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Toffykozak (talk | contribs) (TRIN TO JEBANY GRUBAS <3) |
m (Changed "Lua table" to be expandible) |
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__NOTOC__{{Animations}} | |||
==airport== | |||
* thrw_barl_thrw | |||
==attractors== | |||
* stepsit_in | |||
* stepsit_loop | |||
* stepsit_out | |||
==bar== | |||
* barcustom_get | |||
* barcustom_loop | |||
* barcustom_order | |||
* barman_idle | |||
* barserve_bottle | |||
* barserve_give | |||
* barserve_glass | |||
* barserve_in | |||
* barserve_loop | |||
* barserve_order | |||
* dnk_stndf_loop | |||
* dnk_stndm_loop | |||
==baseball== | |||
* bat_1 | |||
* bat_2 | |||
* bat_3 | |||
* bat_4 | |||
* bat_block | |||
* bat_hit_1 | |||
* bat_hit_2 | |||
* bat_hit_3 | |||
* bat_idle | |||
* bat_m | |||
* bat_part | |||
==bd_fire== | |||
* bd_fire1 | |||
* bd_fire2 | |||
* bd_fire3 | |||
* bd_gf_wave | |||
* bd_panic_01 | |||
* bd_panic_02 | |||
* bd_panic_03 | |||
* bd_panic_04 | |||
* bd_panic_loop | |||
* grlfrd_kiss_03 | |||
* m_smklean_loop | |||
* playa_kiss_03 | |||
* wash_up | |||
==beach== | |||
* bather | |||
* lay_bac_loop | |||
* parksit_m_loop | |||
* parksit_w_loop | |||
* sitnwait_loop_w | |||
==benchpress== | |||
* gym_bp_celebrate | |||
* gym_bp_down | |||
* gym_bp_getoff | |||
* gym_bp_geton | |||
* gym_bp_up_a | |||
* gym_bp_up_b | |||
* gym_bp_up_smooth | |||
==bf_injection== | |||
* bf_getin_lhs | |||
* bf_getin_rhs | |||
* bf_getout_lhs | |||
* bf_getout_rhs | |||
==biked== | |||
* biked_back | |||
* biked_drivebyft | |||
* biked_drivebylhs | |||
* biked_drivebyrhs | |||
* biked_fwd | |||
* biked_getoffback | |||
* biked_getofflhs | |||
* biked_getoffrhs | |||
* biked_hit | |||
* biked_jumponl | |||
* biked_jumponr | |||
* biked_kick | |||
* biked_left | |||
* biked_passenger | |||
* biked_pushes | |||
* biked_ride | |||
* biked_right | |||
* biked_shuffle | |||
* biked_still | |||
==bikeh== | |||
* bikeh_back | |||
* bikeh_drivebyft | |||
* bikeh_drivebylhs | |||
* bikeh_drivebyrhs | |||
* bikeh_fwd | |||
* bikeh_getoffback | |||
* bikeh_getofflhs | |||
* bikeh_getoffrhs | |||
* bikeh_hit | |||
* bikeh_jumponl | |||
* bikeh_jumponr | |||
* bikeh_kick | |||
* bikeh_left | |||
* bikeh_passenger | |||
* bikeh_pushes | |||
* bikeh_ride | |||
* bikeh_right | |||
* bikeh_still | |||
==bikeleap== | |||
* bk_blnce_in | |||
* bk_blnce_out | |||
* bk_jmp | |||
* bk_rdy_in | |||
* bk_rdy_out | |||
* struggle_cesar | |||
* struggle_driver | |||
* truck_driver | |||
* truck_getin | |||
==bikes== | |||
* bikes_back | |||
* bikes_drivebyft | |||
* bikes_drivebylhs | |||
* bikes_drivebyrhs | |||
* bikes_fwd | |||
* bikes_getoffback | |||
* bikes_getofflhs | |||
* bikes_getoffrhs | |||
* bikes_hit | |||
* bikes_jumponl | |||
* bikes_jumponr | |||
* bikes_kick | |||
* bikes_left | |||
* bikes_passenger | |||
* bikes_pushes | |||
* bikes_ride | |||
* bikes_right | |||
* bikes_snatch_l | |||
* bikes_snatch_r | |||
* bikes_still | |||
==bikev== | |||
* bikev_back | |||
* bikev_drivebyft | |||
* bikev_drivebylhs | |||
* bikev_drivebyrhs | |||
* bikev_fwd | |||
* bikev_getoffback | |||
* bikev_getofflhs | |||
* bikev_getoffrhs | |||
* bikev_hit | |||
* bikev_jumponl | |||
* bikev_jumponr | |||
* bikev_kick | |||
* bikev_left | |||
* bikev_passenger | |||
* bikev_pushes | |||
* bikev_ride | |||
* bikev_right | |||
* bikev_still | |||
==bike_dbz== | |||
* pass_driveby_bwd | |||
* pass_driveby_fwd | |||
* pass_driveby_lhs | |||
* pass_driveby_rhs | |||
==bmx== | |||
* bmx_back | |||
* bmx_bunnyhop | |||
* bmx_drivebyft | |||
* bmx_driveby_lhs | |||
* bmx_driveby_rhs | |||
* bmx_fwd | |||
* bmx_getoffback | |||
* bmx_getofflhs | |||
* bmx_getoffrhs | |||
* bmx_jumponl | |||
* bmx_jumponr | |||
* bmx_left | |||
* bmx_pedal | |||
* bmx_pushes | |||
* bmx_ride | |||
* bmx_right | |||
* bmx_sprint | |||
* bmx_still | |||
==bomber== | |||
* bom_plant | |||
* bom_plant_2idle | |||
* bom_plant_crouch_in | |||
* bom_plant_crouch_out | |||
* bom_plant_in | |||
* bom_plant_loop | |||
==box== | |||
* boxhipin | |||
* boxhipup | |||
* boxshdwn | |||
* boxshup | |||
* bxhipwlk | |||
* bxhwlki | |||
* bxshwlk | |||
* bxshwlki | |||
* bxwlko | |||
* catch_box | |||
==bsktball== | |||
* bball_def_jump_shot | |||
* bball_def_loop | |||
* bball_def_stepl | |||
* bball_def_stepr | |||
* bball_dnk | |||
* bball_dnk_gli | |||
* bball_dnk_gli_o | |||
* bball_dnk_lnch | |||
* bball_dnk_lnch_o | |||
* bball_dnk_lnd | |||
* bball_dnk_o | |||
* bball_idle | |||
* bball_idle2 | |||
* bball_idle2_o | |||
* bball_idleloop | |||
* bball_idleloop_o | |||
* bball_idle_o | |||
* bball_jump_cancel | |||
* bball_jump_cancel_o | |||
* bball_jump_end | |||
* bball_jump_shot | |||
* bball_jump_shot_o | |||
* bball_net_dnk_o | |||
* bball_pickup | |||
* bball_pickup_o | |||
* bball_react_miss | |||
* bball_react_score | |||
* bball_run | |||
* bball_run_o | |||
* bball_skidstop_l | |||
* bball_skidstop_l_o | |||
* bball_skidstop_r | |||
* bball_skidstop_r_o | |||
* bball_walk | |||
* bball_walkstop_l | |||
* bball_walkstop_l_o | |||
* bball_walkstop_r | |||
* bball_walkstop_r_o | |||
* bball_walk_o | |||
* bball_walk_start | |||
* bball_walk_start_o | |||
==buddy== | |||
* buddy_crouchfire | |||
* buddy_crouchreload | |||
* buddy_fire | |||
* buddy_fire_poor | |||
* buddy_reload | |||
==bus== | |||
* bus_close | |||
* bus_getin_lhs | |||
* bus_getin_rhs | |||
* bus_getout_lhs | |||
* bus_getout_rhs | |||
* bus_jacked_lhs | |||
* bus_open | |||
* bus_open_rhs | |||
* bus_pullout_lhs | |||
==camera== | |||
* camcrch_cmon | |||
* camcrch_idleloop | |||
* camcrch_stay | |||
* camcrch_to_camstnd | |||
* camstnd_cmon | |||
* camstnd_idleloop | |||
* camstnd_lkabt | |||
* camstnd_to_camcrch | |||
* piccrch_in | |||
* piccrch_out | |||
* piccrch_take | |||
* picstnd_in | |||
* picstnd_out | |||
* picstnd_take | |||
==car== | |||
* fixn_car_loop | |||
* fixn_car_out | |||
* flag_drop | |||
* sit_relaxed | |||
* tap_hand | |||
* tyd2car_bump | |||
* tyd2car_high | |||
* tyd2car_low | |||
* tyd2car_med | |||
* tyd2car_turnl | |||
* tyd2car_turnr | |||
==carry== | |||
* crry_prtial | |||
* liftup | |||
* liftup05 | |||
* liftup105 | |||
* putdwn | |||
* putdwn05 | |||
* putdwn105 | |||
==car_chat== | |||
* carfone_in | |||
* carfone_loopa | |||
* carfone_loopa_to_b | |||
* carfone_loopb | |||
* carfone_loopb_to_a | |||
* carfone_out | |||
* car_sc1_bl | |||
* car_sc1_br | |||
* car_sc1_fl | |||
* car_sc1_fr | |||
* car_sc2_fl | |||
* car_sc3_br | |||
* car_sc3_fl | |||
* car_sc3_fr | |||
* car_sc4_bl | |||
* car_sc4_br | |||
* car_sc4_fl | |||
* car_sc4_fr | |||
* car_talkm_in | |||
* car_talkm_loop | |||
* car_talkm_out | |||
==casino== | |||
* cards_in | |||
* cards_loop | |||
* cards_lose | |||
* cards_out | |||
* cards_pick_01 | |||
* cards_pick_02 | |||
* cards_raise | |||
* cards_win | |||
* dealone | |||
* manwinb | |||
* manwind | |||
* roulette_bet | |||
* roulette_in | |||
* roulette_loop | |||
* roulette_lose | |||
* roulette_out | |||
* roulette_win | |||
* slot_bet_01 | |||
* slot_bet_02 | |||
* slot_in | |||
* slot_lose_out | |||
* slot_plyr | |||
* slot_wait | |||
* slot_win_out | |||
* wof | |||
==chainsaw== | |||
* csaw_1 | |||
* csaw_2 | |||
* csaw_3 | |||
* csaw_g | |||
* csaw_hit_1 | |||
* csaw_hit_2 | |||
* csaw_hit_3 | |||
* csaw_part | |||
* idle_csaw | |||
* weapon_csaw | |||
* weapon_csawlo | |||
==choppa== | |||
* choppa_back | |||
* choppa_bunnyhop | |||
* choppa_drivebyft | |||
* choppa_driveby_lhs | |||
* choppa_driveby_rhs | |||
* choppa_fwd | |||
* choppa_getoffback | |||
* choppa_getofflhs | |||
* choppa_getoffrhs | |||
* choppa_jumponl | |||
* choppa_jumponr | |||
* choppa_left | |||
* choppa_pedal | |||
* choppa_pushes | |||
* choppa_ride | |||
* choppa_right | |||
* choppa_sprint | |||
* choppa_still | |||
==clothes== | |||
* clo_buy | |||
* clo_in | |||
* clo_out | |||
* clo_pose_hat | |||
* clo_pose_in | |||
* clo_pose_in_o | |||
* clo_pose_legs | |||
* clo_pose_loop | |||
* clo_pose_out | |||
* clo_pose_out_o | |||
* clo_pose_shoes | |||
* clo_pose_torso | |||
* clo_pose_watch | |||
==coach== | |||
* coach_inl | |||
* coach_inr | |||
* coach_opnl | |||
* coach_opnr | |||
* coach_outl | |||
* coach_outr | |||
==colt45== | |||
* 2guns_crouchfire | |||
* colt45_crouchfire | |||
* colt45_crouchreload | |||
* colt45_fire | |||
* colt45_fire_2hands | |||
* colt45_reload | |||
* sawnoff_reload | |||
==cop_ambient== | |||
* copbrowse_in | |||
* copbrowse_loop | |||
* copbrowse_nod | |||
* copbrowse_out | |||
* copbrowse_shake | |||
* coplook_in | |||
* coplook_loop | |||
* coplook_nod | |||
* coplook_out | |||
* coplook_shake | |||
* coplook_think | |||
* coplook_watch | |||
==cop_dvbyz== | |||
* cop_dvby_b | |||
* cop_dvby_ft | |||
* cop_dvby_l | |||
* cop_dvby_r | |||
==crack== | |||
* bbalbat_idle_01 | |||
* bbalbat_idle_02 | |||
* crckdeth1 | |||
* crckdeth2 | |||
* crckdeth3 | |||
* crckdeth4 | |||
* crckidle1 | |||
* crckidle2 | |||
* crckidle3 | |||
* crckidle4 | |||
==crib== | |||
* crib_console_loop | |||
* crib_use_switch | |||
* ped_console_loop | |||
* ped_console_loose | |||
* ped_console_win | |||
==dam_jump== | |||
* dam_dive_loop | |||
* dam_land | |||
* dam_launch | |||
* jump_roll | |||
* sf_jumpwall | |||
==dancing== | |||
* bd_clap | |||
* bd_clap1 | |||
* dance_loop | |||
* dan_down_a | |||
* dan_left_a | |||
* dan_loop_a | |||
* dan_right_a | |||
* dan_up_a | |||
* dnce_m_a | |||
* dnce_m_b | |||
* dnce_m_c | |||
* dnce_m_d | |||
* dnce_m_e | |||
==dealer== | |||
* dealer_deal | |||
* dealer_idle | |||
* dealer_idle_01 | |||
* dealer_idle_02 | |||
* dealer_idle_03 | |||
* drugs_buy | |||
* shop_pay | |||
==dildo== | |||
* dildo_1 | |||
* dildo_2 | |||
* dildo_3 | |||
* dildo_block | |||
* dildo_g | |||
* dildo_hit_1 | |||
* dildo_hit_2 | |||
* dildo_hit_3 | |||
* dildo_idle | |||
==dodge== | |||
* cover_dive_01 | |||
* cover_dive_02 | |||
* crushed | |||
* crush_jump | |||
==dozer== | |||
* dozer_align_lhs | |||
* dozer_align_rhs | |||
* dozer_getin_lhs | |||
* dozer_getin_rhs | |||
* dozer_getout_lhs | |||
* dozer_getout_rhs | |||
* dozer_jacked_lhs | |||
* dozer_jacked_rhs | |||
* dozer_pullout_lhs | |||
* dozer_pullout_rhs | |||
==drivebys== | |||
* gang_drivebylhs | |||
* gang_drivebylhs_bwd | |||
* gang_drivebylhs_fwd | |||
* gang_drivebyrhs | |||
* gang_drivebyrhs_bwd | |||
* gang_drivebyrhs_fwd | |||
* gang_drivebytop_lhs | |||
* gang_drivebytop_rhs | |||
==fat== | |||
* fatidle | |||
* fatidle_armed | |||
* fatidle_csaw | |||
* fatidle_rocket | |||
* fatrun | |||
* fatrun_armed | |||
* fatrun_csaw | |||
* fatrun_rocket | |||
* fatsprint | |||
* fatwalk | |||
* fatwalkstart | |||
* fatwalkstart_csaw | |||
* fatwalkst_armed | |||
* fatwalkst_rocket | |||
* fatwalk_armed | |||
* fatwalk_csaw | |||
* fatwalk_rocket | |||
* idle_tired | |||
==fight_b== | |||
* fightb_1 | |||
* fightb_2 | |||
* fightb_3 | |||
* fightb_block | |||
* fightb_g | |||
* fightb_idle | |||
* fightb_m | |||
* hitb_1 | |||
* hitb_2 | |||
* hitb_3 | |||
==fight_c== | |||
* fightc_1 | |||
* fightc_2 | |||
* fightc_3 | |||
* fightc_block | |||
* fightc_blocking | |||
* fightc_g | |||
* fightc_idle | |||
* fightc_m | |||
* fightc_spar | |||
* hitc_1 | |||
* hitc_2 | |||
* hitc_3 | |||
==fight_d== | |||
* fightd_1 | |||
* fightd_2 | |||
* fightd_3 | |||
* fightd_block | |||
* fightd_g | |||
* fightd_idle | |||
* fightd_m | |||
* hitd_1 | |||
* hitd_2 | |||
* hitd_3 | |||
==fight_e== | |||
* fightkick | |||
* fightkick_b | |||
* hit_fightkick | |||
* hit_fightkick_b | |||
==finale== | |||
* fin_climb_in | |||
* fin_cop1_climbout2 | |||
* fin_cop1_loop | |||
* fin_cop1_stomp | |||
* fin_hang_l | |||
* fin_hang_loop | |||
