Client Scripting Classes: Difference between revisions
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Classes can be created by either calling the '''create''' method, when applicable, or by calling the class. For example: ''Vehicle(...)'' is the same as ''Vehicle.create(...)''. | Classes can be created by either calling the '''create''' method, when applicable, or by calling the class. For example: ''Vehicle(...)'' is the same as ''Vehicle.create(...)''. | ||
Here is a list of all the current classes (nested classes are subclasses | Here is a list of all the current classes (nested classes are subclasses): | ||
*[[Vector3D_class|Vector3]] | *[[Vector3D_class|Vector3]] |
Revision as of 19:00, 25 December 2013
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This page lists all the client-side scripting classes that are implemented in the 1.4 version of Multi Theft Auto. It mirrors the procedural client functions. For information on how to enable OOP in 1.4 please refer to Meta.xml.
Classes can be created by either calling the create method, when applicable, or by calling the class. For example: Vehicle(...) is the same as Vehicle.create(...).
Here is a list of all the current classes (nested classes are subclasses):