CallServerFunction
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This function allows you to call any serverside function from the client's side. Of course only those which are available serverside. It doesn't matter if it's a MTA function, a Lua standard function or a custom function.
Numbers are automatically converted to a string and vice versa serverside to avoid data being lost. If you don't need this feature just delete it.
Syntax
nil CallServerFunction( string funcname, [ var argument1, ... ] )
Required Arguments
- funcname: The name of the function that should be called serverside. May also be a function in a table, e.g. "math.round".
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- argument1, ...: The arguments that should be passed to the function.
Code
Click to collapse [-]
Clientside Scriptlocal _root = getRootElement() function CallServerFunction(funcname, ...) if (arg[1]) then for key, value in pairs(arg) do if (type(value) == "number") then arg[key] = tostring(value) end end end triggerServerEvent("OnClientCallsServerFunction", _root, funcname, unpack(arg)) end
Click to collapse [-]
Serverside Scriptlocal _root = getRootElement() function CallServerFunction(funcname, ...) if (arg[1]) then for key, value in pairs(arg) do arg[key] = tonumber(value) or value end end loadstring("return "..funcname)()(unpack(arg)) end addEvent("OnClientCallsServerFunction", true) addEventHandler("OnClientCallsServerFunction", _root, CallServerFunction)
Example
Click to collapse [-]
ClientThis example removes the player from his team.
-- get the local player element local _local = getLocalPlayer() -- define the leaveTeam command handler function function CmdLeaveTeam() -- set the player's team to nil CallServerFunction("setPlayerTeam", _local) end -- add the command handler addCommandHandler("leaveTeam", CmdLeaveTeam, false)
Author: NeonBlack