* fin_hang_r | |||
* fin_hang_slip | |||
* fin_jump_on | |||
* fin_land_car | |||
* fin_land_die | |||
* fin_legsup | |||
* fin_legsup_l | |||
* fin_legsup_loop | |||
* fin_legsup_r | |||
* fin_let_go | |||
==finale2== | |||
* fin_cop1_climbout | |||
* fin_cop1_fall | |||
* fin_cop1_loop | |||
* fin_cop1_shot | |||
* fin_cop1_swing | |||
* fin_cop2_climbout | |||
* fin_switch_p | |||
* fin_switch_s | |||
==flame== | |||
* flame_fire | |||
==flowers== | |||
* flower_attack | |||
* flower_attack_m | |||
* flower_hit | |||
==food== | |||
* eat_burger | |||
* eat_chicken | |||
* eat_pizza | |||
* eat_vomit_p | |||
* eat_vomit_sk | |||
* ff_dam_bkw | |||
* ff_dam_fwd | |||
* ff_dam_left | |||
* ff_dam_right | |||
* ff_die_bkw | |||
* ff_die_fwd | |||
* ff_die_left | |||
* ff_die_right | |||
* ff_sit_eat1 | |||
* ff_sit_eat2 | |||
* ff_sit_eat3 | |||
* ff_sit_in | |||
* ff_sit_in_l | |||
* ff_sit_in_r | |||
* ff_sit_look | |||
* ff_sit_loop | |||
* ff_sit_out_180 | |||
* ff_sit_out_l_180 | |||
* ff_sit_out_r_180 | |||
* shp_thank | |||
* shp_tray_in | |||
* shp_tray_lift | |||
* shp_tray_lift_in | |||
* shp_tray_lift_loop | |||
* shp_tray_lift_out | |||
* shp_tray_out | |||
* shp_tray_pose | |||
* shp_tray_return | |||
==freeweights== | |||
* gym_barbell | |||
* gym_free_a | |||
* gym_free_b | |||
* gym_free_celebrate | |||
* gym_free_down | |||
* gym_free_loop | |||
* gym_free_pickup | |||
* gym_free_putdown | |||
* gym_free_up_smooth | |||
==gangs== | |||
* dealer_deal | |||
* dealer_idle | |||
* drnkbr_prtl | |||
* drnkbr_prtl_f | |||
* drugs_buy | |||
* hndshkaa | |||
* hndshkba | |||
* hndshkca | |||
* hndshkcb | |||
* hndshkda | |||
* hndshkea | |||
* hndshkfa | |||
* hndshkfa_swt | |||
* invite_no | |||
* invite_yes | |||
* leanidle | |||
* leanin | |||
* leanout | |||
* prtial_gngtlka | |||
* prtial_gngtlkb | |||
* prtial_gngtlkc | |||
* prtial_gngtlkd | |||
* prtial_gngtlke | |||
* prtial_gngtlkf | |||
* prtial_gngtlkg | |||
* prtial_gngtlkh | |||
* prtial_hndshk_01 | |||
* prtial_hndshk_biz_01 | |||
* shake_cara | |||
* shake_cark | |||
* shake_carsh | |||
* smkcig_prtl | |||
* smkcig_prtl_f | |||
==ghands== | |||
* gsign1 | |||
* gsign1lh | |||
* gsign2 | |||
* gsign2lh | |||
* gsign3 | |||
* gsign3lh | |||
* gsign4 | |||
* gsign4lh | |||
* gsign5 | |||
* gsign5lh | |||
* lhgsign1 | |||
* lhgsign2 | |||
* lhgsign3 | |||
* lhgsign4 | |||
* lhgsign5 | |||
* rhgsign1 | |||
* rhgsign2 | |||
* rhgsign3 | |||
* rhgsign4 | |||
* rhgsign5 | |||
==ghetto_db== | |||
* gdb_car2_ply | |||
* gdb_car2_smo | |||
* gdb_car2_swe | |||
* gdb_car_ply | |||
* gdb_car_ryd | |||
* gdb_car_smo | |||
* gdb_car_swe | |||
==goggles== | |||
* goggles_put_on | |||
==graffiti== | |||
* graffiti_chkout | |||
* spraycan_fire | |||
==graveyard== | |||
* mrnf_loop | |||
* mrnm_loop | |||
* prst_loopa | |||
==grenade== | |||
* weapon_start_throw | |||
* weapon_throw | |||
* weapon_throwu | |||
==gymnasium== | |||
* gymshadowbox | |||
* gym_bike_celebrate | |||
* gym_bike_fast | |||
* gym_bike_faster | |||
* gym_bike_getoff | |||
* gym_bike_geton | |||
* gym_bike_pedal | |||
* gym_bike_slow | |||
* gym_bike_still | |||
* gym_jog_falloff | |||
* gym_shadowbox | |||
* gym_tread_celebrate | |||
* gym_tread_falloff | |||
* gym_tread_getoff | |||
* gym_tread_geton | |||
* gym_tread_jog | |||
* gym_tread_sprint | |||
* gym_tread_tired | |||
* gym_tread_walk | |||
* gym_walk_falloff | |||
* pedals_fast | |||
* pedals_med | |||
* pedals_slow | |||
* pedals_still | |||
==haircuts== | |||
* brb_beard_01 | |||
* brb_buy | |||
* brb_cut | |||
* brb_cut_in | |||
* brb_cut_out | |||
* brb_hair_01 | |||
* brb_hair_02 | |||
* brb_in | |||
* brb_loop | |||
* brb_out | |||
* brb_sit_in | |||
* brb_sit_loop | |||
* brb_sit_out | |||
==heist9== | |||
* cas_g2_gasko | |||
* swt_wllpk_l | |||
* swt_wllpk_l_back | |||
* swt_wllpk_r | |||
* swt_wllpk_r_back | |||
* swt_wllshoot_in_l | |||
* swt_wllshoot_in_r | |||
* swt_wllshoot_out_l | |||
* swt_wllshoot_out_r | |||
* use_swipecard | |||
==int_house== | |||
* bed_in_l | |||
* bed_in_r | |||
* bed_loop_l | |||
* bed_loop_r | |||
* bed_out_l | |||
* bed_out_r | |||
* lou_in | |||
* lou_loop | |||
* lou_out | |||
* wash_up | |||
==int_office== | |||
* ff_dam_fwd | |||
* off_sit_2idle_180 | |||
* off_sit_bored_loop | |||
* off_sit_crash | |||
* off_sit_drink | |||
* off_sit_idle_loop | |||
* off_sit_in | |||
* off_sit_read | |||
* off_sit_type_loop | |||
* off_sit_watch | |||
==int_shop== | |||
* shop_cashier | |||
* shop_in | |||
* shop_looka | |||
* shop_lookb | |||
* shop_loop | |||
* shop_out | |||
* shop_pay | |||
* shop_shelf | |||
==jst_buisness== | |||
* girl_01 | |||
* girl_02 | |||
* player_01 | |||
* smoke_01 | |||
==kart== | |||
* kart_getin_lhs | |||
* kart_getin_rhs | |||
* kart_getout_lhs | |||
* kart_getout_rhs | |||
==kissing== | |||
* bd_gf_wave | |||
* gfwave2 | |||
* gf_carargue_01 | |||
* gf_carargue_02 | |||
* gf_carspot | |||
* gf_streetargue_01 | |||
* gf_streetargue_02 | |||
* gift_get | |||
* gift_give | |||
* grlfrd_kiss_01 | |||
* grlfrd_kiss_02 | |||
* grlfrd_kiss_03 | |||
* playa_kiss_01 | |||
* playa_kiss_02 | |||
* playa_kiss_03 | |||
==knife== | |||
* kill_knife_ped_damage | |||
* kill_knife_ped_die | |||
* kill_knife_player | |||
* kill_partial | |||
* knife_1 | |||
* knife_2 | |||
* knife_3 | |||
* knife_4 | |||
* knife_block | |||
* knife_g | |||
* knife_hit_1 | |||
* knife_hit_2 | |||
* knife_hit_3 | |||
* knife_idle | |||
* knife_part | |||
* weapon_knifeidle | |||
==lapdan1== | |||
* lapdan_d | |||
* lapdan_p | |||
==lapdan2== | |||
* lapdan_d | |||
* lapdan_p | |||
==lapdan3== | |||
* lapdan_d | |||
* lapdan_p | |||
==lowrider== | |||
* f_smklean_loop | |||
* lrgirl_bdbnce | |||
* lrgirl_hair | |||
* lrgirl_hurry | |||
* lrgirl_idleloop | |||
* lrgirl_idle_to_l0 | |||
* lrgirl_l0_bnce | |||
* lrgirl_l0_loop | |||
* lrgirl_l0_to_l1 | |||
* lrgirl_l12_to_l0 | |||
* lrgirl_l1_bnce | |||
* lrgirl_l1_loop | |||
* lrgirl_l1_to_l2 | |||
* lrgirl_l2_bnce | |||
* lrgirl_l2_loop | |||
* lrgirl_l2_to_l3 | |||
* lrgirl_l345_to_l1 | |||
* lrgirl_l3_bnce | |||
* lrgirl_l3_loop | |||
* lrgirl_l3_to_l4 | |||
* lrgirl_l4_bnce | |||
* lrgirl_l4_loop | |||
* lrgirl_l4_to_l5 | |||
* lrgirl_l5_bnce | |||
* lrgirl_l5_loop | |||
* m_smklean_loop | |||
* m_smkstnd_loop | |||
* prtial_gngtlkb | |||
* prtial_gngtlkc | |||
* prtial_gngtlkd | |||
* prtial_gngtlke | |||
* prtial_gngtlkf | |||
* prtial_gngtlkg | |||
* prtial_gngtlkh | |||
* rap_a_loop | |||
* rap_b_loop | |||
* rap_c_loop | |||
* sit_relaxed | |||
* tap_hand | |||
==md_chase== | |||
* carhit_hangon | |||
* carhit_tumble | |||
* donutdrop | |||
* fen_choppa_l1 | |||
* fen_choppa_l2 | |||
* fen_choppa_l3 | |||
* fen_choppa_r1 | |||
* fen_choppa_r2 | |||
* fen_choppa_r3 | |||
* hangon_stun_loop | |||
* hangon_stun_turn | |||
* md_bike_2_hang | |||
* md_bike_jmp_bl | |||
* md_bike_jmp_f | |||
* md_bike_lnd_bl | |||
* md_bike_lnd_die_bl | |||
* md_bike_lnd_die_f | |||
* md_bike_lnd_f | |||
* md_bike_lnd_roll | |||
* md_bike_lnd_roll_f | |||
* md_bike_punch | |||
* md_bike_punch_f | |||
* md_bike_shot_f | |||
* md_hang_lnd_roll | |||
* md_hang_loop | |||
==md_end== | |||
* end_sc1_ply | |||
* end_sc1_ryd | |||
* end_sc1_smo | |||
* end_sc1_swe | |||
* end_sc2_ply | |||
* end_sc2_ryd | |||
* end_sc2_smo | |||
* end_sc2_swe | |||
==medic== | |||
* cpr | |||
==misc== | |||
* bitchslap | |||
* bmx_celebrate | |||
* bmx_comeon | |||
* bmx_idleloop_01 | |||
* bmx_idleloop_02 | |||
* bmx_talkleft_in | |||
* bmx_talkleft_loop | |||
* bmx_talkleft_out | |||
* bmx_talkright_in | |||
* bmx_talkright_loop | |||
* bmx_talkright_out | |||
* bng_wndw | |||
* bng_wndw_02 | |||
* case_pickup | |||
* door_jet | |||
* grab_l | |||
* grab_r | |||
* hiker_pose | |||
* hiker_pose_l | |||
* idle_chat_02 | |||
* kat_throw_k | |||
* kat_throw_o | |||
* kat_throw_p | |||
* pass_rifle_o | |||
* pass_rifle_ped | |||
* pass_rifle_ply | |||
* pickup_box | |||
* plane_door | |||
* plane_exit | |||
* plane_hijack | |||
* plunger_01 | |||
* plyrlean_loop | |||
* plyr_shkhead | |||
* run_dive | |||
* scratchballs_01 | |||
* seat_lr | |||
* seat_talk_01 | |||
* seat_talk_02 | |||
* seat_watch | |||
* smalplane_door | |||
* smlplane_door | |||
==mtb== | |||
* mtb_back | |||
* mtb_bunnyhop | |||
* mtb_drivebyft | |||
* mtb_driveby_lhs | |||
* mtb_driveby_rhs | |||
* mtb_fwd | |||
* mtb_getoffback | |||
* mtb_getofflhs | |||
* mtb_getoffrhs | |||
* mtb_jumponl | |||
* mtb_jumponr | |||
* mtb_left | |||
* mtb_pedal | |||
* mtb_pushes | |||
* mtb_ride | |||
* mtb_right | |||
* mtb_sprint | |||
* mtb_still | |||
==muscular== | |||
* msclewalkst_armed | |||
* msclewalkst_csaw | |||
* mscle_rckt_run | |||
* mscle_rckt_walkst | |||
* mscle_run_csaw | |||
* muscleidle | |||
* muscleidle_armed | |||
* muscleidle_csaw | |||
* muscleidle_rocket | |||
* musclerun | |||
* musclerun_armed | |||
* musclesprint | |||
* musclewalk | |||
* musclewalkstart | |||
* musclewalk_armed | |||
* musclewalk_csaw | |||
* musclewalk_rocket | |||
==nevada== | |||
* nevada_getin | |||
* nevada_getout | |||
==on_lookers== | |||
* lkaround_in | |||
* lkaround_loop | |||
* lkaround_out | |||
* lkup_in | |||
* lkup_loop | |||
* lkup_out | |||
* lkup_point | |||
* panic_cower | |||
* panic_hide | |||
* panic_in | |||
* panic_loop | |||
* panic_out | |||
* panic_point | |||
* panic_shout | |||
* pointup_in | |||
* pointup_loop | |||
* pointup_out | |||
* pointup_shout | |||
* point_in | |||
* point_loop | |||
* point_out | |||
* shout_01 | |||
* shout_02 | |||
* shout_in | |||
* shout_loop | |||
* shout_out | |||
* wave_in | |||
* wave_loop | |||
* wave_out | |||
==otb== | |||
* betslp_in | |||
* betslp_lkabt | |||
* betslp_loop | |||
* betslp_out | |||
* betslp_tnk | |||
* wtchrace_cmon | |||
* wtchrace_in | |||
* wtchrace_loop | |||
* wtchrace_lose | |||
* wtchrace_out | |||
* wtchrace_win | |||
==parachute== | |||
* fall_skydive | |||
* fall_skydive_accel | |||
* fall_skydive_die | |||
* fall_skydive_l | |||
* fall_skydive_r | |||
* para_decel | |||
* para_decel_o | |||
* para_float | |||
* para_float_o | |||
* para_land | |||
* para_land_o | |||
* para_land_water | |||
* para_land_water_o | |||
* para_open | |||
* para_open_o | |||
* para_rip_land_o | |||
* para_rip_loop_o | |||
* para_rip_o | |||
* para_steerl | |||
* para_steerl_o | |||
* para_steerr | |||
* para_steerr_o | |||
==park== | |||
* tai_chi_in | |||
* tai_chi_loop | |||
* tai_chi_out | |||
==paulnmac== | |||
* piss_in | |||
* piss_loop | |||
* piss_out | |||
* pnm_argue1_a | |||
* pnm_argue1_b | |||
* pnm_argue2_a | |||
* pnm_argue2_b | |||
* pnm_loop_a | |||
* pnm_loop_b | |||
* wank_in | |||
* wank_loop | |||
* wank_out | |||
==ped== | |||
* abseil | |||
* arrestgun | |||
* atm | |||
* bike_elbowl | |||
* bike_elbowr | |||
* bike_fallr | |||
* bike_fall_off | |||
* bike_pickupl | |||
* bike_pickupr | |||
* bike_pullupl | |||
* bike_pullupr | |||
* bomber | |||
* car_alignhi_lhs | |||
* car_alignhi_rhs | |||
* car_align_lhs | |||
* car_align_rhs | |||
* car_closedoorl_lhs | |||
* car_closedoorl_rhs | |||
* car_closedoor_lhs | |||
* car_closedoor_rhs | |||
* car_close_lhs | |||
* car_close_rhs | |||
* car_crawloutrhs | |||
* car_dead_lhs | |||
* car_dead_rhs | |||
* car_doorlocked_lhs | |||
* car_doorlocked_rhs | |||
* car_fallout_lhs | |||
* car_fallout_rhs | |||
* car_getinl_lhs | |||
* car_getinl_rhs | |||
* car_getin_lhs | |||
* car_getin_rhs | |||
* car_getoutl_lhs | |||
* car_getoutl_rhs | |||
* car_getout_lhs | |||
* car_getout_rhs | |||
* car_hookertalk | |||
* car_jackedlhs | |||
* car_jackedrhs | |||
* car_jumpin_lhs | |||
* car_lb | |||
* car_lb_pro | |||
* car_lb_weak | |||
* car_ljackedlhs | |||
* car_ljackedrhs | |||
* car_lshuffle_rhs | |||
