Client Scripting Classes: Difference between revisions
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__TOC__ | __TOC__ | ||
==Vector3== | ==Vector3== | ||
{{Client_vector3_class}} | {{Client_vector3_class}} | ||
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{{Client_element_class}} | {{Client_element_class}} | ||
===Entity=== | |||
====Ped==== | ====Ped==== | ||
<section name="Ped class" class="server" show="true"> | |||
{{Client_ped_class}} | {{Client_ped_class}} | ||
</section> | |||
=====Player===== | =====Player===== | ||
<section name="Player class" class="server" show="true"> | |||
{{Client_player_class}} | {{Client_player_class}} | ||
</section> | |||
====Vehicle==== | ====Vehicle==== | ||
<section name="Vehicle class" class="server" show="true"> | |||
{{Client_vehicle_class}} | {{Client_vehicle_class}} | ||
</section> | |||
====Object==== | ====Object==== | ||
<section name="Object class" class="server" show="true"> | |||
{{Client_object_class}} | {{Client_object_class}} | ||
</section> | |||
====Marker==== | ====Marker==== | ||
<section name="Marker class" class="server" show="true"> | |||
{{Client_marker_class}} | {{Client_marker_class}} | ||
</section> | |||
====Blip==== | ====Blip==== | ||
{{ | <section name="Object class" class="server" show="true"> | ||
{{Client_object_class}} | |||
</section> | |||
====Pickup==== | ====Pickup==== | ||
<section name="Pickup class" class="server" show="true"> | |||
{{Client_pickup_class}} | {{Client_pickup_class}} | ||
</section> | |||
====Collision shape==== | ====Collision shape==== | ||
<section name="ColShape class" class="server" show="true"> | |||
{{Client_colshape_class}} | {{Client_colshape_class}} | ||
</section> | |||
====Projectile==== | ====Projectile==== | ||
<section name="Projectile class" class="server" show="true"> | |||
{{Client_projectile_class}} | {{Client_projectile_class}} | ||
</section> | |||
====Radar area==== | ====Radar area==== | ||
<section name="RadarArea class" class="server" show="true"> | |||
{{Client_radararea_class}} | {{Client_radararea_class}} | ||
</section> | |||
====Team==== | ====Team==== | ||
<section name="Team class" class="server" show="true"> | |||
{{Client_team_class}} | {{Client_team_class}} | ||
</section> | |||
====Water==== | ====Water==== | ||
<section name="Water class" class="server" show="true"> | |||
{{Client_water_class}} | {{Client_water_class}} | ||
</section> | |||
====Sound==== | ====Sound==== | ||
<section name="Sound class" class="server" show="true"> | |||
{{Client_sound_class}} | {{Client_sound_class}} | ||
</section> | |||
====Sound3D==== | ====Sound3D==== | ||
<section name="Sound3D class" class="server" show="true"> | |||
{{Client_sound3_class}} | {{Client_sound3_class}} | ||
</section> | |||
====Weapon==== | ====Weapon==== | ||
<section name="Weapon class" class="server" show="true"> | |||
{{Client_weapon_class}} | {{Client_weapon_class}} | ||
</section> | </section> | ||
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===Miscellaneous=== | ===Miscellaneous=== | ||
====GUI Base==== | ====GUI Base==== | ||
<section name="GuiElement class" class="server" show="true"> | |||
{{Client_GUIElement_class}} | {{Client_GUIElement_class}} | ||
</section> | |||
=====Window===== | =====Window===== | ||
<section name="GuiWindow class" class="server" show="true"> | |||
{{Client_GUIWindow_class}} | {{Client_GUIWindow_class}} | ||
</section> | |||
=====Button===== | =====Button===== | ||
<section name="GuiButton class" class="server" show="true"> | |||
{{Client_GUIButton_class}} | {{Client_GUIButton_class}} | ||
</section> | |||
=====Edit box===== | =====Edit box===== | ||
<section name="GuiEdit class" class="server" show="true"> | |||
{{Client_GUIEdit_class}} | {{Client_GUIEdit_class}} | ||
</section> | |||
=====Label===== | =====Label===== | ||
<section name="GuiLabel class" class="server" show="true"> | |||
{{Client_GUILabel_class}} | {{Client_GUILabel_class}} | ||
</section> | |||
=====Memo box===== | =====Memo box===== | ||
<section name="GuiMemo class" class="server" show="true"> | |||
{{Client_GUIMemo_class}} | {{Client_GUIMemo_class}} | ||
</section> | |||
=====Image===== | =====Image===== | ||
<section name="GuiImage class" class="server" show="true"> | |||
{{Client_GUIImage_class}} | {{Client_GUIImage_class}} | ||
</section> | |||
=====Combo box===== | =====Combo box===== | ||
<section name="GuiComboBox class" class="server" show="true"> | |||
{{Client_GUIComboBox_class}} | {{Client_GUIComboBox_class}} | ||
</section> | |||
=====Check box===== | =====Check box===== | ||
