Client Scripting Classes: Difference between revisions

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This page lists all the '''client-side''' scripting classes that are implemented in the 1.4 version of Multi Theft Auto. It mirrors the procedural [[Client_Scripting_Functions|client functions]]. For information on how to enable OOP in 1.4 please refer to [[Meta.xml]].
This page lists all the '''client-side''' scripting classes that are implemented in the 1.4 version of Multi Theft Auto. It mirrors the procedural [[Client_Scripting_Functions|client functions]]. For information on how to enable OOP in 1.4 please refer to [[Meta.xml]].


Classes can be created by either calling the '''create''' method, when applicable, or by calling the class. For example: ''Vehicle(...)'' is the same as ''Vehicle.create(...)''.
Classes can be instantiated by either calling the '''create''' method, when applicable, or by calling the class. For example: ''Vehicle(...)'' is the same as ''Vehicle.create(...)''.


Here is a list of all the current classes (nested classes are subclasses of their parent):
Here is a list of all the current classes (nested classes are subclasses):


*[[Vector3D_class|Vector3]]
*[[Vector3D_class|Vector3]]

Latest revision as of 11:21, 9 April 2014

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This page lists all the client-side scripting classes that are implemented in the 1.4 version of Multi Theft Auto. It mirrors the procedural client functions. For information on how to enable OOP in 1.4 please refer to Meta.xml.

Classes can be instantiated by either calling the create method, when applicable, or by calling the class. For example: Vehicle(...) is the same as Vehicle.create(...).

Here is a list of all the current classes (nested classes are subclasses):