Client Scripting Events: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 21: | Line 21: | ||
void [[onClientConsole]] ( text ) | void [[onClientConsole]] ( text ) | ||
void [[onClientRender]] ( ) |
Revision as of 13:23, 17 March 2007
This is a list of client-side scripting events that currently exist. More will come soon.
Client Events
void onClientResourceStart ( string name )
void onClientResourceStop ( string name )
void onClientWeaponFire ( int weapon, int ammo, int ammoInClip, float hitX, float hitY, float hitZ, element hitElement )
void onClientPlayerTarget ( element target )
void onClientGUIClicked ( element theElement )
void onClientGUIChanged ( element theElement )
void onClientGUIAccepted ( element theElement )
void onClientGUIClose ( element theElement )
void onClientGUIKeyDown ( element theElement )
void onClientConsole ( text )
void onClientRender ( )