car_rolldoor
- car_rolldoorlo
- car_rollout_lhs
- car_rollout_rhs
- car_shuffle_rhs
- car_sit
- car_sitp
- car_sitplo
- car_sit_pro
- car_sit_weak
- car_tune_radio
- climb_idle
- climb_jump
- climb_jump2fall
- climb_jump_b
- climb_pull
- climb_stand
- climb_stand_finish
- cower
- crouch_roll_l
- crouch_roll_r
- dam_arml_frmbk
- dam_arml_frmft
- dam_arml_frmlt
- dam_armr_frmbk
- dam_armr_frmft
- dam_armr_frmrt
- dam_legl_frmbk
- dam_legl_frmft
- dam_legl_frmlt
- dam_legr_frmbk
- dam_legr_frmft
- dam_legr_frmrt
- dam_stomach_frmbk
- dam_stomach_frmft
- dam_stomach_frmlt
- dam_stomach_frmrt
- door_lhinge_o
- door_rhinge_o
- drivebyl_l
- drivebyl_r
- driveby_l
- driveby_r
- drive_boat
- drive_boat_back
- drive_boat_l
- drive_boat_r
- drive_l
- drive_lo_l
- drive_lo_r
- drive_l_pro
- drive_l_pro_slow
- drive_l_slow
- drive_l_weak
- drive_l_weak_slow
- drive_r
- drive_r_pro
- drive_r_pro_slow
- drive_r_slow
- drive_r_weak
- drive_r_weak_slow
- drive_truck
- drive_truck_back
- drive_truck_l
- drive_truck_r
- drown
- duck_cower
- endchat_01
- endchat_02
- endchat_03
- ev_dive
- ev_step
- facanger
- facgum
- facsurp
- facsurpm
- factalk
- facurios
- fall_back
- fall_collapse
- fall_fall
- fall_front
- fall_glide
- fall_land
- fall_skydive
- fight2idle
- fighta_1
- fighta_2
- fighta_3
- fighta_block
- fighta_g
- fighta_m
- fightidle
- fightshb
- fightshf
- fightsh_bwd
- fightsh_fwd
- fightsh_left
- fightsh_right
- flee_lkaround_01
- floor_hit
- floor_hit_f
- fucku
- gang_gunstand
- gas_cwr
- getup
- getup_front
- gum_eat
- guncrouchbwd
- guncrouchfwd
- gunmove_bwd
- gunmove_fwd
- gunmove_l
- gunmove_r
- gun_2_idle
- gun_butt
- gun_butt_crouch
- gun_stand
- handscower
- handsup
- hita_1
- hita_2
- hita_3
- hit_back
- hit_behind
- hit_front
- hit_gun_butt
- hit_l
- hit_r
- hit_walk
- hit_wall
- idlestance_fat
- idlestance_old
- idle_armed
- idle_chat
- idle_csaw
- idle_gang1
- idle_hbhb
- idle_rocket
- idle_stance
- idle_taxi
- idle_tired
- jetpack_idle
- jog_femalea
- jog_malea
- jump_glide
- jump_land
- jump_launch
- jump_launch_r
- kart_drive
- kart_l
- kart_lb
- kart_r
- kd_left
- kd_right
- ko_shot_face
- ko_shot_front
- ko_shot_stom
- ko_skid_back
- ko_skid_front
- ko_spin_l
- ko_spin_r
- pass_smoke_in_car
- phone_in
- phone_out
- phone_talk
- player_sneak
- player_sneak_walkstart
- roadcross
- roadcross_female
- roadcross_gang
- roadcross_old
- run_1armed
- run_armed
- run_civi
- run_csaw
- run_fat
- run_fatold
- run_gang1
- run_left
- run_old
- run_player
- run_right
- run_rocket
- run_stop
- run_stopr
- run_wuzi
- seat_down
- seat_idle
- seat_up
- shot_leftp
- shot_partial
- shot_partial_b
- shot_rightp
- shove_partial
- smoke_in_car
- sprint_civi
- sprint_panic
- sprint_wuzi
- swat_run
- swim_tread
- tap_hand
- tap_handp
- turn_180
- turn_l
- turn_r
- walk_armed
- walk_civi
- walk_csaw
- walk_doorpartial
- walk_drunk
- walk_fat
- walk_fatold
- walk_gang1
- walk_gang2
- walk_old
- walk_player
- walk_rocket
- walk_shuffle
- walk_start
- walk_start_armed
- walk_start_csaw
- walk_start_rocket
- walk_wuzi
- weapon_crouch
- woman_idlestance
- woman_run
- woman_runbusy
- woman_runfatold
- woman_runpanic
- woman_runsexy
- woman_walkbusy
- woman_walkfatold
- woman_walknorm
- woman_walkold
- woman_walkpro
- woman_walksexy
- woman_walkshop
- xpressscratch
player_dvbys
- plyr_drivebybwd
- plyr_drivebyfwd
- plyr_drivebylhs
- plyr_drivebyrhs
playidles
- shift
- shldr
- stretch
- strleg
- time
police
- coptraf_away
- coptraf_come
- coptraf_left
- coptraf_stop
- cop_getoutcar_lhs
- cop_move_fwd
- crm_drgbst_01
- door_kick
- plc_drgbst_01
- plc_drgbst_02
pool
- pool_chalkcue
- pool_idle_stance
- pool_long_shot
- pool_long_shot_o
- pool_long_start
- pool_long_start_o
- pool_med_shot
- pool_med_shot_o
- pool_med_start
- pool_med_start_o
- pool_place_white
- pool_short_shot
- pool_short_shot_o
- pool_short_start
- pool_short_start_o
- pool_walk
- pool_walk_start
- pool_xlong_shot
- pool_xlong_shot_o
- pool_xlong_start
- pool_xlong_start_o
poor
- winwash_start
- winwash_wash2beg
python
- python_crouchfire
- python_crouchreload
- python_fire
- python_fire_poor
- python_reload
quad
- quad_back
- quad_driveby_ft
- quad_driveby_lhs
- quad_driveby_rhs
- quad_fwd
- quad_getoff_b
- quad_getoff_lhs
- quad_getoff_rhs
- quad_geton_lhs
- quad_geton_rhs
- quad_hit
- quad_kick
- quad_left
- quad_passenger
- quad_reverse
- quad_ride
- quad_right
quad_dbz
- pass_driveby_bwd
- pass_driveby_fwd
- pass_driveby_lhs
- pass_driveby_rhs
rapping
- laugh_01
- rap_a_in
- rap_a_loop
- rap_a_out
- rap_b_in
- rap_b_loop
- rap_b_out
- rap_c_loop
rifle
- rifle_crouchfire
- rifle_crouchload
- rifle_fire
- rifle_fire_poor
- rifle_load
riot
- riot_angry
- riot_angry_b
- riot_challenge
- riot_chant
- riot_fuku
- riot_punches
- riot_shout
rob_bank
- cat_safe_end
- cat_safe_open
- cat_safe_open_o
- cat_safe_rob
- shp_handsup_scr
rocket
