Client Scripting Classes: Difference between revisions
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==Element== | ==Element== | ||
{{Client_element_class}} | |||
===Entities=== | |||
====Ped==== | |||
{{Client_ped_class}} | |||
=====Player===== | |||
{{Client_player_class}} | |||
====Vehicle==== | |||
{{Client_vehicle_class}} | |||
====Object==== | |||
{{Client_object_class}} | |||
====Marker==== | |||
{{Client_marker_class}} | |||
====Blip==== | |||
{{Client_blip_class}} | |||
====Pickup==== | |||
{{Client_pickup_class}} | |||
====Collision shape==== | |||
{{Client_colshape_class}} | |||
====Projectile==== | |||
{{Client_projectile_class}} | |||
====Radar area==== | |||
{{Client_radararea_class}} | |||
====Team==== | |||
{{Client_team_class}} | |||
====Water==== | |||
{{Client_water_class}} | |||
====Sound==== | |||
{{Client_sound_class}} | |||
====Sound3D==== | |||
{{Client_sound3_class}} | |||
====Weapon==== | |||
{{Client_weapon_class}} | |||
===Miscellaneous=== | |||
====GUI Base==== | |||
{{Client_GUIElement_class}} | |||
=====Window===== | |||
{{Client_GUIWindow_class}} | |||
=====Button===== | |||
{{Client_GUIButton_class}} | |||
=====Edit box===== | |||
{{Client_GUIEdit_class}} | |||
=====Label===== | |||
{{Client_GUILabel_class}} | |||
=====Memo box===== | |||
{{Client_GUIMemo_class}} | |||
=====Image===== | |||
{{Client_GUIImage_class}} | |||
=====Combo box===== | |||
{{Client_GUIComboBox_class}} | |||
=====Check box===== | |||
{{Client_GUICheckBox_class}} | |||
=====Radio button===== | |||
{{Client_GUIRadioButton_class}} | |||
=====Scroll pane===== | |||
{{Client_GUIScrollPane_class}} | |||
=====Scroll bar===== | |||
{{Client_GUIScrollBar_class}} | |||
=====Progress bar===== | |||
{{Client_GUIProgressBar_class}} | |||
=====Grid list===== | |||
{{Client_GUIGridList_class}} | |||
=====Tab panel===== | |||
{{Client_GUITabPanel_class}} | |||
=====Tab===== | |||
{{Client_GUITab_class}} | |||
==Resource== | ==Resource== |
Revision as of 20:47, 20 October 2013
This page lists all the client-side scripting classes that are being implemented in the 1.4 version of Multi Theft Auto. It mirrors the procedural Client Functions.
Classes can be instantiated by either calling the create method, when available, or calling the class. For example: Vehicle(...) is the same as Vehicle.create(...).
Vector3
Matrix
Element
Entities
Ped
Player
Vehicle
Object
Marker
Blip
Pickup
Collision shape
Template:Client colshape class
Projectile
Template:Client projectile class
Radar area
Template:Client radararea class
Team
Template:Client team class
Water
Sound
Sound3D
Weapon
Miscellaneous
GUI Base
Template:Client GUIElement class
Window
Template:Client GUIWindow class
Button
Template:Client GUIButton class
Edit box
Label
Template:Client GUILabel class
Memo box
Image
Template:Client GUIImage class
Combo box
Template:Client GUIComboBox class
Check box
Template:Client GUICheckBox class
Radio button
Template:Client GUIRadioButton class
Scroll pane
Template:Client GUIScrollPane class
Scroll bar
Template:Client GUIScrollBar class
Progress bar
Template:Client GUIProgressBar class
Grid list
Template:Client GUIGridList class
Tab panel
Template:Client GUITabPanel class
Tab
Resource
Template:Client resource class
Timer
Template:Client timer class
File
Template:Client file class
XML Node
Template:Client XmlNode class