* car_lsit | |||
* car_open_lhs | |||
* car_open_rhs | |||
* car_pulloutl_lhs | |||
* car_pulloutl_rhs | |||
* car_pullout_lhs | |||
* car_pullout_rhs | |||
* car_qjacked | |||
* car_rolldoor | |||
* car_rolldoorlo | |||
* car_rollout_lhs | |||
* car_rollout_rhs | |||
* car_shuffle_rhs | |||
* car_sit | |||
* car_sitp | |||
* car_sitplo | |||
* car_sit_pro | |||
* car_sit_weak | |||
* car_tune_radio | |||
* climb_idle | |||
* climb_jump | |||
* climb_jump2fall | |||
* climb_jump_b | |||
* climb_pull | |||
* climb_stand | |||
* climb_stand_finish | |||
* cower | |||
* crouch_roll_l | |||
* crouch_roll_r | |||
* dam_arml_frmbk | |||
* dam_arml_frmft | |||
* dam_arml_frmlt | |||
* dam_armr_frmbk | |||
* dam_armr_frmft | |||
* dam_armr_frmrt | |||
* dam_legl_frmbk | |||
* dam_legl_frmft | |||
* dam_legl_frmlt | |||
* dam_legr_frmbk | |||
* dam_legr_frmft | |||
* dam_legr_frmrt | |||
* dam_stomach_frmbk | |||
* dam_stomach_frmft | |||
* dam_stomach_frmlt | |||
* dam_stomach_frmrt | |||
* door_lhinge_o | |||
* door_rhinge_o | |||
* drivebyl_l | |||
* drivebyl_r | |||
* driveby_l | |||
* driveby_r | |||
* drive_boat | |||
* drive_boat_back | |||
* drive_boat_l | |||
* drive_boat_r | |||
* drive_l | |||
* drive_lo_l | |||
* drive_lo_r | |||
* drive_l_pro | |||
* drive_l_pro_slow | |||
* drive_l_slow | |||
* drive_l_weak | |||
* drive_l_weak_slow | |||
* drive_r | |||
* drive_r_pro | |||
* drive_r_pro_slow | |||
* drive_r_slow | |||
* drive_r_weak | |||
* drive_r_weak_slow | |||
* drive_truck | |||
* drive_truck_back | |||
* drive_truck_l | |||
* drive_truck_r | |||
* drown | |||
* duck_cower | |||
* endchat_01 | |||
* endchat_02 | |||
* endchat_03 | |||
* ev_dive | |||
* ev_step | |||
* facanger | |||
* facgum | |||
* facsurp | |||
* facsurpm | |||
* factalk | |||
* facurios | |||
* fall_back | |||
* fall_collapse | |||
* fall_fall | |||
* fall_front | |||
* fall_glide | |||
* fall_land | |||
* fall_skydive | |||
* fight2idle | |||
* fighta_1 | |||
* fighta_2 | |||
* fighta_3 | |||
* fighta_block | |||
* fighta_g | |||
* fighta_m | |||
* fightidle | |||
* fightshb | |||
* fightshf | |||
* fightsh_bwd | |||
* fightsh_fwd | |||
* fightsh_left | |||
* fightsh_right | |||
* flee_lkaround_01 | |||
* floor_hit | |||
* floor_hit_f | |||
* fucku | |||
* gang_gunstand | |||
* gas_cwr | |||
* getup | |||
* getup_front | |||
* gum_eat | |||
* guncrouchbwd | |||
* guncrouchfwd | |||
* gunmove_bwd | |||
* gunmove_fwd | |||
* gunmove_l | |||
* gunmove_r | |||
* gun_2_idle | |||
* gun_butt | |||
* gun_butt_crouch | |||
* gun_stand | |||
* handscower | |||
* handsup | |||
* hita_1 | |||
* hita_2 | |||
* hita_3 | |||
* hit_back | |||
* hit_behind | |||
* hit_front | |||
* hit_gun_butt | |||
* hit_l | |||
* hit_r | |||
* hit_walk | |||
* hit_wall | |||
* idlestance_fat | |||
* idlestance_old | |||
* idle_armed | |||
* idle_chat | |||
* idle_csaw | |||
* idle_gang1 | |||
* idle_hbhb | |||
* idle_rocket | |||
* idle_stance | |||
* idle_taxi | |||
* idle_tired | |||
* jetpack_idle | |||
* jog_femalea | |||
* jog_malea | |||
* jump_glide | |||
* jump_land | |||
* jump_launch | |||
* jump_launch_r | |||
* kart_drive | |||
* kart_l | |||
* kart_lb | |||
* kart_r | |||
* kd_left | |||
* kd_right | |||
* ko_shot_face | |||
* ko_shot_front | |||
* ko_shot_stom | |||
* ko_skid_back | |||
* ko_skid_front | |||
* ko_spin_l | |||
* ko_spin_r | |||
* pass_smoke_in_car | |||
* phone_in | |||
* phone_out | |||
* phone_talk | |||
* player_sneak | |||
* player_sneak_walkstart | |||
* roadcross | |||
* roadcross_female | |||
* roadcross_gang | |||
* roadcross_old | |||
* run_1armed | |||
* run_armed | |||
* run_civi | |||
* run_csaw | |||
* run_fat | |||
* run_fatold | |||
* run_gang1 | |||
* run_left | |||
* run_old | |||
* run_player | |||
* run_right | |||
* run_rocket | |||
* run_stop | |||
* run_stopr | |||
* run_wuzi | |||
* seat_down | |||
* seat_idle | |||
* seat_up | |||
* shot_leftp | |||
* shot_partial | |||
* shot_partial_b | |||
* shot_rightp | |||
* shove_partial | |||
* smoke_in_car | |||
* sprint_civi | |||
* sprint_panic | |||
* sprint_wuzi | |||
* swat_run | |||
* swim_tread | |||
* tap_hand | |||
* tap_handp | |||
* turn_180 | |||
* turn_l | |||
* turn_r | |||
* walk_armed | |||
* walk_civi | |||
* walk_csaw | |||
* walk_doorpartial | |||
* walk_drunk | |||
* walk_fat | |||
* walk_fatold | |||
* walk_gang1 | |||
* walk_gang2 | |||
* walk_old | |||
* walk_player | |||
* walk_rocket | |||
* walk_shuffle | |||
* walk_start | |||
* walk_start_armed | |||
* walk_start_csaw | |||
* walk_start_rocket | |||
* walk_wuzi | |||
* weapon_crouch | |||
* woman_idlestance | |||
* woman_run | |||
* woman_runbusy | |||
* woman_runfatold | |||
* woman_runpanic | |||
* woman_runsexy | |||
* woman_walkbusy | |||
* woman_walkfatold | |||
* woman_walknorm | |||
* woman_walkold | |||
* woman_walkpro | |||
* woman_walksexy | |||
* woman_walkshop | |||
* xpressscratch | |||
==player_dvbys== | |||
* plyr_drivebybwd | |||
* plyr_drivebyfwd | |||
* plyr_drivebylhs | |||
* plyr_drivebyrhs | |||
==playidles== | |||
* shift | |||
* shldr | |||
* stretch | |||
* strleg | |||
* time | |||
==police== | |||
* coptraf_away | |||
* coptraf_come | |||
* coptraf_left | |||
* coptraf_stop | |||
* cop_getoutcar_lhs | |||
* cop_move_fwd | |||
* crm_drgbst_01 | |||
* door_kick | |||
* plc_drgbst_01 | |||
* plc_drgbst_02 | |||
==pool== | |||
* pool_chalkcue | |||
* pool_idle_stance | |||
* pool_long_shot | |||
* pool_long_shot_o | |||
* pool_long_start | |||
* pool_long_start_o | |||
* pool_med_shot | |||
* pool_med_shot_o | |||
* pool_med_start | |||
* pool_med_start_o | |||
* pool_place_white | |||
* pool_short_shot | |||
* pool_short_shot_o | |||
* pool_short_start | |||
* pool_short_start_o | |||
* pool_walk | |||
* pool_walk_start | |||
* pool_xlong_shot | |||
* pool_xlong_shot_o | |||
* pool_xlong_start | |||
* pool_xlong_start_o | |||
==poor== | |||
* winwash_start | |||
* winwash_wash2beg | |||
==python== | |||
* python_crouchfire | |||
* python_crouchreload | |||
* python_fire | |||
* python_fire_poor | |||
* python_reload | |||
==quad== | |||
* quad_back | |||
* quad_driveby_ft | |||
* quad_driveby_lhs | |||
* quad_driveby_rhs | |||
* quad_fwd | |||
* quad_getoff_b | |||
* quad_getoff_lhs | |||
* quad_getoff_rhs | |||
* quad_geton_lhs | |||
* quad_geton_rhs | |||
* quad_hit | |||
* quad_kick | |||
* quad_left | |||
* quad_passenger | |||
* quad_reverse | |||
* quad_ride | |||
* quad_right | |||
==quad_dbz== | |||
* pass_driveby_bwd | |||
* pass_driveby_fwd | |||
* pass_driveby_lhs | |||
* pass_driveby_rhs | |||
==rapping== | |||
* laugh_01 | |||
* rap_a_in | |||
* rap_a_loop | |||
* rap_a_out | |||
* rap_b_in | |||
* rap_b_loop | |||
* rap_b_out | |||
* rap_c_loop | |||
==rifle== | |||
* rifle_crouchfire | |||
* rifle_crouchload | |||
* rifle_fire | |||
* rifle_fire_poor | |||
* rifle_load | |||
==riot== | |||
* riot_angry | |||
* riot_angry_b | |||
* riot_challenge | |||
* riot_chant | |||
* riot_fuku | |||
* riot_punches | |||
* riot_shout | |||
==rob_bank== | |||
* cat_safe_end | |||
* cat_safe_open | |||
* cat_safe_open_o | |||
* cat_safe_rob | |||
* shp_handsup_scr | |||
==rocket== | |||
* idle_rocket | |||
* rocketfire | |||
* run_rocket | |||
* walk_rocket | |||
* walk_start_rocket | |||
==rustler== | |||
* plane_align_lhs | |||
* plane_close | |||
* plane_getin | |||
* plane_getout | |||
* plane_open | |||
==ryder== | |||
* ryd_beckon_01 | |||
* ryd_beckon_02 | |||
* ryd_beckon_03 | |||
* ryd_die_pt1 | |||
* ryd_die_pt2 | |||
* van_crate_l | |||
* van_crate_r | |||
* van_fall_l | |||
* van_fall_r | |||
* van_lean_l | |||
* van_lean_r | |||
* van_pickup_e | |||
* van_pickup_s | |||
* van_stand | |||
* van_stand_crate | |||
* van_throw | |||
==scratching== | |||
* scdldlp | |||
* scdlulp | |||
* scdrdlp | |||
* scdrulp | |||
* sclng_l | |||
* sclng_r | |||
* scmid_l | |||
* scmid_r | |||
* scshrtl | |||
* scshrtr | |||
* sc_ltor | |||
* sc_rtol | |||
==shamal== | |||
* shamal_align | |||
* shamal_getin_lhs | |||
* shamal_getout_lhs | |||
* shamal_open | |||
==shop== | |||
* rob_2idle | |||
* rob_loop | |||
* rob_loop_threat | |||
* rob_shifty | |||
* rob_stickup_in | |||
* shp_duck | |||
* shp_duck_aim | |||
* shp_duck_fire | |||
* shp_gun_aim | |||
* shp_gun_duck | |||
* shp_gun_fire | |||
* shp_gun_grab | |||
* shp_gun_threat | |||
* shp_handsup_scr | |||
* shp_jump_glide | |||
* shp_jump_land | |||
* shp_jump_launch | |||
* shp_rob_givecash | |||
* shp_rob_handsup | |||
* shp_rob_react | |||
* shp_serve_end | |||
* shp_serve_idle | |||
* shp_serve_loop | |||
* shp_serve_start | |||
* smoke_ryd | |||
==shotgun== | |||
* shotgun_crouchfire | |||
* shotgun_fire | |||
* shotgun_fire_poor | |||
==silenced== | |||
* crouchreload | |||
* silencecrouchfire | |||
* silence_fire | |||
* silence_reload | |||
==skate== | |||
* skate_idle | |||
* skate_run | |||
* skate_sprint | |||
==smoking== | |||
* f_smklean_loop | |||
* m_smklean_loop | |||
* m_smkstnd_loop | |||
* m_smk_drag | |||
* m_smk_in | |||
* m_smk_loop | |||
* m_smk_out | |||
* m_smk_tap | |||
==sniper== | |||
* weapon_sniper | |||
==spraycan== | |||
* spraycan_fire | |||
* spraycan_full | |||
==strip== | |||
* ply_cash | |||
* pun_cash | |||
* pun_holler | |||
* pun_loop | |||
* strip_a | |||
* strip_b | |||
* strip_c | |||
* strip_d | |||
* strip_e | |||
* strip_f | |||
* strip_g | |||
* str_a2b | |||
* str_b2a | |||
* str_b2c | |||
* str_c1 | |||
* str_c2 | |||
* str_c2b | |||
* str_loop_a | |||
* str_loop_b | |||
* str_loop_c | |||
==sunbathe== | |||
* batherdown | |||
* batherup | |||
* lay_bac_in | |||
* lay_bac_out | |||
* parksit_m_idlea | |||
* parksit_m_idleb | |||
* parksit_m_idlec | |||
* parksit_m_in | |||
* parksit_m_out | |||
* parksit_w_idlea | |||
* parksit_w_idleb | |||
* parksit_w_idlec | |||
* parksit_w_in | |||
* parksit_w_out | |||
* sbathe_f_lieb2sit | |||
* sbathe_f_out | |||
* sitnwait_in_w | |||
* sitnwait_out_w | |||
==swat== | |||
* gnstwall_injurd | |||
* jmp_wall1m_180 | |||
* rail_fall | |||
* rail_fall_crawl | |||
* swt_breach_01 | |||
* swt_breach_02 | |||
* swt_breach_03 | |||
* swt_go | |||
* swt_lkt | |||
* swt_sty | |||
* swt_vent_01 | |||
* swt_vent_02 | |||
* swt_vnt_sht_die | |||
* swt_vnt_sht_in | |||
* swt_vnt_sht_loop | |||
* swt_wllpk_l | |||
* swt_wllpk_l_back | |||
* swt_wllpk_r | |||
* swt_wllpk_r_back | |||
* swt_wllshoot_in_l | |||
* swt_wllshoot_in_r | |||
* swt_wllshoot_out_l | |||
* swt_wllshoot_out_r | |||
==sweet== | |||
* ho_ass_slapped | |||
* lafin_player | |||
* lafin_sweet | |||
* plyr_hndshldr_01 | |||
* sweet_ass_slap | |||
* sweet_hndshldr_01 | |||
* sweet_injuredloop | |||
==swim== | |||
* swim_breast | |||
* swim_crawl | |||
* swim_dive_under | |||
* swim_glide | |||
* swim_jumpout | |||
* swim_tread | |||
* swim_under | |||
==sword== | |||
* sword_1 | |||
* sword_2 | |||
* sword_3 | |||
* sword_4 | |||
* sword_block | |||
* sword_hit_1 | |||
* sword_hit_2 | |||
* sword_hit_3 | |||
* sword_idle | |||
* sword_part | |||
==tank== | |||
* tank_align_lhs | |||
* tank_close_lhs | |||
* tank_doorlocked | |||
* tank_getin_lhs | |||
* tank_getout_lhs | |||
* tank_open_lhs | |||
==tattoos== | |||
* tat_arml_in_o | |||
* tat_arml_in_p | |||
* tat_arml_in_t | |||
* tat_arml_out_o | |||
* tat_arml_out_p | |||
* tat_arml_out_t | |||
* tat_arml_pose_o | |||
* tat_arml_pose_p | |||
* tat_arml_pose_t | |||
* tat_armr_in_o | |||
* tat_armr_in_p | |||
* tat_armr_in_t | |||
* tat_armr_out_o | |||
* tat_armr_out_p | |||
* tat_armr_out_t | |||
* tat_armr_pose_o | |||
* tat_armr_pose_p | |||
* tat_armr_pose_t | |||
* tat_back_in_o | |||
* tat_back_in_p | |||
* tat_back_in_t | |||
* tat_back_out_o | |||
* tat_back_out_p | |||
* tat_back_out_t | |||