- idle_rocket
- rocketfire
- run_rocket
- walk_rocket
- walk_start_rocket
rustler
- plane_align_lhs
- plane_close
- plane_getin
- plane_getout
- plane_open
ryder
- ryd_beckon_01
- ryd_beckon_02
- ryd_beckon_03
- ryd_die_pt1
- ryd_die_pt2
- van_crate_l
- van_crate_r
- van_fall_l
- van_fall_r
- van_lean_l
- van_lean_r
- van_pickup_e
- van_pickup_s
- van_stand
- van_stand_crate
- van_throw
scratching
- scdldlp
- scdlulp
- scdrdlp
- scdrulp
- sclng_l
- sclng_r
- scmid_l
- scmid_r
- scshrtl
- scshrtr
- sc_ltor
- sc_rtol
shamal
- shamal_align
- shamal_getin_lhs
- shamal_getout_lhs
- shamal_open
shop
- rob_2idle
- rob_loop
- rob_loop_threat
- rob_shifty
- rob_stickup_in
- shp_duck
- shp_duck_aim
- shp_duck_fire
- shp_gun_aim
- shp_gun_duck
- shp_gun_fire
- shp_gun_grab
- shp_gun_threat
- shp_handsup_scr
- shp_jump_glide
- shp_jump_land
- shp_jump_launch
- shp_rob_givecash
- shp_rob_handsup
- shp_rob_react
- shp_serve_end
- shp_serve_idle
- shp_serve_loop
- shp_serve_start
- smoke_ryd
shotgun
- shotgun_crouchfire
- shotgun_fire
- shotgun_fire_poor
silenced
- crouchreload
- silencecrouchfire
- silence_fire
- silence_reload
skate
- skate_idle
- skate_run
- skate_sprint
smoking
- f_smklean_loop
- m_smklean_loop
- m_smkstnd_loop
- m_smk_drag
- m_smk_in
- m_smk_loop
- m_smk_out
- m_smk_tap
sniper
- weapon_sniper
spraycan
- spraycan_fire
- spraycan_full
strip
- ply_cash
- pun_cash
- pun_holler
- pun_loop
- strip_a
- strip_b
- strip_c
- strip_d
- strip_e
- strip_f
- strip_g
- str_a2b
- str_b2a
- str_b2c
- str_c1
- str_c2
- str_c2b
- str_loop_a
- str_loop_b
- str_loop_c
sunbathe
- batherdown
- batherup
- lay_bac_in
- lay_bac_out
- parksit_m_idlea
- parksit_m_idleb
- parksit_m_idlec
- parksit_m_in
- parksit_m_out
- parksit_w_idlea
- parksit_w_idleb
- parksit_w_idlec
- parksit_w_in
- parksit_w_out
- sbathe_f_lieb2sit
- sbathe_f_out
- sitnwait_in_w
- sitnwait_out_w
swat
- gnstwall_injurd
- jmp_wall1m_180
- rail_fall
- rail_fall_crawl
- swt_breach_01
- swt_breach_02
- swt_breach_03
- swt_go
- swt_lkt
- swt_sty
- swt_vent_01
- swt_vent_02
- swt_vnt_sht_die
- swt_vnt_sht_in
- swt_vnt_sht_loop
- swt_wllpk_l
- swt_wllpk_l_back
- swt_wllpk_r
- swt_wllpk_r_back
- swt_wllshoot_in_l
- swt_wllshoot_in_r
- swt_wllshoot_out_l
- swt_wllshoot_out_r
sweet
- ho_ass_slapped
- lafin_player
- lafin_sweet
- plyr_hndshldr_01
- sweet_ass_slap
- sweet_hndshldr_01
- sweet_injuredloop
swim
- swim_breast
- swim_crawl
- swim_dive_under
- swim_glide
- swim_jumpout
- swim_tread
- swim_under
sword
- sword_1
- sword_2
- sword_3
- sword_4
- sword_block
- sword_hit_1
- sword_hit_2
- sword_hit_3
- sword_idle
- sword_part
tank
- tank_align_lhs
- tank_close_lhs
- tank_doorlocked
- tank_getin_lhs
- tank_getout_lhs
- tank_open_lhs
tattoos
- tat_arml_in_o
- tat_arml_in_p
- tat_arml_in_t
- tat_arml_out_o
- tat_arml_out_p
- tat_arml_out_t
- tat_arml_pose_o
- tat_arml_pose_p
- tat_arml_pose_t
- tat_armr_in_o
- tat_armr_in_p
- tat_armr_in_t
- tat_armr_out_o
- tat_armr_out_p
- tat_armr_out_t
- tat_armr_pose_o
- tat_armr_pose_p
- tat_armr_pose_t
- tat_back_in_o
- tat_back_in_p
- tat_back_in_t
- tat_back_out_o
- tat_back_out_p
- tat_back_out_t
- tat_back_pose_o
- tat_back_pose_p
- tat_back_pose_t
- tat_back_sit_in_p
- tat_back_sit_loop_p
- tat_back_sit_out_p
- tat_bel_in_o
- tat_bel_in_t
- tat_bel_out_o
- tat_bel_out_t
- tat_bel_pose_o
- tat_bel_pose_t
- tat_che_in_o
- tat_che_in_p
- tat_che_in_t
- tat_che_out_o
- tat_che_out_p
- tat_che_out_t
- tat_che_pose_o
- tat_che_pose_p
- tat_che_pose_t
- tat_drop_o
- tat_idle_loop_o
- tat_idle_loop_t
- tat_sit_in_o
- tat_sit_in_p
- tat_sit_in_t
- tat_sit_loop_o
- tat_sit_loop_p
- tat_sit_loop_t
- tat_sit_out_o
- tat_sit_out_p
- tat_sit_out_t
tec
- tec_crouchfire
- tec_crouchreload
- tec_fire
- tec_reload
train
- tran_gtup
- tran_hng
- tran_ouch
- tran_stmb
truck
- truck_align_lhs
- truck_align_rhs
- truck_closedoor_lhs
- truck_closedoor_rhs
- truck_close_lhs
- truck_close_rhs
- truck_getin_lhs
- truck_getin_rhs
- truck_getout_lhs
- truck_getout_rhs
- truck_jackedlhs
- truck_jackedrhs
- truck_open_lhs
- truck_open_rhs
- truck_pullout_lhs
- truck_pullout_rhs
- truck_shuffle
uzi
- uzi_crouchfire
- uzi_crouchreload
- uzi_fire
- uzi_fire_poor
- uzi_reload
van
- van_close_back_lhs
- van_close_back_rhs
- van_getin_back_lhs
- van_getin_back_rhs
- van_getout_back_lhs
- van_getout_back_rhs
- van_open_back_lhs
- van_open_back_rhs
vending
- vend_drink2_p
- vend_drink_p
- vend_eat1_p
- vend_eat_p
- vend_use
- vend_use_pt2
vortex
- car_jumpin_lhs
- car_jumpin_rhs
- vortex_getout_lhs
- vortex_getout_rhs
wayfarer
- wf_back
- wf_drivebyft
- wf_drivebylhs
- wf_drivebyrhs
- wf_fwd
- wf_getoffback
- wf_getofflhs
- wf_getoffrhs
- wf_hit
- wf_jumponl
- wf_jumponr
- wf_kick
- wf_left
- wf_passenger
- wf_pushes
- wf_ride
- wf_right
- wf_still
weapons
- shp_1h_lift
- shp_1h_lift_end
- shp_1h_ret
- shp_1h_ret_s
- shp_2h_lift