<section name="GuiCheckBox class" class="server" show="true"> | |||
{{Client_GUICheckBox_class}} | {{Client_GUICheckBox_class}} | ||
</section> | |||
=====Radio button===== | =====Radio button===== | ||
{{ | <section name="GuiRadioButton class" class="server" show="true"> | ||
{{Client_object_class}} | |||
</section> | |||
=====Scroll pane===== | =====Scroll pane===== | ||
<section name="GuiScrollPane class" class="server" show="true"> | |||
{{Client_GUIScrollPane_class}} | {{Client_GUIScrollPane_class}} | ||
</section> | |||
=====Scroll bar===== | =====Scroll bar===== | ||
<section name="GuiScrollBar class" class="server" show="true"> | |||
{{Client_GUIScrollBar_class}} | {{Client_GUIScrollBar_class}} | ||
</section> | |||
=====Progress bar===== | =====Progress bar===== | ||
<section name="GuiProgressBar class" class="server" show="true"> | |||
{{Client_GUIProgressBar_class}} | {{Client_GUIProgressBar_class}} | ||
</section> | |||
=====Grid list===== | =====Grid list===== | ||
<section name="GuiGridList class" class="server" show="true"> | |||
{{Client_GUIGridList_class}} | {{Client_GUIGridList_class}} | ||
</section> | |||
=====Tab panel===== | =====Tab panel===== | ||
<section name="GuiTabPanel class" class="server" show="true"> | |||
{{Client_GUITabPanel_class}} | {{Client_GUITabPanel_class}} | ||
</section> | |||
=====Tab===== | =====Tab===== | ||
<section name="GuiTab class" class="server" show="true"> | |||
{{Client_GUITab_class}} | {{Client_GUITab_class}} | ||
</section> | |||
==Resource== | ==Resource== | ||
{{Client_resource_class}} | |||
==Timer== | ==Timer== | ||
{{Client_timer_class}} | |||
==File== | ==File== | ||
{{Client_file_class}} | |||
== | ==XmlNode== | ||
{{Client_xmlNode_class}} |
Revision as of 21:51, 20 October 2013
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This page lists all the client-side scripting classes that are being implemented in the 1.4 version of Multi Theft Auto. It mirrors the procedural Client Functions.
Classes can be instantiated by either calling the create method, when available, or calling the class. For example: Vehicle(...) is the same as Vehicle.create(...).
Vector3
Matrix
Element
Entity
Ped
Click to collapse [-]
Ped classPlayer
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Player classVehicle
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Vehicle classObject
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Object classMarker
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Marker classBlip
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Object classPickup
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Pickup classCollision shape
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ColShape classProjectile
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Projectile classRadar area
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RadarArea classTeam
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Team classWater
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Water classSound
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Sound classSound3D
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Sound3D classWeapon
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Weapon classMiscellaneous
GUI Base
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GuiElement classWindow
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GuiWindow classButton
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GuiButton classEdit box
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GuiEdit classLabel
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GuiLabel classMemo box
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GuiMemo classImage
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GuiImage classCombo box
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GuiComboBox classCheck box
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GuiCheckBox classRadio button
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GuiRadioButton classScroll pane
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GuiScrollPane classScroll bar
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GuiScrollBar classProgress bar
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GuiProgressBar classGrid list
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GuiGridList classTab panel
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GuiTabPanel classTab
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GuiTab classResource
Template:Client resource class