BindKey: Difference between revisions

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<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
addCommandHandler ( "bindmekeysplz", "bindtehkeys" )
addCommandHandler ( "bindmekeysplz", "bindtehkeys" )
function bindtehkeys ( )
function bindtehkeys ( source )
   bindKey ( source, "F1", "down", "keydown" ) -- bind the player's F1 down key
   bindKey ( source, "F1", "down", "keydown" ) -- bind the player's F1 down key
   bindKey ( source, "F1", "up", "keyup" ) -- bind the player's F1 up key
   bindKey ( source, "F1", "up", "keyup" ) -- bind the player's F1 up key

Revision as of 22:19, 27 June 2006

Binds a player's key to a console command, which will be triggered when the key is pressed.

Syntax

bindKey ( player thePlayer, string key, [ string keyState ], string command, [ string arguments ] ) 

Required Arguments

  • thePlayer: The player you wish to bind the key of.
  • key: The key you wish to bind to the command.
  • command: The command that will be triggered when the player's key is pressed.

Optional Arguments

  • keyState: A string containing the word "up" or "down" determining when the binded command will be called.
  • arguments: Any arguments you may want to pass to the command handler.

Example

This function will bind a player's 'F1' key to a command.

addCommandHandler ( "bindmekeysplz", "bindtehkeys" )
function bindtehkeys ( source )
  bindKey ( source, "F1", "down", "keydown" ) -- bind the player's F1 down key
  bindKey ( source, "F1", "up", "keyup" ) -- bind the player's F1 up key
end

addCommandHandler ( "keydown", "keydown" )
function keydown ( source )
  outputChatBox ( getClientName ( source ).." pressed the F1 key" )
end

addCommandHandler ( "keyup", "keyup" )
function keyup ( source )
  outputChatBox ( getClientName ( source ).." let go of the F1 key" )
end

See Also