Client Scripting Classes: Difference between revisions

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<section name="Vehicle class" class="server" show="true">
<section name="Vehicle class" class="server" show="true">
{{Client_vehicle_class}}
{{Client_vehicle_class}}
</section>
====Blip====
<section name="Object class" class="server" show="true">
{{Client_object_class}}
</section>
====Pickup====
<section name="Pickup class" class="server" show="true">
{{Client_pickup_class}}
</section>
====Team====
<section name="Team class" class="server" show="true">
{{Client_team_class}}
</section>
</section>


Line 65: Line 49:
==Camera==
==Camera==
{{Client_camera_class}}
{{Client_camera_class}}
==Resource==
{{Client_resource_class}}

Revision as of 01:31, 3 November 2013

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This page lists all the client-side scripting classes that are being implemented in the 1.4 version of Multi Theft Auto. It mirrors the procedural Client Functions.

Classes can be instantiated by either calling the create method, when available, or calling the class. For example: Vehicle(...) is the same as Vehicle.create(...).

Vector3

Template:Client vector3 class

Matrix

Template:Client matrix class

Element

Template:Client element class

Entity

Ped

Click to collapse [-]
Ped class
Player
Click to collapse [-]
Player class

Vehicle

Click to collapse [-]
Vehicle class

Sound

Click to collapse [-]
Sound class

Sound3D

Click to collapse [-]
Sound3D class

Weapon

Click to collapse [-]
Weapon class

Camera

Template:Client camera class