Client Scripting Classes: Difference between revisions
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==Sound== | ==Sound== | ||
{{Client_sound_class}} | {{Client_sound_class}} | ||
==Sound 3D== | |||
{{Client_sound3_class}} | |||
==Weapon== | ==Weapon== | ||
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{{Client_file_class}} | {{Client_file_class}} | ||
== | ==Xml Node== | ||
{{Client_xmlNode_class}} | {{Client_xmlNode_class}} |
Revision as of 18:05, 20 October 2013
This page lists all the client-side scripting classes that are being implemented in the 1.4 version of Multi Theft Auto. It mirrors the procedural Client Functions.
Classes can be instantiated by either calling the create method, when available, or calling the class. For example: Vehicle(...) is the same as Vehicle.create(...).
Vector3
Matrix
Element
Vehicle
Ped
Player
Object
Camera
Marker
Blip
Pickup
Collision shape
Template:Client colshape class
Projectile
Template:Client projectile class
Radar area
Template:Client radararea class
Team
Water
Sound
Sound 3D
Weapon
GUI classes
GUI element
Template:Client GUIElement class
GUI Window
Template:Client GUIWindow class
GUI Button
Template:Client GUIButton class
GUI Edit
GUI Label
Template:Client GUILabel class
GUI Memo
GUI Image
Template:Client GUIImage class
GUI Combo Box
Template:Client GUIComboBox class
GUI Check Box
Template:Client GUICheckBox class
GUI Radio Button
Template:Client GUIRadioButton class
GUI Scroll Pane
Template:Client GUIScrollPane class
GUI Scroll Bar
Template:Client GUIScrollBar class
GUI Progress Bar
Template:Client GUIProgressBar class
GUI Grid List
Template:Client GUIGridList class
GUI Tab Panel
Template:Client GUITabPanel class
GUI Tab
Resource
Template:Client resource class