* tat_back_pose_o | |||
* tat_back_pose_p | |||
* tat_back_pose_t | |||
* tat_back_sit_in_p | |||
* tat_back_sit_loop_p | |||
* tat_back_sit_out_p | |||
* tat_bel_in_o | |||
* tat_bel_in_t | |||
* tat_bel_out_o | |||
* tat_bel_out_t | |||
* tat_bel_pose_o | |||
* tat_bel_pose_t | |||
* tat_che_in_o | |||
* tat_che_in_p | |||
* tat_che_in_t | |||
* tat_che_out_o | |||
* tat_che_out_p | |||
* tat_che_out_t | |||
* tat_che_pose_o | |||
* tat_che_pose_p | |||
* tat_che_pose_t | |||
* tat_drop_o | |||
* tat_idle_loop_o | |||
* tat_idle_loop_t | |||
* tat_sit_in_o | |||
* tat_sit_in_p | |||
* tat_sit_in_t | |||
* tat_sit_loop_o | |||
* tat_sit_loop_p | |||
* tat_sit_loop_t | |||
* tat_sit_out_o | |||
* tat_sit_out_p | |||
* tat_sit_out_t | |||
==tec== | |||
* tec_crouchfire | |||
* tec_crouchreload | |||
* tec_fire | |||
* tec_reload | |||
==train== | |||
* tran_gtup | |||
* tran_hng | |||
* tran_ouch | |||
* tran_stmb | |||
==truck== | |||
* truck_align_lhs | |||
* truck_align_rhs | |||
* truck_closedoor_lhs | |||
* truck_closedoor_rhs | |||
* truck_close_lhs | |||
* truck_close_rhs | |||
* truck_getin_lhs | |||
* truck_getin_rhs | |||
* truck_getout_lhs | |||
* truck_getout_rhs | |||
* truck_jackedlhs | |||
* truck_jackedrhs | |||
* truck_open_lhs | |||
* truck_open_rhs | |||
* truck_pullout_lhs | |||
* truck_pullout_rhs | |||
* truck_shuffle | |||
==uzi== | |||
* uzi_crouchfire | |||
* uzi_crouchreload | |||
* uzi_fire | |||
* uzi_fire_poor | |||
* uzi_reload | |||
==van== | |||
* van_close_back_lhs | |||
* van_close_back_rhs | |||
* van_getin_back_lhs | |||
* van_getin_back_rhs | |||
* van_getout_back_lhs | |||
* van_getout_back_rhs | |||
* van_open_back_lhs | |||
* van_open_back_rhs | |||
==vending== | |||
* vend_drink2_p | |||
* vend_drink_p | |||
* vend_eat1_p | |||
* vend_eat_p | |||
* vend_use | |||
* vend_use_pt2 | |||
==vortex== | |||
* car_jumpin_lhs | |||
* car_jumpin_rhs | |||
* vortex_getout_lhs | |||
* vortex_getout_rhs | |||
==wayfarer== | |||
* wf_back | |||
* wf_drivebyft | |||
* wf_drivebylhs | |||
* wf_drivebyrhs | |||
* wf_fwd | |||
* wf_getoffback | |||
* wf_getofflhs | |||
* wf_getoffrhs | |||
* wf_hit | |||
* wf_jumponl | |||
* wf_jumponr | |||
* wf_kick | |||
* wf_left | |||
* wf_passenger | |||
* wf_pushes | |||
* wf_ride | |||
* wf_right | |||
* wf_still | |||
==weapons== | |||
* shp_1h_lift | |||
* shp_1h_lift_end | |||
* shp_1h_ret | |||
* shp_1h_ret_s | |||
* shp_2h_lift | |||
* shp_2h_lift_end | |||
* shp_2h_ret | |||
* shp_2h_ret_s | |||
* shp_ar_lift | |||
* shp_ar_lift_end | |||
* shp_ar_ret | |||
* shp_ar_ret_s | |||
* shp_g_lift_in | |||
* shp_g_lift_out | |||
* shp_tray_in | |||
* shp_tray_out | |||
* shp_tray_pose | |||
==wuzi== | |||
* cs_dead_guy | |||
* cs_plyr_pt1 | |||
* cs_plyr_pt2 | |||
* cs_wuzi_pt1 | |||
* cs_wuzi_pt2 | |||
* walkstart_idle_01 | |||
* wuzi_follow | |||
* wuzi_greet_plyr | |||
* wuzi_greet_wuzi | |||
* wuzi_grnd_chk | |||
* wuzi_stand_loop | |||
* wuzi_walk | |||
<br> | |||
====Lua table of animations==== | |||
<div class="mw-collapsible" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}"> | |||
{{AnimationList}} | |||
</div> | |||
==Animation Functions== | |||
{{Animation_functions}} | |||
==See Also== | |||
* [[id|ID Lists]] | |||
[[Category:ID Lists]] | |||
[[hu:Animations]] | |||
[[de:Animationen]] | |||
[[zh-cn:动画]] | |||
Latest revision as of 17:10, 5 February 2022
airport
- thrw_barl_thrw
attractors
- stepsit_in
- stepsit_loop
- stepsit_out
bar
- barcustom_get
- barcustom_loop
- barcustom_order
- barman_idle
- barserve_bottle
- barserve_give
- barserve_glass
- barserve_in
- barserve_loop
- barserve_order
- dnk_stndf_loop
- dnk_stndm_loop
baseball
- bat_1
- bat_2
- bat_3
- bat_4
- bat_block
- bat_hit_1
- bat_hit_2
- bat_hit_3
- bat_idle
- bat_m
- bat_part
bd_fire
- bd_fire1
- bd_fire2
- bd_fire3
- bd_gf_wave
- bd_panic_01
- bd_panic_02
- bd_panic_03
- bd_panic_04
- bd_panic_loop
- grlfrd_kiss_03
- m_smklean_loop
- playa_kiss_03
- wash_up
beach
- bather
- lay_bac_loop
- parksit_m_loop
- parksit_w_loop
- sitnwait_loop_w
benchpress
- gym_bp_celebrate
- gym_bp_down
- gym_bp_getoff
- gym_bp_geton
- gym_bp_up_a
- gym_bp_up_b
- gym_bp_up_smooth
bf_injection
- bf_getin_lhs
- bf_getin_rhs
- bf_getout_lhs
- bf_getout_rhs
biked
- biked_back
- biked_drivebyft
- biked_drivebylhs
- biked_drivebyrhs
- biked_fwd
- biked_getoffback
- biked_getofflhs
- biked_getoffrhs
- biked_hit
- biked_jumponl
- biked_jumponr
- biked_kick
- biked_left
- biked_passenger
- biked_pushes
- biked_ride
- biked_right
- biked_shuffle
- biked_still
bikeh
- bikeh_back
- bikeh_drivebyft
- bikeh_drivebylhs
- bikeh_drivebyrhs
- bikeh_fwd
- bikeh_getoffback
- bikeh_getofflhs
- bikeh_getoffrhs
- bikeh_hit
- bikeh_jumponl
- bikeh_jumponr
- bikeh_kick
- bikeh_left
- bikeh_passenger
- bikeh_pushes
- bikeh_ride
- bikeh_right
- bikeh_still
bikeleap
- bk_blnce_in
- bk_blnce_out
- bk_jmp
- bk_rdy_in
- bk_rdy_out
- struggle_cesar
- struggle_driver
- truck_driver
- truck_getin
bikes
- bikes_back
- bikes_drivebyft
- bikes_drivebylhs
- bikes_drivebyrhs
- bikes_fwd
- bikes_getoffback
- bikes_getofflhs
- bikes_getoffrhs
- bikes_hit
- bikes_jumponl
- bikes_jumponr
- bikes_kick
- bikes_left
- bikes_passenger
- bikes_pushes
- bikes_ride
- bikes_right
- bikes_snatch_l
- bikes_snatch_r
- bikes_still
bikev
- bikev_back
- bikev_drivebyft
- bikev_drivebylhs
- bikev_drivebyrhs
- bikev_fwd
- bikev_getoffback
- bikev_getofflhs
- bikev_getoffrhs
- bikev_hit
- bikev_jumponl
- bikev_jumponr
- bikev_kick
- bikev_left
- bikev_passenger
- bikev_pushes
- bikev_ride
- bikev_right
- bikev_still
bike_dbz
- pass_driveby_bwd
- pass_driveby_fwd
- pass_driveby_lhs
- pass_driveby_rhs
bmx
- bmx_back
- bmx_bunnyhop
- bmx_drivebyft
- bmx_driveby_lhs
- bmx_driveby_rhs
- bmx_fwd
- bmx_getoffback
- bmx_getofflhs
- bmx_getoffrhs
- bmx_jumponl
- bmx_jumponr
- bmx_left
- bmx_pedal
- bmx_pushes
- bmx_ride
- bmx_right
- bmx_sprint
- bmx_still
bomber
- bom_plant
- bom_plant_2idle
- bom_plant_crouch_in
- bom_plant_crouch_out
- bom_plant_in
- bom_plant_loop
box
- boxhipin
- boxhipup
- boxshdwn
- boxshup
- bxhipwlk
- bxhwlki
- bxshwlk
- bxshwlki
- bxwlko
- catch_box
bsktball
- bball_def_jump_shot
- bball_def_loop
- bball_def_stepl
- bball_def_stepr
- bball_dnk
- bball_dnk_gli
- bball_dnk_gli_o
- bball_dnk_lnch
- bball_dnk_lnch_o
- bball_dnk_lnd
- bball_dnk_o
- bball_idle
- bball_idle2
- bball_idle2_o
- bball_idleloop
- bball_idleloop_o
- bball_idle_o
- bball_jump_cancel
- bball_jump_cancel_o
- bball_jump_end
- bball_jump_shot
- bball_jump_shot_o
- bball_net_dnk_o
- bball_pickup
- bball_pickup_o
- bball_react_miss
- bball_react_score
- bball_run
- bball_run_o
- bball_skidstop_l
- bball_skidstop_l_o
- bball_skidstop_r
- bball_skidstop_r_o
- bball_walk
- bball_walkstop_l
- bball_walkstop_l_o
- bball_walkstop_r
- bball_walkstop_r_o
- bball_walk_o
- bball_walk_start
- bball_walk_start_o
buddy
- buddy_crouchfire
- buddy_crouchreload
- buddy_fire
- buddy_fire_poor
- buddy_reload
bus
- bus_close
- bus_getin_lhs
- bus_getin_rhs
- bus_getout_lhs
- bus_getout_rhs
- bus_jacked_lhs
- bus_open
- bus_open_rhs
- bus_pullout_lhs
camera
- camcrch_cmon
- camcrch_idleloop
- camcrch_stay
- camcrch_to_camstnd
- camstnd_cmon
- camstnd_idleloop
- camstnd_lkabt
- camstnd_to_camcrch
- piccrch_in
- piccrch_out
- piccrch_take
- picstnd_in
- picstnd_out
- picstnd_take
car
- fixn_car_loop
- fixn_car_out
- flag_drop
- sit_relaxed
- tap_hand
- tyd2car_bump
- tyd2car_high
- tyd2car_low
- tyd2car_med
- tyd2car_turnl
- tyd2car_turnr
carry
- crry_prtial
- liftup
- liftup05
- liftup105
- putdwn
- putdwn05
- putdwn105
car_chat
- carfone_in
- carfone_loopa
- carfone_loopa_to_b
- carfone_loopb
- carfone_loopb_to_a
- carfone_out
- car_sc1_bl
- car_sc1_br
- car_sc1_fl
- car_sc1_fr
- car_sc2_fl
- car_sc3_br
- car_sc3_fl
- car_sc3_fr
- car_sc4_bl
- car_sc4_br
- car_sc4_fl
- car_sc4_fr
- car_talkm_in
- car_talkm_loop
- car_talkm_out
casino
- cards_in
- cards_loop
- cards_lose
- cards_out
- cards_pick_01
- cards_pick_02
- cards_raise
- cards_win
- dealone
- manwinb
- manwind
- roulette_bet
- roulette_in
- roulette_loop
- roulette_lose
- roulette_out
- roulette_win
- slot_bet_01
- slot_bet_02
- slot_in
- slot_lose_out
- slot_plyr
- slot_wait
- slot_win_out
- wof
chainsaw
- csaw_1
- csaw_2
- csaw_3
- csaw_g
- csaw_hit_1
- csaw_hit_2
- csaw_hit_3
- csaw_part
- idle_csaw
- weapon_csaw
- weapon_csawlo
choppa
- choppa_back
- choppa_bunnyhop
- choppa_drivebyft
- choppa_driveby_lhs
- choppa_driveby_rhs
- choppa_fwd
- choppa_getoffback
- choppa_getofflhs
- choppa_getoffrhs
- choppa_jumponl
- choppa_jumponr
- choppa_left
- choppa_pedal
- choppa_pushes
- choppa_ride
- choppa_right
- choppa_sprint
- choppa_still
clothes
- clo_buy
- clo_in
- clo_out
- clo_pose_hat
- clo_pose_in
- clo_pose_in_o
- clo_pose_legs
- clo_pose_loop
- clo_pose_out
- clo_pose_out_o
- clo_pose_shoes
- clo_pose_torso
- clo_pose_watch
coach
- coach_inl
- coach_inr
- coach_opnl
- coach_opnr
- coach_outl
- coach_outr
colt45
- 2guns_crouchfire
- colt45_crouchfire
- colt45_crouchreload
- colt45_fire
- colt45_fire_2hands
- colt45_reload
- sawnoff_reload
cop_ambient
- copbrowse_in
- copbrowse_loop
- copbrowse_nod
- copbrowse_out
- copbrowse_shake
- coplook_in
- coplook_loop
- coplook_nod
- coplook_out
- coplook_shake
- coplook_think
- coplook_watch
cop_dvbyz
- cop_dvby_b
- cop_dvby_ft
- cop_dvby_l
- cop_dvby_r
crack
- bbalbat_idle_01
- bbalbat_idle_02
- crckdeth1
- crckdeth2
- crckdeth3
- crckdeth4
- crckidle1
- crckidle2
- crckidle3
- crckidle4
crib
- crib_console_loop
- crib_use_switch
- ped_console_loop
- ped_console_loose
- ped_console_win
dam_jump
- dam_dive_loop
- dam_land
- dam_launch
- jump_roll
- sf_jumpwall
dancing
- bd_clap
- bd_clap1
- dance_loop
- dan_down_a
- dan_left_a
- dan_loop_a
- dan_right_a
- dan_up_a
- dnce_m_a
- dnce_m_b
- dnce_m_c
- dnce_m_d
- dnce_m_e
dealer
- dealer_deal
- dealer_idle
- dealer_idle_01
- dealer_idle_02
- dealer_idle_03
- drugs_buy
- shop_pay
dildo
- dildo_1
- dildo_2
- dildo_3
- dildo_block
- dildo_g
- dildo_hit_1
- dildo_hit_2
- dildo_hit_3
- dildo_idle
dodge
- cover_dive_01
- cover_dive_02
- crushed
- crush_jump
dozer
- dozer_align_lhs
- dozer_align_rhs
- dozer_getin_lhs
- dozer_getin_rhs
- dozer_getout_lhs
- dozer_getout_rhs
- dozer_jacked_lhs
- dozer_jacked_rhs
- dozer_pullout_lhs
- dozer_pullout_rhs
drivebys
- gang_drivebylhs
- gang_drivebylhs_bwd
- gang_drivebylhs_fwd
- gang_drivebyrhs
- gang_drivebyrhs_bwd
- gang_drivebyrhs_fwd
- gang_drivebytop_lhs
- gang_drivebytop_rhs
fat
- fatidle
- fatidle_armed
- fatidle_csaw
- fatidle_rocket
- fatrun
- fatrun_armed
- fatrun_csaw
- fatrun_rocket
- fatsprint
- fatwalk
- fatwalkstart
- fatwalkstart_csaw
- fatwalkst_armed
- fatwalkst_rocket
- fatwalk_armed
- fatwalk_csaw
- fatwalk_rocket
- idle_tired
fight_b
- fightb_1
- fightb_2
- fightb_3
- fightb_block
- fightb_g
- fightb_idle
- fightb_m
- hitb_1
- hitb_2
- hitb_3
fight_c
- fightc_1
- fightc_2
- fightc_3
- fightc_block
- fightc_blocking
- fightc_g
- fightc_idle
- fightc_m
- fightc_spar
- hitc_1
- hitc_2
- hitc_3
fight_d
- fightd_1
- fightd_2
- fightd_3
- fightd_block
- fightd_g
- fightd_idle
- fightd_m
- hitd_1
- hitd_2
- hitd_3
fight_e
- fightkick
- fightkick_b
- hit_fightkick
- hit_fightkick_b
finale
- fin_climb_in
- fin_cop1_climbout2
- fin_cop1_loop
- fin_cop1_stomp
- fin_hang_l
- fin_hang_loop
- fin_hang_r
- fin_hang_slip
- fin_jump_on
- fin_land_car
- fin_land_die
- fin_legsup
- fin_legsup_l
- fin_legsup_loop
- fin_legsup_r
- fin_let_go
finale2
- fin_cop1_climbout
- fin_cop1_fall
- fin_cop1_loop
- fin_cop1_shot
- fin_cop1_swing
- fin_cop2_climbout
- fin_switch_p
- fin_switch_s
flame
- flame_fire
flowers
- flower_attack
- flower_attack_m
- flower_hit
food
- eat_burger
- eat_chicken
