Client Scripting Classes: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 6: Line 6:


__TOC__
__TOC__
==Vector3==
==Vector3==
{{Client_vector3_class}}
{{Client_vector3_class}}
Line 15: Line 16:
{{Client_element_class}}
{{Client_element_class}}


 
===Entity===
<section name="Child entities" class="server" show="false">
====Ped====
====Ped====
<section name="Ped class" class="server" show="true">
{{Client_ped_class}}
{{Client_ped_class}}
</section>


=====Player=====
=====Player=====
<section name="Player class" class="server" show="true">
{{Client_player_class}}
{{Client_player_class}}
</section>


====Vehicle====
====Vehicle====
<section name="Vehicle class" class="server" show="true">
{{Client_vehicle_class}}
{{Client_vehicle_class}}
</section>


====Object====
====Object====
<section name="Object class" class="server" show="true">
{{Client_object_class}}
{{Client_object_class}}
</section>


====Marker====
====Marker====
<section name="Marker class" class="server" show="true">
{{Client_marker_class}}
{{Client_marker_class}}
</section>


====Blip====
====Blip====
{{Client_blip_class}}
<section name="Object class" class="server" show="true">
{{Client_object_class}}
</section>


====Pickup====
====Pickup====
<section name="Pickup class" class="server" show="true">
{{Client_pickup_class}}
{{Client_pickup_class}}
</section>


====Collision shape====
====Collision shape====
<section name="ColShape class" class="server" show="true">
{{Client_colshape_class}}
{{Client_colshape_class}}
</section>


====Projectile====
====Projectile====
<section name="Projectile class" class="server" show="true">
{{Client_projectile_class}}
{{Client_projectile_class}}
</section>


====Radar area====
====Radar area====
<section name="RadarArea class" class="server" show="true">
{{Client_radararea_class}}
{{Client_radararea_class}}
</section>


====Team====
====Team====
<section name="Team class" class="server" show="true">
{{Client_team_class}}
{{Client_team_class}}
</section>


====Water====
====Water====
<section name="Water class" class="server" show="true">
{{Client_water_class}}
{{Client_water_class}}
</section>


====Sound====
====Sound====
<section name="Sound class" class="server" show="true">
{{Client_sound_class}}
{{Client_sound_class}}
</section>


====Sound3D====
====Sound3D====
<section name="Sound3D class" class="server" show="true">
{{Client_sound3_class}}
{{Client_sound3_class}}
</section>


====Weapon====
====Weapon====
<section name="Weapon class" class="server" show="true">
{{Client_weapon_class}}
{{Client_weapon_class}}
</section>
</section>
Line 65: Line 94:
===Miscellaneous===
===Miscellaneous===
====GUI Base====
====GUI Base====
<section name="GuiElement class" class="server" show="true">
{{Client_GUIElement_class}}
{{Client_GUIElement_class}}
</section>


=====Window=====
=====Window=====
<section name="GuiWindow class" class="server" show="true">
{{Client_GUIWindow_class}}
{{Client_GUIWindow_class}}
</section>


=====Button=====
=====Button=====
<section name="GuiButton class" class="server" show="true">
{{Client_GUIButton_class}}
{{Client_GUIButton_class}}
</section>


=====Edit box=====
=====Edit box=====
<section name="GuiEdit class" class="server" show="true">
{{Client_GUIEdit_class}}
{{Client_GUIEdit_class}}
</section>


=====Label=====
=====Label=====
<section name="GuiLabel class" class="server" show="true">
{{Client_GUILabel_class}}
{{Client_GUILabel_class}}
</section>


=====Memo box=====
=====Memo box=====
<section name="GuiMemo class" class="server" show="true">
{{Client_GUIMemo_class}}
{{Client_GUIMemo_class}}
</section>


=====Image=====
=====Image=====
<section name="GuiImage class" class="server" show="true">
{{Client_GUIImage_class}}
{{Client_GUIImage_class}}
</section>


=====Combo box=====
=====Combo box=====
<section name="GuiComboBox class" class="server" show="true">
{{Client_GUIComboBox_class}}
{{Client_GUIComboBox_class}}
</section>


=====Check box=====
=====Check box=====
<section name="GuiCheckBox class" class="server" show="true">
{{Client_GUICheckBox_class}}
{{Client_GUICheckBox_class}}
</section>