- shp_2h_lift_end
- shp_2h_ret
- shp_2h_ret_s
- shp_ar_lift
- shp_ar_lift_end
- shp_ar_ret
- shp_ar_ret_s
- shp_g_lift_in
- shp_g_lift_out
- shp_tray_in
- shp_tray_out
- shp_tray_pose
wuzi
- cs_dead_guy
- cs_plyr_pt1
- cs_plyr_pt2
- cs_wuzi_pt1
- cs_wuzi_pt2
- walkstart_idle_01
- wuzi_follow
- wuzi_greet_plyr
- wuzi_greet_wuzi
- wuzi_grnd_chk
- wuzi_stand_loop
- wuzi_walk
Lua table of animations
local animations = { airport = {"thrw_barl_thrw"}, attractors = { "stepsit_in", "stepsit_loop", "stepsit_out" }, bar = { "barcustom_get", "barcustom_loop", "barcustom_order", "barman_idle", "barserve_bottle", "barserve_give", "barserve_glass", "barserve_in", "barserve_loop", "barserve_order", "dnk_stndf_loop", "dnk_stndm_loop" }, baseball = { "bat_1", "bat_2", "bat_3", "bat_4", "bat_block", "bat_hit_1", "bat_hit_2", "bat_hit_3", "bat_idle", "bat_m", "bat_part" }, bd_fire = { "bd_fire1", "bd_fire2", "bd_fire3", "bd_gf_wave", "bd_panic_01", "bd_panic_02", "bd_panic_03", "bd_panic_04", "bd_panic_loop", "grlfrd_kiss_03", "m_smklean_loop", "playa_kiss_03", "wash_up" }, beach = { "bather", "lay_bac_loop", "parksit_m_loop", "parksit_w_loop", "sitnwait_loop_w" }, benchpress = { "gym_bp_celebrate", "gym_bp_down", "gym_bp_getoff", "gym_bp_geton", "gym_bp_up_a", "gym_bp_up_b", "gym_bp_up_smooth" }, bf_injection = { "bf_getin_lhs", "bf_getin_rhs", "bf_getout_lhs", "bf_getout_rhs" }, biked = { "biked_back", "biked_drivebyft", "biked_drivebylhs", "biked_drivebyrhs", "biked_fwd", "biked_getoffback", "biked_getofflhs", "biked_getoffrhs", "biked_hit", "biked_jumponl", "biked_jumponr", "biked_kick", "biked_left", "biked_passenger", "biked_pushes", "biked_ride", "biked_right", "biked_shuffle", "biked_still" }, bikeh = { "bikeh_back", "bikeh_drivebyft", "bikeh_drivebylhs", "bikeh_drivebyrhs", "bikeh_fwd", "bikeh_getoffback", "bikeh_getofflhs", "bikeh_getoffrhs", "bikeh_hit", "bikeh_jumponl", "bikeh_jumponr", "bikeh_kick", "bikeh_left", "bikeh_passenger", "bikeh_pushes", "bikeh_ride", "bikeh_right", "bikeh_still" }, bikeleap = { "bk_blnce_in", "bk_blnce_out", "bk_jmp", "bk_rdy_in", "bk_rdy_out", "struggle_cesar", "struggle_driver", "truck_driver", "truck_getin" }, bikes = { "bikes_back", "bikes_drivebyft", "bikes_drivebylhs", "bikes_drivebyrhs", "bikes_fwd", "bikes_getoffback", "bikes_getofflhs", "bikes_getoffrhs", "bikes_hit", "bikes_jumponl", "bikes_jumponr", "bikes_kick", "bikes_left", "bikes_passenger", "bikes_pushes", "bikes_ride", "bikes_right", "bikes_snatch_l", "bikes_snatch_r", "bikes_still" }, bikev = { "bikev_back", "bikev_drivebyft", "bikev_drivebylhs", "bikev_drivebyrhs", "bikev_fwd", "bikev_getoffback", "bikev_getofflhs", "bikev_getoffrhs", "bikev_hit", "bikev_jumponl", "bikev_jumponr", "bikev_kick", "bikev_left", "bikev_passenger", "bikev_pushes", "bikev_ride", "bikev_right", "bikev_still" }, bike_dbz = { "pass_driveby_bwd", "pass_driveby_fwd", "pass_driveby_lhs", "pass_driveby_rhs" }, bmx = { "bmx_back", "bmx_bunnyhop", "bmx_drivebyft", "bmx_driveby_lhs", "bmx_driveby_rhs", "bmx_fwd", "bmx_getoffback", "bmx_getofflhs", "bmx_getoffrhs", "bmx_jumponl", "bmx_jumponr", "bmx_left", "bmx_pedal", "bmx_pushes", "bmx_ride", "bmx_right", "bmx_sprint", "bmx_still" }, bomber = { "bom_plant", "bom_plant_2idle", "bom_plant_crouch_in", "bom_plant_crouch_out", "bom_plant_in", "bom_plant_loop" }, box = { "boxhipin", "boxhipup", "boxshdwn", "boxshup", "bxhipwlk", "bxhwlki", "bxshwlk", "bxshwlki", "bxwlko", "catch_box" }, bsktball = { "bball_def_jump_shot", "bball_def_loop", "bball_def_stepl", "bball_def_stepr", "bball_dnk", "bball_dnk_gli", "bball_dnk_gli_o", "bball_dnk_lnch", "bball_dnk_lnch_o", "bball_dnk_lnd", "bball_dnk_o", "bball_idle", "bball_idle2", "bball_idle2_o", "bball_idleloop", "bball_idleloop_o", "bball_idle_o", "bball_jump_cancel", "bball_jump_cancel_o", "bball_jump_end", "bball_jump_shot", "bball_jump_shot_o", "bball_net_dnk_o", "bball_pickup", "bball_pickup_o", "bball_react_miss", "bball_react_score", "bball_run", "bball_run_o", "bball_skidstop_l", "bball_skidstop_l_o", "bball_skidstop_r", "bball_skidstop_r_o", "bball_walk", "bball_walkstop_l", "bball_walkstop_l_o", "bball_walkstop_r", "bball_walkstop_r_o", "bball_walk_o", "bball_walk_start", "bball_walk_start_o" }, buddy = { "buddy_crouchfire", "buddy_crouchreload", "buddy_fire", "buddy_fire_poor", "buddy_reload" }, bus = { "bus_close", "bus_getin_lhs", "bus_getin_rhs", "bus_getout_lhs", "bus_getout_rhs", "bus_jacked_lhs", "bus_open", "bus_open_rhs", "bus_pullout_lhs" }, camera = { "camcrch_cmon", "camcrch_idleloop", "camcrch_stay", "camcrch_to_camstnd", "camstnd_cmon", "camstnd_idleloop", "camstnd_lkabt", "camstnd_to_camcrch", "piccrch_in", "piccrch_out", "piccrch_take", "picstnd_in", "picstnd_out", "picstnd_take" }, car = { "fixn_car_loop", "fixn_car_out", "flag_drop", "sit_relaxed", "tap_hand", "tyd2car_bump", "tyd2car_high", "tyd2car_low", "tyd2car_med", "tyd2car_turnl", "tyd2car_turnr" }, carry = { "crry_prtial", "liftup", "liftup05", "liftup105", "putdwn", "putdwn05", "putdwn105" }, car_chat = { "carfone_in", "carfone_loopa", "carfone_loopa_to_b", "carfone_loopb", "carfone_loopb_to_a", "carfone_out", "car_sc1_bl", "car_sc1_br", "car_sc1_fl", "car_sc1_fr", "car_sc2_fl", "car_sc3_br", "car_sc3_fl", "car_sc3_fr", "car_sc4_bl", "car_sc4_br", "car_sc4_fl", "car_sc4_fr", "car_talkm_in", "car_talkm_loop", "car_talkm_out" }, casino = { "cards_in", "cards_loop", "cards_lose", "cards_out", "cards_pick_01", "cards_pick_02", "cards_raise", "cards_win", "dealone", "manwinb", "manwind", "roulette_bet", "roulette_in", "roulette_loop", "roulette_lose", "roulette_out", "roulette_win", "slot_bet_01", "slot_bet_02", "slot_in", "slot_lose_out", "slot_plyr", "slot_wait", "slot_win_out", "wof" }, chainsaw = { "csaw_1", "csaw_2", "csaw_3", "csaw_g", "csaw_hit_1", "csaw_hit_2", "csaw_hit_3", "csaw_part", "idle_csaw", "weapon_csaw", "weapon_csawlo" }, choppa = { "choppa_back", "choppa_bunnyhop", "choppa_drivebyft", "choppa_driveby_lhs", "choppa_driveby_rhs", "choppa_fwd", "choppa_getoffback", "choppa_getofflhs", "choppa_getoffrhs", "choppa_jumponl", "choppa_jumponr", "choppa_left", "choppa_pedal", "choppa_pushes", "choppa_ride", "choppa_right", "choppa_sprint", "choppa_still" }, clothes = { "clo_buy", "clo_in", "clo_out", "clo_pose_hat", "clo_pose_in", "clo_pose_in_o", "clo_pose_legs", "clo_pose_loop", "clo_pose_out", "clo_pose_out_o", "clo_pose_shoes", "clo_pose_torso", "clo_pose_watch" }, coach = { "coach_inl", "coach_inr", "coach_opnl", "coach_opnr", "coach_outl", "coach_outr" }, colt45 = { "2guns_crouchfire", "colt45_crouchfire", "colt45_crouchreload", "colt45_fire", "colt45_fire_2hands", "colt45_reload", "sawnoff_reload" }, cop_ambient = { "copbrowse_in", "copbrowse_loop", "copbrowse_nod", "copbrowse_out", "copbrowse_shake", "coplook_in", "coplook_loop", "coplook_nod", "coplook_out", "coplook_shake", "coplook_think", "coplook_watch" }, cop_dvbyz = { "cop_dvby_b", "cop_dvby_ft", "cop_dvby_l", "cop_dvby_r" }, crack = { "bbalbat_idle_01", "bbalbat_idle_02", "crckdeth1", "crckdeth2", "crckdeth3", "crckdeth4", "crckidle1", "crckidle2", "crckidle3", "crckidle4" }, crib = { "crib_console_loop", "crib_use_switch", "ped_console_loop", "ped_console_loose", "ped_console_win" }, dam_jump = { "dam_dive_loop", "dam_land", "dam_launch", "jump_roll", "sf_jumpwall" }, dancing = { "bd_clap", "bd_clap1", "dance_loop", "dan_down_a", "dan_left_a", "dan_loop_a", "dan_right_a", "dan_up_a", "dnce_m_a", "dnce_m_b", "dnce_m_c", "dnce_m_d", "dnce_m_e" }, dealer = { "dealer_deal", "dealer_idle", "dealer_idle_01", "dealer_idle_02", "dealer_idle_03", "drugs_buy", "shop_pay" }, dildo = { "dildo_1", "dildo_2", "dildo_3", "dildo_block", "dildo_g", "dildo_hit_1", "dildo_hit_2", "dildo_hit_3", "dildo_idle" }, dodge = { "cover_dive_01", "cover_dive_02", "crushed", "crush_jump" }, dozer = { "dozer_align_lhs", "dozer_align_rhs", "dozer_getin_lhs", "dozer_getin_rhs", "dozer_getout_lhs", "dozer_getout_rhs", "dozer_jacked_lhs", "dozer_jacked_rhs", "dozer_pullout_lhs", "dozer_pullout_rhs" }, drivebys = { "gang_drivebylhs", "gang_drivebylhs_bwd", "gang_drivebylhs_fwd", "gang_drivebyrhs", "gang_drivebyrhs_bwd", "gang_drivebyrhs_fwd", "gang_drivebytop_lhs", "gang_drivebytop_rhs" }, fat = { "fatidle", "fatidle_armed", "fatidle_csaw", "fatidle_rocket", "fatrun", "fatrun_armed", "fatrun_csaw", "fatrun_rocket", "fatsprint", "fatwalk", "fatwalkstart", "fatwalkstart_csaw", "fatwalkst_armed", "fatwalkst_rocket", "fatwalk_armed", "fatwalk_csaw", "fatwalk_rocket", "idle_tired" }, fight_b = { "fightb_1", "fightb_2", "fightb_3", "fightb_block", "fightb_g", "fightb_idle", "fightb_m", "hitb_1", "hitb_2", "hitb_3" }, fight_c = { "fightc_1", "fightc_2", "fightc_3", "fightc_block", "fightc_blocking", "fightc_g", "fightc_idle", "fightc_m", "fightc_spar", "hitc_1", "hitc_2", "hitc_3" }, fight_d = { "fightd_1", "fightd_2", "fightd_3", "fightd_block", "fightd_g", "fightd_idle", "fightd_m", "hitd_1", "hitd_2", "hitd_3" }, fight_e = { "fightkick", "fightkick_b", "hit_fightkick", "hit_fightkick_b" }, finale = { "fin_climb_in", "fin_cop1_climbout2", "fin_cop1_loop", "fin_cop1_stomp", "fin_hang_l", "fin_hang_loop", "fin_hang_r", "fin_hang_slip", "fin_jump_on", "fin_land_car", "fin_land_die", "fin_legsup", "fin_legsup_l", "fin_legsup_loop", "fin_legsup_r", "fin_let_go" }, finale2 = { "fin_cop1_climbout", "fin_cop1_fall", "fin_cop1_loop", "fin_cop1_shot", "fin_cop1_swing", "fin_cop2_climbout", "fin_switch_p", "fin_switch_s" }, flame = { "flame_fire", "flower_attack", "flower_attack_m", "flower_hit" }, food = { "eat_burger", "eat_chicken", "eat_pizza", "eat_vomit_p", "eat_vomit_sk", "ff_dam_bkw", "ff_dam_fwd", "ff_dam_left", "ff_dam_right", "ff_die_bkw", "ff_die_fwd", "ff_die_left", "ff_die_right", "ff_sit_eat1", "ff_sit_eat2", "ff_sit_eat3", "ff_sit_in", "ff_sit_in_l", "ff_sit_in_r", "ff_sit_look", "ff_sit_loop", "ff_sit_out_180", "ff_sit_out_l_180", "ff_sit_out_r_180", "shp_thank", "shp_tray_in", "shp_tray_lift", "shp_tray_lift_in", "shp_tray_lift_loop", "shp_tray_lift_out", "shp_tray_out", "shp_tray_pose", "shp_tray_return" }, freeweights = { "gym_barbell", "gym_free_a", "gym_free_b", "gym_free_celebrate", "gym_free_down", "gym_free_loop", "gym_free_pickup", "gym_free_putdown", "gym_free_up_smooth" }, gangs = { "dealer_deal", "dealer_idle", "drnkbr_prtl", "drnkbr_prtl_f", "drugs_buy", "hndshkaa", "hndshkba", "hndshkca", "hndshkcb", "hndshkda", "hndshkea", "hndshkfa", "hndshkfa_swt", "invite_no", "invite_yes", "leanidle", "leanin", "leanout", "prtial_gngtlka", "prtial_gngtlkb", "prtial_gngtlkc", "prtial_gngtlkd", "prtial_gngtlke", "prtial_gngtlkf", "prtial_gngtlkg", "prtial_gngtlkh", "prtial_hndshk_01", "prtial_hndshk_biz_01", "shake_cara", "shake_cark", "shake_carsh", "smkcig_prtl", "smkcig_prtl_f" }, ghands = { "gsign1", "gsign1lh", "gsign2", "gsign2lh", "gsign3", "gsign3lh", "gsign4", "gsign4lh", "gsign5", "gsign5lh", "lhgsign1", "lhgsign2", "lhgsign3", "lhgsign4", "lhgsign5", "rhgsign1", "rhgsign2", "rhgsign3", "rhgsign4", "rhgsign5" }, ghetto_db = { "gdb_car2_ply", "gdb_car2_smo", "gdb_car2_swe", "gdb_car_ply", "gdb_car_ryd", "gdb_car_smo", "gdb_car_swe" }, goggles = {"goggles_put_on"}, graffiti = { "graffiti_chkout", "spraycan_fire" }, graveyard = { "mrnf_loop", "mrnm_loop", "prst_loopa" }, grenade = { "weapon_start_throw", "weapon_throw", "weapon_throwu" }, gymnasium = { "gymshadowbox", "gym_bike_celebrate", "gym_bike_fast", "gym_bike_faster", "gym_bike_getoff", "gym_bike_geton", "gym_bike_pedal", "gym_bike_slow", "gym_bike_still", "gym_jog_falloff", "gym_shadowbox", "gym_tread_celebrate", "gym_tread_falloff", "gym_tread_getoff", "gym_tread_geton", "gym_tread_jog", "gym_tread_sprint", "gym_tread_tired", "gym_tread_walk", "gym_walk_falloff", "pedals_fast", "pedals_med", "pedals_slow", "pedals_still" }, haircuts = { "brb_beard_01", "brb_buy", "brb_cut", "brb_cut_in", "brb_cut_out", "brb_hair_01", "brb_hair_02", "brb_in", "brb_loop", "brb_out", "brb_sit_in", "brb_sit_loop", "brb_sit_out" }, heist9 = { "cas_g2_gasko", "swt_wllpk_l", "swt_wllpk_l_back", "swt_wllpk_r", "swt_wllpk_r_back", "swt_wllshoot_in_l", "swt_wllshoot_in_r", "swt_wllshoot_out_l", "swt_wllshoot_out_r", "use_swipecard" }, int_house = { "bed_in_l", "bed_in_r", "bed_loop_l", "bed_loop_r", "bed_out_l", "bed_out_r", "lou_in", "lou_loop", "lou_out", "wash_up" }, int_office = { "ff_dam_fwd", "off_sit_2idle_180", "off_sit_bored_loop", "off_sit_crash", "off_sit_drink", "off_sit_idle_loop", "off_sit_in", "off_sit_read", "off_sit_type_loop", "off_sit_watch" }, int_shop = { "shop_cashier", "shop_in", "shop_looka", "shop_lookb", "shop_loop", "shop_out", "shop_pay", "shop_shelf" }, jst_buisness = { "girl_01", "girl_02", "player_01", "smoke_01" }, kart = { "kart_getin_lhs", "kart_getin_rhs", "kart_getout_lhs", "kart_getout_rhs" }, kissing = { "bd_gf_wave", "gfwave2", "gf_carargue_01", "gf_carargue_02", "gf_carspot", "gf_streetargue_01", "gf_streetargue_02", "gift_get", "gift_give", "grlfrd_kiss_01", "grlfrd_kiss_02", "grlfrd_kiss_03", "playa_kiss_01", "playa_kiss_02", "playa_kiss_03" }, knife = { "kill_knife_ped_damage", "kill_knife_ped_die", "kill_knife_player", "kill_partial", "knife_1", "knife_2", "knife_3", "knife_4", "knife_block", "knife_g", "knife_hit_1", "knife_hit_2", "knife_hit_3", "knife_idle", "knife_part", "weapon_knifeidle" }, lapdan1 = { "lapdan_d", "lapdan_p" }, lapdan2 = { "lapdan_d", "lapdan_p" }, lapdan3 = { "lapdan_d", "lapdan_p" }, lowrider = { "f_smklean_loop", "lrgirl_bdbnce", "lrgirl_hair", "lrgirl_hurry", "lrgirl_idleloop", "lrgirl_idle_to_l0", "lrgirl_l0_bnce", "lrgirl_l0_loop", "lrgirl_l0_to_l1", "lrgirl_l12_to_l0", "lrgirl_l1_bnce", "lrgirl_l1_loop", "lrgirl_l1_to_l2", "lrgirl_l2_bnce", "lrgirl_l2_loop", "lrgirl_l2_to_l3", "lrgirl_l345_to_l1", "lrgirl_l3_bnce", "lrgirl_l3_loop", "lrgirl_l3_to_l4", "lrgirl_l4_bnce", "lrgirl_l4_loop", "lrgirl_l4_to_l5", "lrgirl_l5_bnce", "lrgirl_l5_loop", "m_smklean_loop", "m_smkstnd_loop", "prtial_gngtlkb", "prtial_gngtlkc", "prtial_gngtlkd", "prtial_gngtlke", "prtial_gngtlkf", "prtial_gngtlkg", "prtial_gngtlkh", "rap_a_loop", "rap_b_loop", "rap_c_loop", "sit_relaxed", "tap_hand" }, md_chase = { "carhit_hangon", "carhit_tumble", "donutdrop", "fen_choppa_l1", "fen_choppa_l2", "fen_choppa_l3", "fen_choppa_r1", "fen_choppa_r2", "fen_choppa_r3", "hangon_stun_loop", "hangon_stun_turn", "md_bike_2_hang", "md_bike_jmp_bl", "md_bike_jmp_f", "md_bike_lnd_bl", "md_bike_lnd_die_bl", "md_bike_lnd_die_f", "md_bike_lnd_f", "md_bike_lnd_roll", "md_bike_lnd_roll_f", "md_bike_punch", "md_bike_punch_f", "md_bike_shot_f", "md_hang_lnd_roll", "md_hang_loop" }, md_end = { "end_sc1_ply", "end_sc1_ryd", "end_sc1_smo", "end_sc1_swe", "end_sc2_ply", "end_sc2_ryd", "end_sc2_smo", "end_sc2_swe" }, medic = {"cpr"}, misc = { "bitchslap", "bmx_celebrate", "bmx_comeon", "bmx_idleloop_01", "bmx_idleloop_02", "bmx_talkleft_in", "bmx_talkleft_loop", "bmx_talkleft_out", "bmx_talkright_in", "bmx_talkright_loop", "bmx_talkright_out", "bng_wndw", "bng_wndw_02", "case_pickup", "door_jet", "grab_l", "grab_r", "hiker_pose", "hiker_pose_l", "idle_chat_02", "kat_throw_k", "kat_throw_o", "kat_throw_p", "pass_rifle_o", "pass_rifle_ped", "pass_rifle_ply", "pickup_box", "plane_door", "plane_exit", "plane_hijack", "plunger_01", "plyrlean_loop", "plyr_shkhead", "run_dive", "scratchballs_01", "seat_lr", "seat_talk_01", "seat_talk_02", "seat_watch", "smalplane_door", "smlplane_door" }, mtb = { "mtb_back", "mtb_bunnyhop", "mtb_drivebyft", "mtb_driveby_lhs", "mtb_driveby_rhs", "mtb_fwd", "mtb_getoffback", "mtb_getofflhs", "mtb_getoffrhs", "mtb_jumponl", "mtb_jumponr", "mtb_left", "mtb_pedal", "mtb_pushes", "mtb_ride", "mtb_right", "mtb_sprint", "mtb_still" }, muscular = { "msclewalkst_armed", "msclewalkst_csaw", "mscle_rckt_run", "mscle_rckt_walkst", "mscle_run_csaw", "muscleidle", "muscleidle_armed", "muscleidle_csaw", "muscleidle_rocket", "musclerun", "musclerun_armed", "musclesprint", "musclewalk", "musclewalkstart", "musclewalk_armed", "musclewalk_csaw", "musclewalk_rocket" }, nevada = { "nevada_getin", "nevada_getout" }, on_lookers = { "lkaround_in", "lkaround_loop", "lkaround_out", "lkup_in", "lkup_loop", "lkup_out", "lkup_point", "panic_cower", "panic_hide", "panic_in", "panic_loop", "panic_out", "panic_point", "panic_shout", "pointup_in", "pointup_loop", "pointup_out", "pointup_shout", "point_in", "point_loop", "point_out", "shout_01", "shout_02", "shout_in", "shout_loop", "shout_out", "wave_in", "wave_loop", "wave_out" }, otb = { "betslp_in", "betslp_lkabt", "betslp_loop", "betslp_out", "betslp_tnk", "wtchrace_cmon", "wtchrace_in", "wtchrace_loop", "wtchrace_lose", "wtchrace_out", "wtchrace_win" }, parachute = { "fall_skydive", "fall_skydive_accel", "fall_skydive_die", "fall_skydive_l", "fall_skydive_r", "para_decel", "para_decel_o", "para_float", "para_float_o", "para_land", "para_land_o", "para_land_water", "para_land_water_o", "para_open", "para_open_o", "para_rip_land_o", "para_rip_loop_o", "para_rip_o", "para_steerl", "para_steerl_o", "para_steerr", "para_steerr_o" }, park = { "tai_chi_in", "tai_chi_loop", "tai_chi_out" }, paulnmac = { "piss_in", "piss_loop", "piss_out", "pnm_argue1_a", "pnm_argue1_b", "pnm_argue2_a", "pnm_argue2_b", "pnm_loop_a", "pnm_loop_b", "wank_in", "wank_loop", "wank_out" }, ped = { "abseil", "arrestgun", "atm", "bike_elbowl", "bike_elbowr", "bike_fallr", "bike_fall_off", "bike_pickupl", "bike_pickupr", "bike_pullupl", "bike_pullupr", "bomber", "car_alignhi_lhs", "car_alignhi_rhs", "car_align_lhs", "car_align_rhs", "car_closedoorl_lhs", "car_closedoorl_rhs", "car_closedoor_lhs", "car_closedoor_rhs", "car_close_lhs", "car_close_rhs", "car_crawloutrhs", "car_dead_lhs", "car_dead_rhs", "car_doorlocked_lhs", "car_doorlocked_rhs", "car_fallout_lhs", "car_fallout_rhs", "car_getinl_lhs", "car_getinl_rhs", "car_getin_lhs", "car_getin_rhs", "car_getoutl_lhs", "car_getoutl_rhs", "car_getout_lhs", "car_getout_rhs", "car_hookertalk", "car_jackedlhs", "car_jackedrhs", "car_jumpin_lhs", "car_lb", "car_lb_pro", "car_lb_weak", "car_ljackedlhs", "car_ljackedrhs", "car_lshuffle_rhs", "car_lsit", "car_open_lhs", "car_open_rhs", "car_pulloutl_lhs", "car_pulloutl_rhs", "car_pullout_lhs", "car_pullout_rhs", "car_qjacked", "car_rolldoor", "car_rolldoorlo", "car_rollout_lhs", "car_rollout_rhs", "car_shuffle_rhs", "car_sit", "car_sitp", "car_sitplo", "car_sit_pro", "car_sit_weak", "car_tune_radio", "climb_idle", "climb_jump", "climb_jump2fall", "climb_jump_b", "climb_pull", "climb_stand", "climb_stand_finish", "cower", "crouch_roll_l", "crouch_roll_r", "dam_arml_frmbk", "dam_arml_frmft", "dam_arml_frmlt", "dam_armr_frmbk", "dam_armr_frmft", "dam_armr_frmrt", "dam_legl_frmbk", "dam_legl_frmft", "dam_legl_frmlt", "dam_legr_frmbk", "dam_legr_frmft", "dam_legr_frmrt", "dam_stomach_frmbk", "dam_stomach_frmft", "dam_stomach_frmlt", "dam_stomach_frmrt", "door_lhinge_o", "door_rhinge_o", "drivebyl_l", "drivebyl_r", "driveby_l", "driveby_r", "drive_boat", "drive_boat_back", "drive_boat_l", "drive_boat_r", "drive_l", "drive_lo_l", "drive_lo_r", "drive_l_pro", "drive_l_pro_slow", "drive_l_slow", "drive_l_weak", "drive_l_weak_slow", "drive_r", "drive_r_pro", "drive_r_pro_slow", "drive_r_slow", "drive_r_weak", "drive_r_weak_slow", "drive_truck", "drive_truck_back", "drive_truck_l", "drive_truck_r", "drown", "duck_cower", "endchat_01", "endchat_02", "endchat_03", "ev_dive", "ev_step", "facanger", "facgum", "facsurp", "facsurpm", "factalk", "facurios", "fall_back", "fall_collapse", "fall_fall", "fall_front