- eat_pizza
- eat_vomit_p
- eat_vomit_sk
- ff_dam_bkw
- ff_dam_fwd
- ff_dam_left
- ff_dam_right
- ff_die_bkw
- ff_die_fwd
- ff_die_left
- ff_die_right
- ff_sit_eat1
- ff_sit_eat2
- ff_sit_eat3
- ff_sit_in
- ff_sit_in_l
- ff_sit_in_r
- ff_sit_look
- ff_sit_loop
- ff_sit_out_180
- ff_sit_out_l_180
- ff_sit_out_r_180
- shp_thank
- shp_tray_in
- shp_tray_lift
- shp_tray_lift_in
- shp_tray_lift_loop
- shp_tray_lift_out
- shp_tray_out
- shp_tray_pose
- shp_tray_return
freeweights
- gym_barbell
- gym_free_a
- gym_free_b
- gym_free_celebrate
- gym_free_down
- gym_free_loop
- gym_free_pickup
- gym_free_putdown
- gym_free_up_smooth
gangs
- dealer_deal
- dealer_idle
- drnkbr_prtl
- drnkbr_prtl_f
- drugs_buy
- hndshkaa
- hndshkba
- hndshkca
- hndshkcb
- hndshkda
- hndshkea
- hndshkfa
- hndshkfa_swt
- invite_no
- invite_yes
- leanidle
- leanin
- leanout
- prtial_gngtlka
- prtial_gngtlkb
- prtial_gngtlkc
- prtial_gngtlkd
- prtial_gngtlke
- prtial_gngtlkf
- prtial_gngtlkg
- prtial_gngtlkh
- prtial_hndshk_01
- prtial_hndshk_biz_01
- shake_cara
- shake_cark
- shake_carsh
- smkcig_prtl
- smkcig_prtl_f
ghands
- gsign1
- gsign1lh
- gsign2
- gsign2lh
- gsign3
- gsign3lh
- gsign4
- gsign4lh
- gsign5
- gsign5lh
- lhgsign1
- lhgsign2
- lhgsign3
- lhgsign4
- lhgsign5
- rhgsign1
- rhgsign2
- rhgsign3
- rhgsign4
- rhgsign5
ghetto_db
- gdb_car2_ply
- gdb_car2_smo
- gdb_car2_swe
- gdb_car_ply
- gdb_car_ryd
- gdb_car_smo
- gdb_car_swe
goggles
- goggles_put_on
graffiti
- graffiti_chkout
- spraycan_fire
graveyard
- mrnf_loop
- mrnm_loop
- prst_loopa
grenade
- weapon_start_throw
- weapon_throw
- weapon_throwu
gymnasium
- gymshadowbox
- gym_bike_celebrate
- gym_bike_fast
- gym_bike_faster
- gym_bike_getoff
- gym_bike_geton
- gym_bike_pedal
- gym_bike_slow
- gym_bike_still
- gym_jog_falloff
- gym_shadowbox
- gym_tread_celebrate
- gym_tread_falloff
- gym_tread_getoff
- gym_tread_geton
- gym_tread_jog
- gym_tread_sprint
- gym_tread_tired
- gym_tread_walk
- gym_walk_falloff
- pedals_fast
- pedals_med
- pedals_slow
- pedals_still
haircuts
- brb_beard_01
- brb_buy
- brb_cut
- brb_cut_in
- brb_cut_out
- brb_hair_01
- brb_hair_02
- brb_in
- brb_loop
- brb_out
- brb_sit_in
- brb_sit_loop
- brb_sit_out
heist9
- cas_g2_gasko
- swt_wllpk_l
- swt_wllpk_l_back
- swt_wllpk_r
- swt_wllpk_r_back
- swt_wllshoot_in_l
- swt_wllshoot_in_r
- swt_wllshoot_out_l
- swt_wllshoot_out_r
- use_swipecard
int_house
- bed_in_l
- bed_in_r
- bed_loop_l
- bed_loop_r
- bed_out_l
- bed_out_r
- lou_in
- lou_loop
- lou_out
- wash_up
int_office
- ff_dam_fwd
- off_sit_2idle_180
- off_sit_bored_loop
- off_sit_crash
- off_sit_drink
- off_sit_idle_loop
- off_sit_in
- off_sit_read
- off_sit_type_loop
- off_sit_watch
int_shop
- shop_cashier
- shop_in
- shop_looka
- shop_lookb
- shop_loop
- shop_out
- shop_pay
- shop_shelf
jst_buisness
- girl_01
- girl_02
- player_01
- smoke_01
kart
- kart_getin_lhs
- kart_getin_rhs
- kart_getout_lhs
- kart_getout_rhs
kissing
- bd_gf_wave
- gfwave2
- gf_carargue_01
- gf_carargue_02
- gf_carspot
- gf_streetargue_01
- gf_streetargue_02
- gift_get
- gift_give
- grlfrd_kiss_01
- grlfrd_kiss_02
- grlfrd_kiss_03
- playa_kiss_01
- playa_kiss_02
- playa_kiss_03
knife
- kill_knife_ped_damage
- kill_knife_ped_die
- kill_knife_player
- kill_partial
- knife_1
- knife_2
- knife_3
- knife_4
- knife_block
- knife_g
- knife_hit_1
- knife_hit_2
- knife_hit_3
- knife_idle
- knife_part
- weapon_knifeidle
lapdan1
- lapdan_d
- lapdan_p
lapdan2
- lapdan_d
- lapdan_p
lapdan3
- lapdan_d
- lapdan_p
lowrider
- f_smklean_loop
- lrgirl_bdbnce
- lrgirl_hair
- lrgirl_hurry
- lrgirl_idleloop
- lrgirl_idle_to_l0
- lrgirl_l0_bnce
- lrgirl_l0_loop
- lrgirl_l0_to_l1
- lrgirl_l12_to_l0
- lrgirl_l1_bnce
- lrgirl_l1_loop
- lrgirl_l1_to_l2
- lrgirl_l2_bnce
- lrgirl_l2_loop
- lrgirl_l2_to_l3
- lrgirl_l345_to_l1
- lrgirl_l3_bnce
- lrgirl_l3_loop
- lrgirl_l3_to_l4
- lrgirl_l4_bnce
- lrgirl_l4_loop
- lrgirl_l4_to_l5
- lrgirl_l5_bnce
- lrgirl_l5_loop
- m_smklean_loop
- m_smkstnd_loop
- prtial_gngtlkb
- prtial_gngtlkc
- prtial_gngtlkd
- prtial_gngtlke
- prtial_gngtlkf
- prtial_gngtlkg
- prtial_gngtlkh
- rap_a_loop
- rap_b_loop
- rap_c_loop
- sit_relaxed
- tap_hand
md_chase
- carhit_hangon
- carhit_tumble
- donutdrop
- fen_choppa_l1
- fen_choppa_l2
- fen_choppa_l3
- fen_choppa_r1
- fen_choppa_r2
- fen_choppa_r3
- hangon_stun_loop
- hangon_stun_turn
- md_bike_2_hang
- md_bike_jmp_bl
- md_bike_jmp_f
- md_bike_lnd_bl
- md_bike_lnd_die_bl
- md_bike_lnd_die_f
- md_bike_lnd_f
- md_bike_lnd_roll
- md_bike_lnd_roll_f
- md_bike_punch
- md_bike_punch_f
- md_bike_shot_f
- md_hang_lnd_roll
- md_hang_loop
md_end
- end_sc1_ply
- end_sc1_ryd
- end_sc1_smo
- end_sc1_swe
- end_sc2_ply
- end_sc2_ryd
- end_sc2_smo
- end_sc2_swe
medic
- cpr
misc
- bitchslap
- bmx_celebrate
- bmx_comeon
- bmx_idleloop_01
- bmx_idleloop_02
- bmx_talkleft_in
- bmx_talkleft_loop
- bmx_talkleft_out
- bmx_talkright_in
- bmx_talkright_loop
- bmx_talkright_out
- bng_wndw
- bng_wndw_02
- case_pickup
- door_jet
- grab_l
- grab_r
- hiker_pose
- hiker_pose_l
- idle_chat_02
- kat_throw_k
- kat_throw_o
- kat_throw_p
- pass_rifle_o
- pass_rifle_ped
- pass_rifle_ply
- pickup_box
- plane_door
- plane_exit
- plane_hijack
- plunger_01
- plyrlean_loop
- plyr_shkhead
- run_dive
- scratchballs_01
- seat_lr
- seat_talk_01
- seat_talk_02
- seat_watch
- smalplane_door
- smlplane_door
mtb
- mtb_back
- mtb_bunnyhop
- mtb_drivebyft
- mtb_driveby_lhs
- mtb_driveby_rhs
- mtb_fwd
- mtb_getoffback
- mtb_getofflhs
- mtb_getoffrhs
- mtb_jumponl
- mtb_jumponr
- mtb_left
- mtb_pedal
- mtb_pushes
- mtb_ride
- mtb_right
- mtb_sprint
- mtb_still
muscular
- msclewalkst_armed
- msclewalkst_csaw
- mscle_rckt_run
- mscle_rckt_walkst
- mscle_run_csaw
- muscleidle
- muscleidle_armed
- muscleidle_csaw
- muscleidle_rocket
- musclerun
- musclerun_armed
- musclesprint
- musclewalk
- musclewalkstart
- musclewalk_armed
- musclewalk_csaw
- musclewalk_rocket
nevada
- nevada_getin
- nevada_getout
on_lookers
- lkaround_in
- lkaround_loop
- lkaround_out
- lkup_in
- lkup_loop
- lkup_out
- lkup_point
- panic_cower
- panic_hide
- panic_in
- panic_loop
- panic_out
- panic_point
- panic_shout
- pointup_in
- pointup_loop
- pointup_out
- pointup_shout
- point_in
- point_loop
- point_out
- shout_01
- shout_02
- shout_in
- shout_loop
- shout_out
- wave_in
- wave_loop
- wave_out
otb
- betslp_in
- betslp_lkabt
- betslp_loop
- betslp_out
- betslp_tnk
- wtchrace_cmon
- wtchrace_in
- wtchrace_loop
- wtchrace_lose
- wtchrace_out
- wtchrace_win
parachute
- fall_skydive
- fall_skydive_accel
- fall_skydive_die
- fall_skydive_l
- fall_skydive_r
- para_decel
- para_decel_o
- para_float
- para_float_o
- para_land
- para_land_o
- para_land_water
- para_land_water_o
- para_open
- para_open_o
- para_rip_land_o
- para_rip_loop_o
- para_rip_o
- para_steerl
- para_steerl_o
- para_steerr
- para_steerr_o
park
- tai_chi_in
- tai_chi_loop
- tai_chi_out
paulnmac
- piss_in
- piss_loop
- piss_out
- pnm_argue1_a
- pnm_argue1_b
- pnm_argue2_a
- pnm_argue2_b
- pnm_loop_a
- pnm_loop_b
- wank_in
- wank_loop
- wank_out
ped
- abseil
- arrestgun
- atm
- bike_elbowl
- bike_elbowr
- bike_fallr
- bike_fall_off
- bike_pickupl
- bike_pickupr
- bike_pullupl
- bike_pullupr
- bomber
- car_alignhi_lhs
- car_alignhi_rhs
- car_align_lhs
- car_align_rhs
- car_closedoorl_lhs
- car_closedoorl_rhs
- car_closedoor_lhs
- car_closedoor_rhs
- car_close_lhs
- car_close_rhs
- car_crawloutrhs
- car_dead_lhs
- car_dead_rhs
- car_doorlocked_lhs
- car_doorlocked_rhs
- car_fallout_lhs
- car_fallout_rhs
- car_getinl_lhs
- car_getinl_rhs
- car_getin_lhs
- car_getin_rhs
- car_getoutl_lhs
- car_getoutl_rhs
- car_getout_lhs
- car_getout_rhs
- car_hookertalk
- car_jackedlhs
- car_jackedrhs
- car_jumpin_lhs
- car_lb
- car_lb_pro
- car_lb_weak
- car_ljackedlhs
- car_ljackedrhs
- car_lshuffle_rhs
- car_lsit
- car_open_lhs
- car_open_rhs
- car_pulloutl_lhs
- car_pulloutl_rhs
- car_pullout_lhs
- car_pullout_rhs
- car_qjacked
- car_rolldoor
- car_rolldoorlo
- car_rollout_lhs
- car_rollout_rhs
- car_shuffle_rhs
- car_sit
- car_sitp
- car_sitplo
- car_sit_pro
- car_sit_weak
- car_tune_radio
- climb_idle
- climb_jump
- climb_jump2fall
- climb_jump_b
- climb_pull
- climb_stand
- climb_stand_finish
- cower
- crouch_roll_l
- crouch_roll_r
- dam_arml_frmbk
- dam_arml_frmft
- dam_arml_frmlt
- dam_armr_frmbk
- dam_armr_frmft
- dam_armr_frmrt
- dam_legl_frmbk
- dam_legl_frmft
- dam_legl_frmlt
- dam_legr_frmbk
- dam_legr_frmft
- dam_legr_frmrt
- dam_stomach_frmbk
- dam_stomach_frmft
- dam_stomach_frmlt
- dam_stomach_frmrt
- door_lhinge_o
- door_rhinge_o
- drivebyl_l
- drivebyl_r
- driveby_l
- driveby_r
- drive_boat
- drive_boat_back
- drive_boat_l
- drive_boat_r
- drive_l
- drive_lo_l
- drive_lo_r
- drive_l_pro
- drive_l_pro_slow
- drive_l_slow
- drive_l_weak
- drive_l_weak_slow
- drive_r
- drive_r_pro
- drive_r_pro_slow
- drive_r_slow
- drive_r_weak
- drive_r_weak_slow
- drive_truck
- drive_truck_back
- drive_truck_l
- drive_truck_r
- drown
- duck_cower
- endchat_01
- endchat_02
- endchat_03
- ev_dive
- ev_step
- facanger
- facgum
- facsurp
- facsurpm
- factalk
- facurios
- fall_back
- fall_collapse
- fall_fall
- fall_front
- fall_glide
- fall_land
- fall_skydive
- fight2idle
- fighta_1
- fighta_2
- fighta_3
- fighta_block
- fighta_g
- fighta_m
- fightidle
- fightshb
- fightshf
- fightsh_bwd
- fightsh_fwd
- fightsh_left
- fightsh_right
- flee_lkaround_01
- floor_hit
- floor_hit_f
- fucku
- gang_gunstand
- gas_cwr
- getup
- getup_front
- gum_eat
- guncrouchbwd
- guncrouchfwd
- gunmove_bwd
- gunmove_fwd
- gunmove_l
- gunmove_r
- gun_2_idle
- gun_butt
- gun_butt_crouch
- gun_stand
- handscower
- handsup
- hita_1
- hita_2
- hita_3
- hit_back
- hit_behind
- hit_front
- hit_gun_butt
- hit_l
- hit_r
- hit_walk
- hit_wall
- idlestance_fat
- idlestance_old
- idle_armed
- idle_chat
- idle_csaw
- idle_gang1
- idle_hbhb
- idle_rocket
- idle_stance
- idle_taxi
- idle_tired
- jetpack_idle
- jog_femalea
- jog_malea
- jump_glide
- jump_land
- jump_launch
- jump_launch_r
- kart_drive
- kart_l
- kart_lb
- kart_r
- kd_left
- kd_right
- ko_shot_face
- ko_shot_front
- ko_shot_stom
- ko_skid_back
- ko_skid_front
- ko_spin_l
- ko_spin_r
- pass_smoke_in_car
- phone_in
- phone_out
- phone_talk
- player_sneak
- player_sneak_walkstart
- roadcross
- roadcross_female
- roadcross_gang
- roadcross_old
- run_1armed
- run_armed
- run_civi
- run_csaw
- run_fat
- run_fatold
- run_gang1
- run_left
- run_old
- run_player
- run_right
- run_rocket
- run_stop
- run_stopr
- run_wuzi
- seat_down
- seat_idle
- seat_up
- shot_leftp
- shot_partial
- shot_partial_b
- shot_rightp
- shove_partial
- smoke_in_car
- sprint_civi
- sprint_panic
- sprint_wuzi
- swat_run
- swim_tread
- tap_hand
- tap_handp
- turn_180
- turn_l
- turn_r
- walk_armed
- walk_civi
- walk_csaw
- walk_doorpartial
- walk_drunk
- walk_fat
- walk_fatold
- walk_gang1
- walk_gang2
- walk_old
- walk_player
- walk_rocket
- walk_shuffle
- walk_start
- walk_start_armed
- walk_start_csaw
- walk_start_rocket
- walk_wuzi
- weapon_crouch
- woman_idlestance
- woman_run
- woman_runbusy
- woman_runfatold
- woman_runpanic
- woman_runsexy
- woman_walkbusy
- woman_walkfatold
- woman_walknorm
- woman_walkold
- woman_walkpro
- woman_walksexy
- woman_walkshop
- xpressscratch
player_dvbys
- plyr_drivebybwd
- plyr_drivebyfwd
- plyr_drivebylhs
- plyr_drivebyrhs
playidles
- shift
- shldr
- stretch
- strleg
- time
police
- coptraf_away
- coptraf_come
- coptraf_left
- coptraf_stop
- cop_getoutcar_lhs
- cop_move_fwd
- crm_drgbst_01
- door_kick
- plc_drgbst_01
- plc_drgbst_02
pool
- pool_chalkcue
- pool_idle_stance
- pool_long_shot
- pool_long_shot_o
- pool_long_start
- pool_long_start_o
- pool_med_shot
- pool_med_shot_o
- pool_med_start
- pool_med_start_o
- pool_place_white