=====Radio button=====
=====Radio button=====
{{Client_GUIRadioButton_class}}
<section name="GuiRadioButton class" class="server" show="true">
{{Client_object_class}}
</section>


=====Scroll pane=====
=====Scroll pane=====
<section name="GuiScrollPane class" class="server" show="true">
{{Client_GUIScrollPane_class}}
{{Client_GUIScrollPane_class}}
</section>


=====Scroll bar=====
=====Scroll bar=====
<section name="GuiScrollBar class" class="server" show="true">
{{Client_GUIScrollBar_class}}
{{Client_GUIScrollBar_class}}
</section>


=====Progress bar=====
=====Progress bar=====
<section name="GuiProgressBar class" class="server" show="true">
{{Client_GUIProgressBar_class}}
{{Client_GUIProgressBar_class}}
</section>


=====Grid list=====
=====Grid list=====
<section name="GuiGridList class" class="server" show="true">
{{Client_GUIGridList_class}}
{{Client_GUIGridList_class}}
</section>


=====Tab panel=====
=====Tab panel=====
<section name="GuiTabPanel class" class="server" show="true">
{{Client_GUITabPanel_class}}
{{Client_GUITabPanel_class}}
</section>


=====Tab=====
=====Tab=====
<section name="GuiTab class" class="server" show="true">
{{Client_GUITab_class}}
{{Client_GUITab_class}}
</section>


==Resource==
==Resource==
    {{Client_resource_class}}
{{Client_resource_class}}


==Timer==
==Timer==
    {{Client_timer_class}}
{{Client_timer_class}}


==File==
==File==
    {{Client_file_class}}
{{Client_file_class}}


==XML Node==
==XmlNode==
    {{Client_XmlNode_class}}
{{Client_xmlNode_class}}

Revision as of 21:51, 20 October 2013

Contributors: Did you create a page but it's not on this list? Confused? Read: Adding Pages to Categories and Templates

This page lists all the client-side scripting classes that are being implemented in the 1.4 version of Multi Theft Auto. It mirrors the procedural Client Functions.

Classes can be instantiated by either calling the create method, when available, or calling the class. For example: Vehicle(...) is the same as Vehicle.create(...).

Vector3

Template:Client vector3 class

Matrix

Template:Client matrix class

Element

Template:Client element class

Entity

Ped

Click to collapse [-]
Ped class
Player
Click to collapse [-]
Player class

Vehicle

Click to collapse [-]
Vehicle class

Object

Click to collapse [-]
Object class

Marker

Click to collapse [-]
Marker class

Blip

Click to collapse [-]
Object class

Pickup

Click to collapse [-]
Pickup class

Collision shape

Click to collapse [-]
ColShape class

Projectile

Click to collapse [-]
Projectile class

Radar area

Click to collapse [-]
RadarArea class

Team

Click to collapse [-]
Team class

Water

Click to collapse [-]
Water class

Sound

Click to collapse [-]
Sound class

Sound3D

Click to collapse [-]
Sound3D class

Weapon

Click to collapse [-]
Weapon class

Miscellaneous

GUI Base

Click to collapse [-]
GuiElement class
Window
Click to collapse [-]
GuiWindow class
Button
Click to collapse [-]
GuiButton class
Edit box
Click to collapse [-]
GuiEdit class
Label
Click to collapse [-]
GuiLabel class
Memo box
Click to collapse [-]
GuiMemo class
Image
Click to collapse [-]
GuiImage class
Combo box
Click to collapse [-]
GuiComboBox class
Check box
Click to collapse [-]
GuiCheckBox class
Radio button
Click to collapse [-]
GuiRadioButton class
Scroll pane
Click to collapse [-]
GuiScrollPane class
Scroll bar
Click to collapse [-]
GuiScrollBar class
Progress bar
Click to collapse [-]
GuiProgressBar class
Grid list
Click to collapse [-]
GuiGridList class
Tab panel
Click to collapse [-]
GuiTabPanel class
Tab
Click to collapse [-]
GuiTab class

Resource

Template:Client resource class

Timer

Template:Client timer class

File

Template:Client file class

XmlNode

Template:Client xmlNode class