", "fall_glide", "fall_land", "fall_skydive", "fight2idle", "fighta_1", "fighta_2", "fighta_3", "fighta_block", "fighta_g", "fighta_m", "fightidle", "fightshb", "fightshf", "fightsh_bwd", "fightsh_fwd", "fightsh_left", "fightsh_right", "flee_lkaround_01", "floor_hit", "floor_hit_f", "fucku", "gang_gunstand", "gas_cwr", "getup", "getup_front", "gum_eat", "guncrouchbwd", "guncrouchfwd", "gunmove_bwd", "gunmove_fwd", "gunmove_l", "gunmove_r", "gun_2_idle", "gun_butt", "gun_butt_crouch", "gun_stand", "handscower", "handsup", "hita_1", "hita_2", "hita_3", "hit_back", "hit_behind", "hit_front", "hit_gun_butt", "hit_l", "hit_r", "hit_walk", "hit_wall", "idlestance_fat", "idlestance_old", "idle_armed", "idle_chat", "idle_csaw", "idle_gang1", "idle_hbhb", "idle_rocket", "idle_stance", "idle_taxi", "idle_tired", "jetpack_idle", "jog_femalea", "jog_malea", "jump_glide", "jump_land", "jump_launch", "jump_launch_r", "kart_drive", "kart_l", "kart_lb", "kart_r", "kd_left", "kd_right", "ko_shot_face", "ko_shot_front", "ko_shot_stom", "ko_skid_back", "ko_skid_front", "ko_spin_l", "ko_spin_r", "pass_smoke_in_car", "phone_in", "phone_out", "phone_talk", "player_sneak", "player_sneak_walkstart", "roadcross", "roadcross_female", "roadcross_gang", "roadcross_old", "run_1armed", "run_armed", "run_civi", "run_csaw", "run_fat", "run_fatold", "run_gang1", "run_left", "run_old", "run_player", "run_right", "run_rocket", "run_stop", "run_stopr", "run_wuzi", "seat_down", "seat_idle", "seat_up", "shot_leftp", "shot_partial", "shot_partial_b", "shot_rightp", "shove_partial", "smoke_in_car", "sprint_civi", "sprint_panic", "sprint_wuzi", "swat_run", "swim_tread", "tap_hand", "tap_handp", "turn_180", "turn_l", "turn_r", "walk_armed", "walk_civi", "walk_csaw", "walk_doorpartial", "walk_drunk", "walk_fat", "walk_fatold", "walk_gang1", "walk_gang2", "walk_old", "walk_player", "walk_rocket", "walk_shuffle", "walk_start", "walk_start_armed", "walk_start_csaw", "walk_start_rocket", "walk_wuzi", "weapon_crouch", "woman_idlestance", "woman_run", "woman_runbusy", "woman_runfatold", "woman_runpanic", "woman_runsexy", "woman_walkbusy", "woman_walkfatold", "woman_walknorm", "woman_walkold", "woman_walkpro", "woman_walksexy", "woman_walkshop", "xpressscratch" }, player_dvbys = { "plyr_drivebybwd", "plyr_drivebyfwd", "plyr_drivebylhs", "plyr_drivebyrhs" }, playidles = { "shift", "shldr", "stretch", "strleg", "time" }, police = { "coptraf_away", "coptraf_come", "coptraf_left", "coptraf_stop", "cop_getoutcar_lhs", "cop_move_fwd", "crm_drgbst_01", "door_kick", "plc_drgbst_01", "plc_drgbst_02" }, pool = { "pool_chalkcue", "pool_idle_stance", "pool_long_shot", "pool_long_shot_o", "pool_long_start", "pool_long_start_o", "pool_med_shot", "pool_med_shot_o", "pool_med_start", "pool_med_start_o", "pool_place_white", "pool_short_shot", "pool_short_shot_o", "pool_short_start", "pool_short_start_o", "pool_walk", "pool_walk_start", "pool_xlong_shot", "pool_xlong_shot_o", "pool_xlong_start", "pool_xlong_start_o" }, poor = { "winwash_start", "winwash_wash2beg" }, python = { "python_crouchfire", "python_crouchreload", "python_fire", "python_fire_poor", "python_reload" }, quad = { "quad_back", "quad_driveby_ft", "quad_driveby_lhs", "quad_driveby_rhs", "quad_fwd", "quad_getoff_b", "quad_getoff_lhs", "quad_getoff_rhs", "quad_geton_lhs", "quad_geton_rhs", "quad_hit", "quad_kick", "quad_left", "quad_passenger", "quad_reverse", "quad_ride", "quad_right" }, quad_dbz = { "pass_driveby_bwd", "pass_driveby_fwd", "pass_driveby_lhs", "pass_driveby_rhs" }, rapping = { "laugh_01", "rap_a_in", "rap_a_loop", "rap_a_out", "rap_b_in", "rap_b_loop", "rap_b_out", "rap_c_loop" }, rifle = { "rifle_crouchfire", "rifle_crouchload", "rifle_fire", "rifle_fire_poor", "rifle_load" }, riot = { "riot_angry", "riot_angry_b", "riot_challenge", "riot_chant", "riot_fuku", "riot_punches", "riot_shout" }, rob_bank = { "cat_safe_end", "cat_safe_open", "cat_safe_open_o", "cat_safe_rob", "shp_handsup_scr" }, rocket = { "idle_rocket", "rocketfire", "run_rocket", "walk_rocket", "walk_start_rocket" }, rustler = { "plane_align_lhs", "plane_close", "plane_getin", "plane_getout", "plane_open" }, ryder = { "ryd_beckon_01", "ryd_beckon_02", "ryd_beckon_03", "ryd_die_pt1", "ryd_die_pt2", "van_crate_l", "van_crate_r", "van_fall_l", "van_fall_r", "van_lean_l", "van_lean_r", "van_pickup_e", "van_pickup_s", "van_stand", "van_stand_crate", "van_throw" }, scratching = { "scdldlp", "scdlulp", "scdrdlp", "scdrulp", "sclng_l", "sclng_r", "scmid_l", "scmid_r", "scshrtl", "scshrtr", "sc_ltor", "sc_rtol" }, shamal = { "shamal_align", "shamal_getin_lhs", "shamal_getout_lhs", "shamal_open" }, shop = { "rob_2idle", "rob_loop", "rob_loop_threat", "rob_shifty", "rob_stickup_in", "shp_duck", "shp_duck_aim", "shp_duck_fire", "shp_gun_aim", "shp_gun_duck", "shp_gun_fire", "shp_gun_grab", "shp_gun_threat", "shp_handsup_scr", "shp_jump_glide", "shp_jump_land", "shp_jump_launch", "shp_rob_givecash", "shp_rob_handsup", "shp_rob_react", "shp_serve_end", "shp_serve_idle", "shp_serve_loop", "shp_serve_start", "smoke_ryd" }, shotgun = { "shotgun_crouchfire", "shotgun_fire", "shotgun_fire_poor" }, silenced = { "crouchreload", "silencecrouchfire", "silence_fire", "silence_reload" }, skate = { "skate_idle", "skate_run", "skate_sprint" }, smoking = { "f_smklean_loop", "m_smklean_loop", "m_smkstnd_loop", "m_smk_drag", "m_smk_in", "m_smk_loop", "m_smk_out", "m_smk_tap" }, sniper = { "weapon_sniper" }, spraycan = { "spraycan_fire", "spraycan_full" }, strip = { "ply_cash", "pun_cash", "pun_holler", "pun_loop", "strip_a", "strip_b", "strip_c", "strip_d", "strip_e", "strip_f", "strip_g", "str_a2b", "str_b2a", "str_b2c", "str_c1", "str_c2", "str_c2b", "str_loop_a", "str_loop_b", "str_loop_c" }, sunbathe = { "batherdown", "batherup", "lay_bac_in", "lay_bac_out", "parksit_m_idlea", "parksit_m_idleb", "parksit_m_idlec", "parksit_m_in", "parksit_m_out", "parksit_w_idlea", "parksit_w_idleb", "parksit_w_idlec", "parksit_w_in", "parksit_w_out", "sbathe_f_lieb2sit", "sbathe_f_out", "sitnwait_in_w", "sitnwait_out_w" }, swat = { "gnstwall_injurd", "jmp_wall1m_180", "rail_fall", "rail_fall_crawl", "swt_breach_01", "swt_breach_02", "swt_breach_03", "swt_go", "swt_lkt", "swt_sty", "swt_vent_01", "swt_vent_02", "swt_vnt_sht_die", "swt_vnt_sht_in", "swt_vnt_sht_loop", "swt_wllpk_l", "swt_wllpk_l_back", "swt_wllpk_r", "swt_wllpk_r_back", "swt_wllshoot_in_l", "swt_wllshoot_in_r", "swt_wllshoot_out_l", "swt_wllshoot_out_r" }, sweet = { "ho_ass_slapped", "lafin_player", "lafin_sweet", "plyr_hndshldr_01", "sweet_ass_slap", "sweet_hndshldr_01", "sweet_injuredloop" }, swim = { "swim_breast", "swim_crawl", "swim_dive_under", "swim_glide", "swim_jumpout", "swim_tread", "swim_under" }, sword = { "sword_1", "sword_2", "sword_3", "sword_4", "sword_block", "sword_hit_1", "sword_hit_2", "sword_hit_3", "sword_idle", "sword_part" }, tank = { "tank_align_lhs", "tank_close_lhs", "tank_doorlocked", "tank_getin_lhs", "tank_getout_lhs", "tank_open_lhs" }, tattoos = { "tat_arml_in_o", "tat_arml_in_p", "tat_arml_in_t", "tat_arml_out_o", "tat_arml_out_p", "tat_arml_out_t", "tat_arml_pose_o", "tat_arml_pose_p", "tat_arml_pose_t", "tat_armr_in_o", "tat_armr_in_p", "tat_armr_in_t", "tat_armr_out_o", "tat_armr_out_p", "tat_armr_out_t", "tat_armr_pose_o", "tat_armr_pose_p", "tat_armr_pose_t", "tat_back_in_o", "tat_back_in_p", "tat_back_in_t", "tat_back_out_o", "tat_back_out_p", "tat_back_out_t", "tat_back_pose_o", "tat_back_pose_p", "tat_back_pose_t", "tat_back_sit_in_p", "tat_back_sit_loop_p", "tat_back_sit_out_p", "tat_bel_in_o", "tat_bel_in_t", "tat_bel_out_o", "tat_bel_out_t", "tat_bel_pose_o", "tat_bel_pose_t", "tat_che_in_o", "tat_che_in_p", "tat_che_in_t", "tat_che_out_o", "tat_che_out_p", "tat_che_out_t", "tat_che_pose_o", "tat_che_pose_p", "tat_che_pose_t", "tat_drop_o", "tat_idle_loop_o", "tat_idle_loop_t", "tat_sit_in_o", "tat_sit_in_p", "tat_sit_in_t", "tat_sit_loop_o", "tat_sit_loop_p", "tat_sit_loop_t", "tat_sit_out_o", "tat_sit_out_p", "tat_sit_out_t" }, tec = { "tec_crouchfire", "tec_crouchreload", "tec_fire", "tec_reload" }, train = { "tran_gtup", "tran_hng", "tran_ouch", "tran_stmb" }, truck = { "truck_align_lhs", "truck_align_rhs", "truck_closedoor_lhs", "truck_closedoor_rhs", "truck_close_lhs", "truck_close_rhs", "truck_getin_lhs", "truck_getin_rhs", "truck_getout_lhs", "truck_getout_rhs", "truck_jackedlhs", "truck_jackedrhs", "truck_open_lhs", "truck_open_rhs", "truck_pullout_lhs", "truck_pullout_rhs", "truck_shuffle" }, uzi = { "uzi_crouchfire", "uzi_crouchreload", "uzi_fire", "uzi_fire_poor", "uzi_reload" }, van = { "van_close_back_lhs", "van_close_back_rhs", "van_getin_back_lhs", "van_getin_back_rhs", "van_getout_back_lhs", "van_getout_back_rhs", "van_open_back_lhs", "van_open_back_rhs" }, vending = { "vend_drink2_p", "vend_drink_p", "vend_eat1_p", "vend_eat_p", "vend_use", "vend_use_pt2" }, vortex = { "car_jumpin_lhs", "car_jumpin_rhs", "vortex_getout_lhs", "vortex_getout_rhs" }, wayfarer = { "wf_back", "wf_drivebyft", "wf_drivebylhs", "wf_drivebyrhs", "wf_fwd", "wf_getoffback", "wf_getofflhs", "wf_getoffrhs", "wf_hit", "wf_jumponl", "wf_jumponr", "wf_kick", "wf_left", "wf_passenger", "wf_pushes", "wf_ride", "wf_right", "wf_still" }, weapons = { "shp_1h_lift", "shp_1h_lift_end", "shp_1h_ret", "shp_1h_ret_s", "shp_2h_lift", "shp_2h_lift_end", "shp_2h_ret", "shp_2h_ret_s", "shp_ar_lift", "shp_ar_lift_end", "shp_ar_ret", "shp_ar_ret_s", "shp_g_lift_in", "shp_g_lift_out", "shp_tray_in", "shp_tray_out", "shp_tray_pose" }, wuzi = { "cs_dead_guy", "cs_plyr_pt1", "cs_plyr_pt2", "cs_wuzi_pt1", "cs_wuzi_pt2", "walkstart_idle_01", "wuzi_follow", "wuzi_greet_plyr", "wuzi_greet_wuzi", "wuzi_grnd_chk", "wuzi_stand_loop", "wuzi_walk" } }