- pool_short_shot
- pool_short_shot_o
- pool_short_start
- pool_short_start_o
- pool_walk
- pool_walk_start
- pool_xlong_shot
- pool_xlong_shot_o
- pool_xlong_start
- pool_xlong_start_o
poor
- winwash_start
- winwash_wash2beg
python
- python_crouchfire
- python_crouchreload
- python_fire
- python_fire_poor
- python_reload
quad
- quad_back
- quad_driveby_ft
- quad_driveby_lhs
- quad_driveby_rhs
- quad_fwd
- quad_getoff_b
- quad_getoff_lhs
- quad_getoff_rhs
- quad_geton_lhs
- quad_geton_rhs
- quad_hit
- quad_kick
- quad_left
- quad_passenger
- quad_reverse
- quad_ride
- quad_right
quad_dbz
- pass_driveby_bwd
- pass_driveby_fwd
- pass_driveby_lhs
- pass_driveby_rhs
rapping
- laugh_01
- rap_a_in
- rap_a_loop
- rap_a_out
- rap_b_in
- rap_b_loop
- rap_b_out
- rap_c_loop
rifle
- rifle_crouchfire
- rifle_crouchload
- rifle_fire
- rifle_fire_poor
- rifle_load
riot
- riot_angry
- riot_angry_b
- riot_challenge
- riot_chant
- riot_fuku
- riot_punches
- riot_shout
rob_bank
- cat_safe_end
- cat_safe_open
- cat_safe_open_o
- cat_safe_rob
- shp_handsup_scr
rocket
- idle_rocket
- rocketfire
- run_rocket
- walk_rocket
- walk_start_rocket
rustler
- plane_align_lhs
- plane_close
- plane_getin
- plane_getout
- plane_open
ryder
- ryd_beckon_01
- ryd_beckon_02
- ryd_beckon_03
- ryd_die_pt1
- ryd_die_pt2
- van_crate_l
- van_crate_r
- van_fall_l
- van_fall_r
- van_lean_l
- van_lean_r
- van_pickup_e
- van_pickup_s
- van_stand
- van_stand_crate
- van_throw
scratching
- scdldlp
- scdlulp
- scdrdlp
- scdrulp
- sclng_l
- sclng_r
- scmid_l
- scmid_r
- scshrtl
- scshrtr
- sc_ltor
- sc_rtol
shamal
- shamal_align
- shamal_getin_lhs
- shamal_getout_lhs
- shamal_open
shop
- rob_2idle
- rob_loop
- rob_loop_threat
- rob_shifty
- rob_stickup_in
- shp_duck
- shp_duck_aim
- shp_duck_fire
- shp_gun_aim
- shp_gun_duck
- shp_gun_fire
- shp_gun_grab
- shp_gun_threat
- shp_handsup_scr
- shp_jump_glide
- shp_jump_land
- shp_jump_launch
- shp_rob_givecash
- shp_rob_handsup
- shp_rob_react
- shp_serve_end
- shp_serve_idle
- shp_serve_loop
- shp_serve_start
- smoke_ryd
shotgun
- shotgun_crouchfire
- shotgun_fire
- shotgun_fire_poor
silenced
- crouchreload
- silencecrouchfire
- silence_fire
- silence_reload
skate
- skate_idle
- skate_run
- skate_sprint
smoking
- f_smklean_loop
- m_smklean_loop
- m_smkstnd_loop
- m_smk_drag
- m_smk_in
- m_smk_loop
- m_smk_out
- m_smk_tap
sniper
- weapon_sniper
spraycan
- spraycan_fire
- spraycan_full
strip
- ply_cash
- pun_cash
- pun_holler
- pun_loop
- strip_a
- strip_b
- strip_c
- strip_d
- strip_e
- strip_f
- strip_g
- str_a2b
- str_b2a
- str_b2c
- str_c1
- str_c2
- str_c2b
- str_loop_a
- str_loop_b
- str_loop_c
sunbathe
- batherdown
- batherup
- lay_bac_in
- lay_bac_out
- parksit_m_idlea
- parksit_m_idleb
- parksit_m_idlec
- parksit_m_in
- parksit_m_out
- parksit_w_idlea
- parksit_w_idleb
- parksit_w_idlec
- parksit_w_in
- parksit_w_out
- sbathe_f_lieb2sit
- sbathe_f_out
- sitnwait_in_w
- sitnwait_out_w
swat
- gnstwall_injurd
- jmp_wall1m_180
- rail_fall
- rail_fall_crawl
- swt_breach_01
- swt_breach_02
- swt_breach_03
- swt_go
- swt_lkt
- swt_sty
- swt_vent_01
- swt_vent_02
- swt_vnt_sht_die
- swt_vnt_sht_in
- swt_vnt_sht_loop
- swt_wllpk_l
- swt_wllpk_l_back
- swt_wllpk_r
- swt_wllpk_r_back
- swt_wllshoot_in_l
- swt_wllshoot_in_r
- swt_wllshoot_out_l
- swt_wllshoot_out_r
sweet
- ho_ass_slapped
- lafin_player
- lafin_sweet
- plyr_hndshldr_01
- sweet_ass_slap
- sweet_hndshldr_01
- sweet_injuredloop
swim
- swim_breast
- swim_crawl
- swim_dive_under
- swim_glide
- swim_jumpout
- swim_tread
- swim_under
sword
- sword_1
- sword_2
- sword_3
- sword_4
- sword_block
- sword_hit_1
- sword_hit_2
- sword_hit_3
- sword_idle
- sword_part
tank
- tank_align_lhs
- tank_close_lhs
- tank_doorlocked
- tank_getin_lhs
- tank_getout_lhs
- tank_open_lhs
tattoos
- tat_arml_in_o
- tat_arml_in_p
- tat_arml_in_t
- tat_arml_out_o
- tat_arml_out_p
- tat_arml_out_t
- tat_arml_pose_o
- tat_arml_pose_p
- tat_arml_pose_t
- tat_armr_in_o
- tat_armr_in_p
- tat_armr_in_t
- tat_armr_out_o
- tat_armr_out_p
- tat_armr_out_t
- tat_armr_pose_o
- tat_armr_pose_p
- tat_armr_pose_t
- tat_back_in_o
- tat_back_in_p
- tat_back_in_t
- tat_back_out_o
- tat_back_out_p
- tat_back_out_t
- tat_back_pose_o
- tat_back_pose_p
- tat_back_pose_t
- tat_back_sit_in_p
- tat_back_sit_loop_p
- tat_back_sit_out_p
- tat_bel_in_o
- tat_bel_in_t
- tat_bel_out_o
- tat_bel_out_t
- tat_bel_pose_o
- tat_bel_pose_t
- tat_che_in_o
- tat_che_in_p
- tat_che_in_t
- tat_che_out_o
- tat_che_out_p
- tat_che_out_t
- tat_che_pose_o
- tat_che_pose_p
- tat_che_pose_t
- tat_drop_o
- tat_idle_loop_o
- tat_idle_loop_t
- tat_sit_in_o
- tat_sit_in_p
- tat_sit_in_t
- tat_sit_loop_o
- tat_sit_loop_p
- tat_sit_loop_t
- tat_sit_out_o
- tat_sit_out_p
- tat_sit_out_t
tec
- tec_crouchfire
- tec_crouchreload
- tec_fire
- tec_reload
train
- tran_gtup
- tran_hng
- tran_ouch
- tran_stmb
truck
- truck_align_lhs
- truck_align_rhs
- truck_closedoor_lhs
- truck_closedoor_rhs
- truck_close_lhs
- truck_close_rhs
- truck_getin_lhs
- truck_getin_rhs
- truck_getout_lhs
- truck_getout_rhs
- truck_jackedlhs
- truck_jackedrhs
- truck_open_lhs
- truck_open_rhs
- truck_pullout_lhs
- truck_pullout_rhs
- truck_shuffle
uzi
- uzi_crouchfire
- uzi_crouchreload
- uzi_fire
- uzi_fire_poor
- uzi_reload
van
- van_close_back_lhs
- van_close_back_rhs
- van_getin_back_lhs
- van_getin_back_rhs
- van_getout_back_lhs
- van_getout_back_rhs
- van_open_back_lhs
- van_open_back_rhs
vending
- vend_drink2_p
- vend_drink_p
- vend_eat1_p
- vend_eat_p
- vend_use
- vend_use_pt2
vortex
- car_jumpin_lhs
- car_jumpin_rhs
- vortex_getout_lhs
- vortex_getout_rhs
wayfarer
- wf_back
- wf_drivebyft
- wf_drivebylhs
- wf_drivebyrhs
- wf_fwd
- wf_getoffback
- wf_getofflhs
- wf_getoffrhs
- wf_hit
- wf_jumponl
- wf_jumponr
- wf_kick
- wf_left
- wf_passenger
- wf_pushes
- wf_ride
- wf_right
- wf_still
weapons
- shp_1h_lift
- shp_1h_lift_end
- shp_1h_ret
- shp_1h_ret_s
- shp_2h_lift
- shp_2h_lift_end
- shp_2h_ret
- shp_2h_ret_s
- shp_ar_lift
- shp_ar_lift_end
- shp_ar_ret
- shp_ar_ret_s
- shp_g_lift_in
- shp_g_lift_out
- shp_tray_in
- shp_tray_out
- shp_tray_pose
wuzi
- cs_dead_guy
- cs_plyr_pt1
- cs_plyr_pt2
- cs_wuzi_pt1
- cs_wuzi_pt2
- walkstart_idle_01
- wuzi_follow
- wuzi_greet_plyr
- wuzi_greet_wuzi
- wuzi_grnd_chk
- wuzi_stand_loop
- wuzi_walk
Lua table of animations
local animations = {
airport = {"thrw_barl_thrw"},
attractors = {
"stepsit_in",
"stepsit_loop",
"stepsit_out"
},
bar = {
"barcustom_get",
"barcustom_loop",
"barcustom_order",
"barman_idle",
"barserve_bottle",
"barserve_give",
"barserve_glass",
"barserve_in",
"barserve_loop",
"barserve_order",
"dnk_stndf_loop",
"dnk_stndm_loop"
},
baseball = {
"bat_1",
"bat_2",
"bat_3",
"bat_4",
"bat_block",
"bat_hit_1",
"bat_hit_2",
"bat_hit_3",
"bat_idle",
"bat_m",
"bat_part"
},
bd_fire = {
"bd_fire1",
"bd_fire2",
"bd_fire3",
"bd_gf_wave",
"bd_panic_01",
"bd_panic_02",
"bd_panic_03",
"bd_panic_04",
"bd_panic_loop",
"grlfrd_kiss_03",
"m_smklean_loop",
"playa_kiss_03",
"wash_up"
},
beach = {
"bather",
"lay_bac_loop",
"parksit_m_loop",
"parksit_w_loop",
"sitnwait_loop_w"
},
benchpress = {
"gym_bp_celebrate",
"gym_bp_down",
"gym_bp_getoff",
"gym_bp_geton",
"gym_bp_up_a",
"gym_bp_up_b",
"gym_bp_up_smooth"
},
bf_injection = {
"bf_getin_lhs",
"bf_getin_rhs",
"bf_getout_lhs",
"bf_getout_rhs"
},
biked = {
"biked_back",
"biked_drivebyft",
"biked_drivebylhs",
"biked_drivebyrhs",
"biked_fwd",
"biked_getoffback",
"biked_getofflhs",
"biked_getoffrhs",
"biked_hit",
"biked_jumponl",
"biked_jumponr",
"biked_kick",
"biked_left",
"biked_passenger",
"biked_pushes",
"biked_ride",
"biked_right",
"biked_shuffle",
"biked_still"
},
bikeh = {
"bikeh_back",
"bikeh_drivebyft",
"bikeh_drivebylhs",
"bikeh_drivebyrhs",
"bikeh_fwd",
"bikeh_getoffback",
"bikeh_getofflhs",
"bikeh_getoffrhs",
"bikeh_hit",
"bikeh_jumponl",
"bikeh_jumponr",
"bikeh_kick",
"bikeh_left",
"bikeh_passenger",
"bikeh_pushes",
"bikeh_ride",
"bikeh_right",
"bikeh_still"
},
bikeleap = {
"bk_blnce_in",
"bk_blnce_out",
"bk_jmp",
"bk_rdy_in",
"bk_rdy_out",
"struggle_cesar",
"struggle_driver",
"truck_driver",
"truck_getin"
},
bikes = {
"bikes_back",
"bikes_drivebyft",
"bikes_drivebylhs",
"bikes_drivebyrhs",
"bikes_fwd",
"bikes_getoffback",
"bikes_getofflhs",
"bikes_getoffrhs",
"bikes_hit",
"bikes_jumponl",
"bikes_jumponr",
"bikes_kick",
"bikes_left",
"bikes_passenger",
"bikes_pushes",
"bikes_ride",
"bikes_right",
"bikes_snatch_l",
"bikes_snatch_r",
"bikes_still"
},
bikev = {
"bikev_back",
"bikev_drivebyft",
"bikev_drivebylhs",
"bikev_drivebyrhs",
"bikev_fwd",
"bikev_getoffback",
"bikev_getofflhs",
"bikev_getoffrhs",
"bikev_hit",
"bikev_jumponl",
"bikev_jumponr",
"bikev_kick",
"bikev_left",
"bikev_passenger",
"bikev_pushes",
"bikev_ride",
"bikev_right",
"bikev_still"
},
bike_dbz = {
"pass_driveby_bwd",
"pass_driveby_fwd",
"pass_driveby_lhs",
"pass_driveby_rhs"
},
bmx = {
"bmx_back",
"bmx_bunnyhop",
"bmx_drivebyft",
"bmx_driveby_lhs",
"bmx_driveby_rhs",
"bmx_fwd",
"bmx_getoffback",
"bmx_getofflhs",
"bmx_getoffrhs",
"bmx_jumponl",
"bmx_jumponr",
"bmx_left",
"bmx_pedal",
"bmx_pushes",
"bmx_ride",
"bmx_right",
"bmx_sprint",
"bmx_still"
},
bomber = {
"bom_plant",
"bom_plant_2idle",
"bom_plant_crouch_in",
"bom_plant_crouch_out",
"bom_plant_in",
"bom_plant_loop"
},
box = {
"boxhipin",
"boxhipup",
"boxshdwn",
"boxshup",
"bxhipwlk",
"bxhwlki",
"bxshwlk",
"bxshwlki",
"bxwlko",
"catch_box"
},
bsktball = {
"bball_def_jump_shot",
"bball_def_loop",
"bball_def_stepl",
"bball_def_stepr",
"bball_dnk",
"bball_dnk_gli",
"bball_dnk_gli_o",
"bball_dnk_lnch",
"bball_dnk_lnch_o",
"bball_dnk_lnd",
"bball_dnk_o",
"bball_idle",
"bball_idle2",
"bball_idle2_o",
"bball_idleloop",
"bball_idleloop_o",
"bball_idle_o",
"bball_jump_cancel",
"bball_jump_cancel_o",
"bball_jump_end",
"bball_jump_shot",
"bball_jump_shot_o",
"bball_net_dnk_o",
"bball_pickup",
"bball_pickup_o",
"bball_react_miss",
"bball_react_score",
"bball_run",
"bball_run_o",
"bball_skidstop_l",
"bball_skidstop_l_o",
"bball_skidstop_r",
"bball_skidstop_r_o",
"bball_walk",
"bball_walkstop_l",
"bball_walkstop_l_o",
"bball_walkstop_r",
"bball_walkstop_r_o",
"bball_walk_o",
"bball_walk_start",
"bball_walk_start_o"
},
buddy = {
"buddy_crouchfire",
"buddy_crouchreload",
"buddy_fire",
"buddy_fire_poor",
"buddy_reload"
},
bus = {
"bus_close",
"bus_getin_lhs",
"bus_getin_rhs",
"bus_getout_lhs",
"bus_getout_rhs",
"bus_jacked_lhs",
"bus_open",
"bus_open_rhs",
"bus_pullout_lhs"
},
camera = {
"camcrch_cmon",
"camcrch_idleloop",
"camcrch_stay",
"camcrch_to_camstnd",
"camstnd_cmon",
"camstnd_idleloop",
"camstnd_lkabt",
"camstnd_to_camcrch",
"piccrch_in",
"piccrch_out",
"piccrch_take",
"picstnd_in",
"picstnd_out",
"picstnd_take"
},
car = {
"fixn_car_loop",
"fixn_car_out",
"flag_drop",
"sit_relaxed",
"tap_hand",
"tyd2car_bump",
"tyd2car_high",
"tyd2car_low",
"tyd2car_med",
"tyd2car_turnl",
"tyd2car_turnr"
},
carry = {
"crry_prtial",
"liftup",
"liftup05",
"liftup105",
"putdwn",
"putdwn05",
"putdwn105"
},
car_chat = {
"carfone_in",
"carfone_loopa",
"carfone_loopa_to_b",
"carfone_loopb",
"carfone_loopb_to_a",
"carfone_out",
"car_sc1_bl",
"car_sc1_br",
"car_sc1_fl",
"car_sc1_fr",
"car_sc2_fl",
"car_sc3_br",
"car_sc3_fl",
"car_sc3_fr",
"car_sc4_bl",
"car_sc4_br",
"car_sc4_fl",
"car_sc4_fr",
"car_talkm_in",
"car_talkm_loop",
"car_talkm_out"
},
casino = {
"cards_in",
"cards_loop",
"cards_lose",
"cards_out",
"cards_pick_01",
"cards_pick_02",
"cards_raise",
"cards_win",
"dealone",
"manwinb",
"manwind",
"roulette_bet",
"roulette_in",
"roulette_loop",
"roulette_lose",
"roulette_out",
"roulette_win",
"slot_bet_01",
"slot_bet_02",
"slot_in",
"slot_lose_out",
"slot_plyr",
"slot_wait",
"slot_win_out",
"wof"
},
chainsaw = {
"csaw_1",
"csaw_2",
"csaw_3",
"csaw_g",
"csaw_hit_1",
"csaw_hit_2",
"csaw_hit_3",
"csaw_part",
"idle_csaw",
"weapon_csaw",
"weapon_csawlo"
},
choppa = {
"choppa_back",
"choppa_bunnyhop",
"choppa_drivebyft",
"choppa_driveby_lhs",
"choppa_driveby_rhs",
"choppa_fwd",
"choppa_getoffback",
"choppa_getofflhs",
"choppa_getoffrhs",
"choppa_jumponl",
"choppa_jumponr",
"choppa_left",
"choppa_pedal",
"choppa_pushes",
"choppa_ride",
"choppa_right",
"choppa_sprint",
"choppa_still"
},
clothes = {
"clo_buy",
"clo_in",
"clo_out",
"clo_pose_hat",
"clo_pose_in",
"clo_pose_in_o",
"clo_pose_legs",
"clo_pose_loop",
"clo_pose_out",
"clo_pose_out_o",
"clo_pose_shoes",
"clo_pose_torso",
"clo_pose_watch"
},
coach = {
"coach_inl",
"coach_inr",
"coach_opnl",
"coach_opnr",
"coach_outl",
"coach_outr"
},
colt45 = {
"2guns_crouchfire",
"colt45_crouchfire",
"colt45_crouchreload",
"colt45_fire",
"colt45_fire_2hands",
"colt45_reload",
"sawnoff_reload"
},
cop_ambient = {
"copbrowse_in",
"copbrowse_loop",
"copbrowse_nod",
"copbrowse_out",
"copbrowse_shake",
"coplook_in",
"coplook_loop",
"coplook_nod",
"coplook_out",
"coplook_shake",
"coplook_think",
"coplook_watch"
},
cop_dvbyz = {
"cop_dvby_b",
"cop_dvby_ft",
"cop_dvby_l",
"cop_dvby_r"
},
crack = {
"bbalbat_idle_01",
"bbalbat_idle_02",
"crckdeth1",
"crckdeth2",
"crckdeth3",
"crckdeth4",
"crckidle1",
"crckidle2",
"crckidle3",
"crckidle4"
},
crib = {
"crib_console_loop",
"crib_use_switch",
"ped_console_loop",
"ped_console_loose",
"ped_console_win"
},
dam_jump = {
"dam_dive_loop",
"dam_land",
"dam_launch",
"jump_roll",
"sf_jumpwall"
},
dancing = {
"bd_clap",
"bd_clap1",
"dance_loop",
"dan_down_a",
"dan_left_a",
"dan_loop_a",
"dan_right_a",
"dan_up_a",
"dnce_m_a",
"dnce_m_b",
"dnce_m_c",
"dnce_m_d",
"dnce_m_e"
},
dealer = {
"dealer_deal",
"dealer_idle",
"dealer_idle_01",
"dealer_idle_02",
"dealer_idle_03",
"drugs_buy",
"shop_pay"
},
dildo = {
"dildo_1",
"dildo_2",
"dildo_3",
"dildo_block",
"dildo_g",
"dildo_hit_1",
"dildo_hit_2",
"dildo_hit_3",
"dildo_idle"
},
dodge = {
"cover_dive_01",
"cover_dive_02",
"crushed",
"crush_jump"
},
dozer = {
"dozer_align_lhs",
"dozer_align_rhs",
"dozer_getin_lhs",
"dozer_getin_rhs",
"dozer_getout_lhs",
"dozer_getout_rhs",
"dozer_jacked_lhs",
"dozer_jacked_rhs",
"dozer_pullout_lhs",
"dozer_pullout_rhs"
},
drivebys = {
"gang_drivebylhs",
"gang_drivebylhs_bwd",
"gang_drivebylhs_fwd",
"gang_drivebyrhs",
"gang_drivebyrhs_bwd",
"gang_drivebyrhs_fwd",
"gang_drivebytop_lhs",
"gang_drivebytop_rhs"
},
fat = {
"fatidle",
"fatidle_armed",
"fatidle_csaw",
"fatidle_rocket",
"fatrun",
"fatrun_armed",
"fatrun_csaw",
"fatrun_rocket",
"fatsprint",
"fatwalk",
"fatwalkstart",
"fatwalkstart_csaw",
"fatwalkst_armed",
"fatwalkst_rocket",
"fatwalk_armed",
"fatwalk_csaw",
"fatwalk_rocket",
"idle_tired"
},
fight_b = {
"fightb_1",
"fightb_2",
"fightb_3",
"fightb_block",
"fightb_g",
"fightb_idle",
"fightb_m",
"hitb_1",
"hitb_2",
"hitb_3"
},
fight_c = {
"fightc_1",
"fightc_2",
"fightc_3",
"fightc_block",
"fightc_blocking",
"fightc_g",
"fightc_idle",
"fightc_m",
"fightc_spar",
"hitc_1",
"hitc_2",
"hitc_3"
},
fight_d = {
"fightd_1",
"fightd_2",
"fightd_3",
"fightd_block",
"fightd_g",
"fightd_idle",
"fightd_m",
"hitd_1",
"hitd_2",
"hitd_3"
},
fight_e = {
"fightkick",
"fightkick_b",
"hit_fightkick",
"hit_fightkick_b"
},
finale = {
"fin_climb_in",
"fin_cop1_climbout2",
"fin_cop1_loop",
"fin_cop1_stomp",
"fin_hang_l",
"fin_hang_loop",
"fin_hang_r",
"fin_hang_slip",
"fin_jump_on",
"fin_land_car",
"fin_land_die",
"fin_legsup",
"fin_legsup_l",
"fin_legsup_loop",
"fin_legsup_r",
"fin_let_go"
},
finale2 = {
"fin_cop1_climbout",
"fin_cop1_fall",
"fin_cop1_loop",
"fin_cop1_shot",
"fin_cop1_swing",
"fin_cop2_climbout",
"fin_switch_p",
"fin_switch_s"
},
flame = {
"flame_fire",
"flower_attack",
"flower_attack_m",
"flower_hit"
},
food = {
"eat_burger",
"eat_chicken",
"eat_pizza",
"eat_vomit_p",
"eat_vomit_sk",
"ff_dam_bkw",
"ff_dam_fwd",
"ff_dam_left",
"ff_dam_right",
"ff_die_bkw",
"ff_die_fwd",
"ff_die_left",
"ff_die_right",
"ff_sit_eat1",
"ff_sit_eat2",
"ff_sit_eat3",
"ff_sit_in",
"ff_sit_in_l",
"ff_sit_in_r",
"ff_sit_look",
"ff_sit_loop",
"ff_sit_out_180",
"ff_sit_out_l_180",
"ff_sit_out_r_180",
"shp_thank",
"shp_tray_in",
"shp_tray_lift",
"shp_tray_lift_in",
"shp_tray_lift_loop",
"shp_tray_lift_out",
"shp_tray_out",
"shp_tray_pose",
"shp_tray_return"
},
freeweights = {
"gym_barbell",
"gym_free_a",
"gym_free_b",
"gym_free_celebrate",
"gym_free_down",
"gym_free_loop",
"gym_free_pickup",
"gym_free_putdown",
"gym_free_up_smooth"
},
gangs = {
"dealer_deal",
"dealer_idle",
"drnkbr_prtl",
"drnkbr_prtl_f",
"drugs_buy",
"hndshkaa",
"hndshkba",
"hndshkca",
"hndshkcb",
"hndshkda",
"hndshkea",
"hndshkfa",
"hndshkfa_swt",
"invite_no",
"invite_yes",
"leanidle",
"leanin",
"leanout",
"prtial_gngtlka",
"prtial_gngtlkb",
"prtial_gngtlkc",
"prtial_gngtlkd",
"prtial_gngtlke",
"prtial_gngtlkf",
"prtial_gngtlkg",
"prtial_gngtlkh",
"prtial_hndshk_01",
"prtial_hndshk_biz_01",
"shake_cara",
"shake_cark",
"shake_carsh",
"smkcig_prtl",
"smkcig_prtl_f"
},
ghands = {
"gsign1",
"gsign1lh",
"gsign2",
"gsign2lh",
"gsign3",
"gsign3lh",
"gsign4",
"gsign4lh",
"gsign5",
"gsign5lh",
"lhgsign1",
"lhgsign2",
"lhgsign3",
"lhgsign4",
"lhgsign5",
"rhgsign1",
"rhgsign2",
"rhgsign3",
"rhgsign4",
"rhgsign5"
},
ghetto_db = {
"gdb_car2_ply",
"gdb_car2_smo",
"gdb_car2_swe",
"gdb_car_ply",
"gdb_car_ryd",
"gdb_car_smo",
"gdb_car_swe"
},
goggles = {"goggles_put_on"},
graffiti = {
"graffiti_chkout",
"spraycan_fire"
},
graveyard = {
"mrnf_loop",
"mrnm_loop",
"prst_loopa"
},
grenade = {
"weapon_start_throw",
"weapon_throw",
"weapon_throwu"
},
gymnasium = {
"gymshadowbox",
"gym_bike_celebrate",
"gym_bike_fast",
"gym_bike_faster",
"gym_bike_getoff",
"gym_bike_geton",
"gym_bike_pedal",
"gym_bike_slow",
"gym_bike_still",
"gym_jog_falloff",
"gym_shadowbox",
"gym_tread_celebrate",
"gym_tread_falloff",
"gym_tread_getoff",
"gym_tread_geton",
"gym_tread_jog",
"gym_tread_sprint",
"gym_tread_tired",
"gym_tread_walk",
"gym_walk_falloff",
"pedals_fast",
"pedals_med",
"pedals_slow",
"pedals_still"
},
haircuts = {
"brb_beard_01",
"brb_buy",
"brb_cut",
"brb_cut_in",
"brb_cut_out",
"brb_hair_01",
"brb_hair_02",
"brb_in",
"brb_loop",
"brb_out",
"brb_sit_in",
"brb_sit_loop",
"brb_sit_out"
},
heist9 = {
"cas_g2_gasko",
"swt_wllpk_l",
"swt_wllpk_l_back",
"swt_wllpk_r",
"swt_wllpk_r_back",
"swt_wllshoot_in_l",
"swt_wllshoot_in_r",
"swt_wllshoot_out_l",
"swt_wllshoot_out_r",
"use_swipecard"
},
int_house = {
"bed_in_l",
"bed_in_r",
"bed_loop_l",
"bed_loop_r",
"bed_out_l",
"bed_out_r",
"lou_in",
"lou_loop",
"lou_out",
"wash_up"
},
int_office = {
"ff_dam_fwd",
"off_sit_2idle_180",
"off_sit_bored_loop",
"off_sit_crash",
"off_sit_drink",
"off_sit_idle_loop",
"off_sit_in",
"off_sit_read",
"off_sit_type_loop",
"off_sit_watch"
},
int_shop = {
"shop_cashier",
"shop_in",
"shop_looka",
"shop_lookb",
"shop_loop",
"shop_out",
"shop_pay",
"shop_shelf"
},
jst_buisness = {
"girl_01",
"girl_02",
"player_01",
"smoke_01"
},
kart = {
"kart_getin_lhs",
"kart_getin_rhs",
"kart_getout_lhs",
"kart_getout_rhs"
},
kissing = {
"bd_gf_wave",
"gfwave2",
"gf_carargue_01",
"gf_carargue_02",
"gf_carspot",
"gf_streetargue_01",
"gf_streetargue_02",
"gift_get",
"gift_give",
"grlfrd_kiss_01",
"grlfrd_kiss_02",
"grlfrd_kiss_03",
"playa_kiss_01",
"playa_kiss_02",
"playa_kiss_03"
},
knife = {
"kill_knife_ped_damage",
"kill_knife_ped_die",
"kill_knife_player",
"kill_partial",
"knife_1",
"knife_2",
"knife_3",
"knife_4",
"knife_block",
"knife_g",
"knife_hit_1",
"knife_hit_2",
"knife_hit_3",
"knife_idle",
"knife_part",
"weapon_knifeidle"
},
lapdan1 = {
"lapdan_d",
"lapdan_p"
},
lapdan2 = {
"lapdan_d",
"lapdan_p"
},
lapdan3 = {
"lapdan_d",
"lapdan_p"
},
lowrider = {
"f_smklean_loop",
"lrgirl_bdbnce",
"lrgirl_hair",
"lrgirl_hurry",
"lrgirl_idleloop",
"lrgirl_idle_to_l0",
"lrgirl_l0_bnce",
"lrgirl_l0_loop",
"lrgirl_l0_to_l1",
"lrgirl_l12_to_l0",
"lrgirl_l1_bnce",
"lrgirl_l1_loop",
"lrgirl_l1_to_l2",
"lrgirl_l2_bnce",
"lrgirl_l2_loop",
"lrgirl_l2_to_l3",
"lrgirl_l345_to_l1",
"lrgirl_l3_bnce",
"lrgirl_l3_loop",
"lrgirl_l3_to_l4",
"lrgirl_l4_bnce",
"lrgirl_l4_loop",
"lrgirl_l4_to_l5",
"lrgirl_l5_bnce",
"lrgirl_l5_loop",
"m_smklean_loop",
"m_smkstnd_loop",
"prtial_gngtlkb",
"prtial_gngtlkc",
"prtial_gngtlkd",
"prtial_gngtlke",
"prtial_gngtlkf",
"prtial_gngtlkg",
"prtial_gngtlkh",
"rap_a_loop",
"rap_b_loop",
"rap_c_loop",
"sit_relaxed",
"tap_hand"
},
md_chase = {
"carhit_hangon",
"carhit_tumble",
"donutdrop",
"fen_choppa_l1",
"fen_choppa_l2",
"fen_choppa_l3",
"fen_choppa_r1",
"fen_choppa_r2",
"fen_choppa_r3",
"hangon_stun_loop",
"hangon_stun_turn",
"md_bike_2_hang",
"md_bike_jmp_bl",
"md_bike_jmp_f",
"md_bike_lnd_bl",
"md_bike_lnd_die_bl",
"md_bike_lnd_die_f",
"md_bike_lnd_f",
"md_bike_lnd_roll",
"md_bike_lnd_roll_f",
"md_bike_punch",
"md_bike_punch_f",
"md_bike_shot_f",
"md_hang_lnd_roll",
"md_hang_loop"
},
md_end = {
"end_sc1_ply",
"end_sc1_ryd",
"end_sc1_smo",
"end_sc1_swe",
"end_sc2_ply",
"end_sc2_ryd",
"end_sc2_smo",
"end_sc2_swe"
},
medic = {"cpr"},
misc = {
"bitchslap",
"bmx_celebrate",
"bmx_comeon",
"bmx_idleloop_01",
"bmx_idleloop_02",
"bmx_talkleft_in",
"bmx_talkleft_loop",
"bmx_talkleft_out",
"bmx_talkright_in",
"bmx_talkright_loop",
"bmx_talkright_out",
"bng_wndw",
"bng_wndw_02",
"case_pickup",
"door_jet",
"grab_l",
"grab_r",
"hiker_pose",
"hiker_pose_l",
"idle_chat_02",
"kat_throw_k",
"kat_throw_o",
"kat_throw_p",
"pass_rifle_o",
"pass_rifle_ped",
"pass_rifle_ply",
"pickup_box",
"plane_door",
"plane_exit",
"plane_hijack",
"plunger_01",
"plyrlean_loop",
"plyr_shkhead",
"run_dive",
"scratchballs_01",
"seat_lr",
"seat_talk_01",
"seat_talk_02",
"seat_watch",
"smalplane_door",
"smlplane_door"
},
mtb = {
"mtb_back",
"mtb_bunnyhop",
"mtb_drivebyft",
"mtb_driveby_lhs",
"mtb_driveby_rhs",
"mtb_fwd",
"mtb_getoffback",
"mtb_getofflhs",
"mtb_getoffrhs",
"mtb_jumponl",
"mtb_jumponr",
"mtb_left",
"mtb_pedal",
"mtb_pushes",
"mtb_ride",
"mtb_right",
"mtb_sprint",
"mtb_still"
},
muscular = {
"msclewalkst_armed",
"msclewalkst_csaw",
"mscle_rckt_run",
"mscle_rckt_walkst",
"mscle_run_csaw",
"muscleidle",
"muscleidle_armed",
"muscleidle_csaw",
"muscleidle_rocket",
"musclerun",
"musclerun_armed",
"musclesprint",
"musclewalk",
"musclewalkstart",
"musclewalk_armed",
"musclewalk_csaw",
"musclewalk_rocket"
},
nevada = {
"nevada_getin",
"nevada_getout"
},
on_lookers = {
"lkaround_in",
"lkaround_loop",
"lkaround_out",
"lkup_in",
"lkup_loop",
"lkup_out",
"lkup_point",
"panic_cower",
"panic_hide",
"panic_in",
"panic_loop",
"panic_out",
"panic_point",
"panic_shout",
"pointup_in",
"pointup_loop",
"pointup_out",
"pointup_shout",
"point_in",
"point_loop",
"point_out",
"shout_01",
"shout_02",
"shout_in",
"shout_loop",
"shout_out",
"wave_in",
"wave_loop",
"wave_out"
},
otb = {
"betslp_in",
"betslp_lkabt",
"betslp_loop",
"betslp_out",
"betslp_tnk",
"wtchrace_cmon",
"wtchrace_in",
"wtchrace_loop",
"wtchrace_lose",
"wtchrace_out",
"wtchrace_win"
},
parachute = {
"fall_skydive",
"fall_skydive_accel",
"fall_skydive_die",
"fall_skydive_l",
"fall_skydive_r",
"para_decel",
"para_decel_o",
"para_float",
"para_float_o",
"para_land",
"para_land_o",
"para_land_water",
"para_land_water_o",
"para_open",
"para_open_o",
"para_rip_land_o",
"para_rip_loop_o",
"para_rip_o",
"para_steerl",
"para_steerl_o",
"para_steerr",
"para_steerr_o"
},
park = {
"tai_chi_in",
"tai_chi_loop",
"tai_chi_out"
},
paulnmac = {
"piss_in",
"piss_loop",
"piss_out",
"pnm_argue1_a",
"pnm_argue1_b",
"pnm_argue2_a",
"pnm_argue2_b",
"pnm_loop_a",
"pnm_loop_b",
"wank_in",
"wank_loop",
"wank_out"
},
ped = {
"abseil",
"arrestgun",
"atm",
"bike_elbowl",
"bike_elbowr",
"bike_fallr",
"bike_fall_off",
"bike_pickupl",
"bike_pickupr",
"bike_pullupl",
"bike_pullupr",
"bomber",
"car_alignhi_lhs",
"car_alignhi_rhs",
"car_align_lhs",
"car_align_rhs",
"car_closedoorl_lhs",
"car_closedoorl_rhs",
"car_closedoor_lhs",
"car_closedoor_rhs",
"car_close_lhs",
"car_close_rhs",
"car_crawloutrhs",
"car_dead_lhs",
"car_dead_rhs",
"car_doorlocked_lhs",
"car_doorlocked_rhs",
"car_fallout_lhs",
"car_fallout_rhs",
"car_getinl_lhs",
"car_getinl_rhs",
"car_getin_lhs",
"car_getin_rhs",
"car_getoutl_lhs",
"car_getoutl_rhs",
"car_getout_lhs",
"car_getout_rhs",
"car_hookertalk",
"car_jackedlhs",
"car_jackedrhs",
"car_jumpin_lhs",
"car_lb",
"car_lb_pro",
"car_lb_weak",
"car_ljackedlhs",
"car_ljackedrhs",
"car_lshuffle_rhs",
"car_lsit",
"car_open_lhs",
"car_open_rhs",
"car_pulloutl_lhs",
"car_pulloutl_rhs",
"car_pullout_lhs",
"car_pullout_rhs",
"car_qjacked",
"car_rolldoor",
"car_rolldoorlo",
"car_rollout_lhs",
"car_rollout_rhs",
"car_shuffle_rhs",
"car_sit",
"car_sitp",
"car_sitplo",
"car_sit_pro",
"car_sit_weak",
"car_tune_radio",
"climb_idle",
"climb_jump",
"climb_jump2fall",
"climb_jump_b",
"climb_pull",
"climb_stand",
"climb_stand_finish",
"cower",
"crouch_roll_l",
"crouch_roll_r",
"dam_arml_frmbk",
"dam_arml_frmft",
"dam_arml_frmlt",
"dam_armr_frmbk",
"dam_armr_frmft",
"dam_armr_frmrt",
"dam_legl_frmbk",
"dam_legl_frmft",
"dam_legl_frmlt",
"dam_legr_frmbk",
"dam_legr_frmft",
"dam_legr_frmrt",
"dam_stomach_frmbk",
"dam_stomach_frmft",
"dam_stomach_frmlt",
"dam_stomach_frmrt",
"door_lhinge_o",
"door_rhinge_o",
"drivebyl_l",
"drivebyl_r",
"driveby_l",
"driveby_r",
"drive_boat",
"drive_boat_back",
"drive_boat_l",
"drive_boat_r",
"drive_l",
"drive_lo_l",
"drive_lo_r",
"drive_l_pro",
"drive_l_pro_slow",
"drive_l_slow",
"drive_l_weak",
"drive_l_weak_slow",
"drive_r",
"drive_r_pro",
"drive_r_pro_slow",
"drive_r_slow",
"drive_r_weak",
"drive_r_weak_slow",
"drive_truck",
"drive_truck_back",
"drive_truck_l",
"drive_truck_r",
"drown",
"duck_cower",
"endchat_01",
"endchat_02",
"endchat_03",
"ev_dive",
"ev_step",
"facanger",
"facgum",
"facsurp",
"facsurpm",
"factalk",
"facurios",
"fall_back",
"fall_collapse",
"fall_fall",
"fall_front",
"fall_glide",
"fall_land",
"fall_skydive",
"fight2idle",
"fighta_1",
"fighta_2",
"fighta_3",
"fighta_block",
"fighta_g",
"fighta_m",
"fightidle",
"fightshb",
"fightshf",
"fightsh_bwd",
"fightsh_fwd",
"fightsh_left",
"fightsh_right",
"flee_lkaround_01",
"floor_hit",
"floor_hit_f",
"fucku",
"gang_gunstand",
"gas_cwr",
"getup",
"getup_front",
"gum_eat",
"guncrouchbwd",
"guncrouchfwd",
"gunmove_bwd",
"gunmove_fwd",
"gunmove_l",
"gunmove_r",
"gun_2_idle",
"gun_butt",
"gun_butt_crouch",
"gun_stand",
"handscower",
"handsup",
"hita_1",
"hita_2",
"hita_3",
"hit_back",
"hit_behind",
"hit_front",
"hit_gun_butt",
"hit_l",
"hit_r",
"hit_walk",
"hit_wall",
"idlestance_fat",
"idlestance_old",
"idle_armed",
"idle_chat",
"idle_csaw",
"idle_gang1",
"idle_hbhb",
"idle_rocket",
"idle_stance",
"idle_taxi",
"idle_tired",
"jetpack_idle",
"jog_femalea",
"jog_malea",
"jump_glide",
"jump_land",
"jump_launch",
"jump_launch_r",
"kart_drive",
"kart_l",
"kart_lb",
"kart_r",
"kd_left",
"kd_right",
"ko_shot_face",
"ko_shot_front",
"ko_shot_stom",
"ko_skid_back",
"ko_skid_front",
"ko_spin_l",
"ko_spin_r",
"pass_smoke_in_car",
"phone_in",
"phone_out",
"phone_talk",
"player_sneak",
"player_sneak_walkstart",
"roadcross",
"roadcross_female",
"roadcross_gang",
"roadcross_old",
"run_1armed",
"run_armed",
"run_civi",
"run_csaw",
"run_fat",
"run_fatold",
"run_gang1",
"run_left",
"run_old",
"run_player",
"run_right",
"run_rocket",
"run_stop",
"run_stopr",
"run_wuzi",
"seat_down",
"seat_idle",
"seat_up",
"shot_leftp",
"shot_partial",
"shot_partial_b",
"shot_rightp",
"shove_partial",
"smoke_in_car",
"sprint_civi",
"sprint_panic",
"sprint_wuzi",
"swat_run",
"swim_tread",
"tap_hand",
"tap_handp",
"turn_180",
"turn_l",
"turn_r",
"walk_armed",
"walk_civi",
"walk_csaw",
"walk_doorpartial",
"walk_drunk",
"walk_fat",
"walk_fatold",
"walk_gang1",
"walk_gang2",
"walk_old",
"walk_player",
"walk_rocket",
"walk_shuffle",
"walk_start",
"walk_start_armed",
"walk_start_csaw",
"walk_start_rocket",
"walk_wuzi",
"weapon_crouch",
"woman_idlestance",
"woman_run",
"woman_runbusy",
"woman_runfatold",
"woman_runpanic",
"woman_runsexy",
"woman_walkbusy",
"woman_walkfatold",
"woman_walknorm",
"woman_walkold",
"woman_walkpro",
"woman_walksexy",
"woman_walkshop",
"xpressscratch"
},
player_dvbys = {
"plyr_drivebybwd",
"plyr_drivebyfwd",
"plyr_drivebylhs",
"plyr_drivebyrhs"
},
playidles = {
"shift",
"shldr",
"stretch",
"strleg",
"time"
},
police = {
"coptraf_away",
"coptraf_come",
"coptraf_left",
"coptraf_stop",
"cop_getoutcar_lhs",
"cop_move_fwd",
"crm_drgbst_01",
"door_kick",
"plc_drgbst_01",
"plc_drgbst_02"
},
pool = {
"pool_chalkcue",
"pool_idle_stance",
"pool_long_shot",
"pool_long_shot_o",
"pool_long_start",
"pool_long_start_o",
"pool_med_shot",
"pool_med_shot_o",
"pool_med_start",
"pool_med_start_o",
"pool_place_white",
"pool_short_shot",
"pool_short_shot_o",
"pool_short_start",
"pool_short_start_o",
"pool_walk",
"pool_walk_start",
"pool_xlong_shot",
"pool_xlong_shot_o",
"pool_xlong_start",
"pool_xlong_start_o"
},
poor = {
"winwash_start",
"winwash_wash2beg"
},
python = {
"python_crouchfire",
"python_crouchreload",
"python_fire",
"python_fire_poor",
"python_reload"
},
quad = {
"quad_back",
"quad_driveby_ft",
"quad_driveby_lhs",
"quad_driveby_rhs",
"quad_fwd",
"quad_getoff_b",
"quad_getoff_lhs",
"quad_getoff_rhs",
"quad_geton_lhs",
"quad_geton_rhs",
"quad_hit",
"quad_kick",
"quad_left",
"quad_passenger",
"quad_reverse",
"quad_ride",
"quad_right"
},
quad_dbz = {
"pass_driveby_bwd",
"pass_driveby_fwd",
"pass_driveby_lhs",
"pass_driveby_rhs"
},
rapping = {
"laugh_01",
"rap_a_in",
"rap_a_loop",
"rap_a_out",
"rap_b_in",
"rap_b_loop",
"rap_b_out",
"rap_c_loop"
},
rifle = {
"rifle_crouchfire",
"rifle_crouchload",
"rifle_fire",
"rifle_fire_poor",
"rifle_load"
},
riot = {
"riot_angry",
"riot_angry_b",
"riot_challenge",
"riot_chant",
"riot_fuku",
"riot_punches",
"riot_shout"
},
rob_bank = {
"cat_safe_end",
"cat_safe_open",
"cat_safe_open_o",
"cat_safe_rob",
"shp_handsup_scr"
},
rocket = {
"idle_rocket",
"rocketfire",
"run_rocket",
"walk_rocket",
"walk_start_rocket"
},
rustler = {
"plane_align_lhs",
"plane_close",
"plane_getin",
"plane_getout",
"plane_open"
},
ryder = {
"ryd_beckon_01",
"ryd_beckon_02",
"ryd_beckon_03",
"ryd_die_pt1",
"ryd_die_pt2",
"van_crate_l",
"van_crate_r",
"van_fall_l",
"van_fall_r",
"van_lean_l",
"van_lean_r",
"van_pickup_e",
"van_pickup_s",
"van_stand",
"van_stand_crate",
"van_throw"
},
scratching = {
"scdldlp",
"scdlulp",
"scdrdlp",
"scdrulp",
"sclng_l",
"sclng_r",
"scmid_l",
"scmid_r",
"scshrtl",
"scshrtr",
"sc_ltor",
"sc_rtol"
},
shamal = {
"shamal_align",
"shamal_getin_lhs",
"shamal_getout_lhs",
"shamal_open"
},
shop = {
"rob_2idle",
"rob_loop",
"rob_loop_threat",
"rob_shifty",
"rob_stickup_in",
"shp_duck",
"shp_duck_aim",
"shp_duck_fire",
"shp_gun_aim",
"shp_gun_duck",
"shp_gun_fire",
"shp_gun_grab",
"shp_gun_threat",
"shp_handsup_scr",
"shp_jump_glide",
"shp_jump_land",
"shp_jump_launch",
"shp_rob_givecash",
"shp_rob_handsup",
"shp_rob_react",
"shp_serve_end",
"shp_serve_idle",
"shp_serve_loop",
"shp_serve_start",
"smoke_ryd"
},
shotgun = {
"shotgun_crouchfire",
"shotgun_fire",
"shotgun_fire_poor"
},
silenced = {
"crouchreload",
"silencecrouchfire",
"silence_fire",
"silence_reload"
},
skate = {
"skate_idle",
"skate_run",
"skate_sprint"
},
smoking = {
"f_smklean_loop",
"m_smklean_loop",
"m_smkstnd_loop",
"m_smk_drag",
"m_smk_in",
"m_smk_loop",
"m_smk_out",
"m_smk_tap"
},
sniper = {
"weapon_sniper"
},
spraycan = {
"spraycan_fire",
"spraycan_full"
},
strip = {
"ply_cash",
"pun_cash",
"pun_holler",
"pun_loop",
"strip_a",
"strip_b",
"strip_c",
"strip_d",
"strip_e",
"strip_f",
"strip_g",
"str_a2b",
"str_b2a",
"str_b2c",
"str_c1",
"str_c2",
"str_c2b",
"str_loop_a",
"str_loop_b",
"str_loop_c"
},
sunbathe = {
"batherdown",
"batherup",
"lay_bac_in",
"lay_bac_out",
"parksit_m_idlea",
"parksit_m_idleb",
"parksit_m_idlec",
"parksit_m_in",
"parksit_m_out",
"parksit_w_idlea",
"parksit_w_idleb",
"parksit_w_idlec",
"parksit_w_in",
"parksit_w_out",
"sbathe_f_lieb2sit",
"sbathe_f_out",
"sitnwait_in_w",
"sitnwait_out_w"
},
swat = {
"gnstwall_injurd",
"jmp_wall1m_180",
"rail_fall",
"rail_fall_crawl",
"swt_breach_01",
"swt_breach_02",
"swt_breach_03",
"swt_go",
"swt_lkt",
"swt_sty",
"swt_vent_01",
"swt_vent_02",
"swt_vnt_sht_die",
"swt_vnt_sht_in",
"swt_vnt_sht_loop",
"swt_wllpk_l",
"swt_wllpk_l_back",
"swt_wllpk_r",
"swt_wllpk_r_back",
"swt_wllshoot_in_l",
"swt_wllshoot_in_r",
"swt_wllshoot_out_l",
"swt_wllshoot_out_r"
},
sweet = {
"ho_ass_slapped",
"lafin_player",
"lafin_sweet",
"plyr_hndshldr_01",
"sweet_ass_slap",
"sweet_hndshldr_01",
"sweet_injuredloop"
},
swim = {
"swim_breast",
"swim_crawl",
"swim_dive_under",
"swim_glide",
"swim_jumpout",
"swim_tread",
"swim_under"
},
sword = {
"sword_1",
"sword_2",
"sword_3",
"sword_4",
"sword_block",
"sword_hit_1",
"sword_hit_2",
"sword_hit_3",
"sword_idle",
"sword_part"
},
tank = {
"tank_align_lhs",
"tank_close_lhs",
"tank_doorlocked",
"tank_getin_lhs",
"tank_getout_lhs",
"tank_open_lhs"
},
tattoos = {
"tat_arml_in_o",
"tat_arml_in_p",
"tat_arml_in_t",
"tat_arml_out_o",
"tat_arml_out_p",
"tat_arml_out_t",
"tat_arml_pose_o",
"tat_arml_pose_p",
"tat_arml_pose_t",
"tat_armr_in_o",
"tat_armr_in_p",
"tat_armr_in_t",
"tat_armr_out_o",
"tat_armr_out_p",
"tat_armr_out_t",
"tat_armr_pose_o",
"tat_armr_pose_p",
"tat_armr_pose_t",
"tat_back_in_o",
"tat_back_in_p",
"tat_back_in_t",
"tat_back_out_o",
"tat_back_out_p",
"tat_back_out_t",
"tat_back_pose_o",
"tat_back_pose_p",
"tat_back_pose_t",
"tat_back_sit_in_p",
"tat_back_sit_loop_p",
"tat_back_sit_out_p",
"tat_bel_in_o",
"tat_bel_in_t",
"tat_bel_out_o",
"tat_bel_out_t",
"tat_bel_pose_o",
"tat_bel_pose_t",
"tat_che_in_o",
"tat_che_in_p",
"tat_che_in_t",
"tat_che_out_o",
"tat_che_out_p",
"tat_che_out_t",
"tat_che_pose_o",
"tat_che_pose_p",
"tat_che_pose_t",
"tat_drop_o",
"tat_idle_loop_o",
"tat_idle_loop_t",
"tat_sit_in_o",
"tat_sit_in_p",
"tat_sit_in_t",
"tat_sit_loop_o",
"tat_sit_loop_p",
"tat_sit_loop_t",
"tat_sit_out_o",
"tat_sit_out_p",
"tat_sit_out_t"
},
tec = {
"tec_crouchfire",
"tec_crouchreload",
"tec_fire",
"tec_reload"
},
train = {
"tran_gtup",
"tran_hng",
"tran_ouch",
"tran_stmb"
},
truck = {
"truck_align_lhs",
"truck_align_rhs",
"truck_closedoor_lhs",
"truck_closedoor_rhs",
"truck_close_lhs",
"truck_close_rhs",
"truck_getin_lhs",
"truck_getin_rhs",
"truck_getout_lhs",
"truck_getout_rhs",
"truck_jackedlhs",
"truck_jackedrhs",
"truck_open_lhs",
"truck_open_rhs",
"truck_pullout_lhs",
"truck_pullout_rhs",
"truck_shuffle"
},
uzi = {
"uzi_crouchfire",
"uzi_crouchreload",
"uzi_fire",
"uzi_fire_poor",
"uzi_reload"
},
van = {
"van_close_back_lhs",
"van_close_back_rhs",
"van_getin_back_lhs",
"van_getin_back_rhs",
"van_getout_back_lhs",
"van_getout_back_rhs",
"van_open_back_lhs",
"van_open_back_rhs"
},
vending = {
"vend_drink2_p",
"vend_drink_p",
"vend_eat1_p",
"vend_eat_p",
"vend_use",
"vend_use_pt2"
},
vortex = {
"car_jumpin_lhs",
"car_jumpin_rhs",
"vortex_getout_lhs",
"vortex_getout_rhs"
},
wayfarer = {
"wf_back",
"wf_drivebyft",
"wf_drivebylhs",
"wf_drivebyrhs",
"wf_fwd",
"wf_getoffback",
"wf_getofflhs",
"wf_getoffrhs",
"wf_hit",
"wf_jumponl",
"wf_jumponr",
"wf_kick",
"wf_left",
"wf_passenger",
"wf_pushes",
"wf_ride",
"wf_right",
"wf_still"
},
weapons = {
"shp_1h_lift",
"shp_1h_lift_end",
"shp_1h_ret",
"shp_1h_ret_s",
"shp_2h_lift",
"shp_2h_lift_end",
"shp_2h_ret",
"shp_2h_ret_s",
"shp_ar_lift",
"shp_ar_lift_end",
"shp_ar_ret",
"shp_ar_ret_s",
"shp_g_lift_in",
"shp_g_lift_out",
"shp_tray_in",
"shp_tray_out",
"shp_tray_pose"
},
wuzi = {
"cs_dead_guy",
"cs_plyr_pt1",
"cs_plyr_pt2",
"cs_wuzi_pt1",
"cs_wuzi_pt2",
"walkstart_idle_01",
"wuzi_follow",
"wuzi_greet_plyr",
"wuzi_greet_wuzi",
"wuzi_grnd_chk",
"wuzi_stand_loop",
"wuzi_walk"
}
}