Client Scripting Events: Difference between revisions
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===Client Events=== | ===Client Events=== | ||
void [[onClientResourceStart]] ( string name ) | void [[onClientResourceStart]] ( string name ) | ||
void [[onClientResourceStop]] ( string name ) | void [[onClientResourceStop]] ( string name ) | ||
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void [[onClientGUIClicked]] ( element theElement ) | void [[onClientGUIClicked]] ( element theElement ) | ||
void [[onClientGUIChanged]] ( element theElement ) | void [[onClientGUIChanged]] ( element theElement ) | ||
void [[onClientGUIAccepted]] ( element theElement ) | void [[onClientGUIAccepted]] ( element theElement ) | ||
void [[onClientGUIClose]] ( element theElement ) | void [[onClientGUIClose]] ( element theElement ) | ||
void [[onClientGUIKeyDown]] ( element theElement ) | void [[onClientGUIKeyDown]] ( element theElement ) | ||
void [[onClientConsole]] ( text ) | void [[onClientConsole]] ( text ) |
Revision as of 11:17, 6 March 2007
This is a list of client-side scripting events that currently exist. More will come soon.
Client Events
void onClientResourceStart ( string name )
void onClientResourceStop ( string name )
void onClientWeaponFire ( int weapon, int ammo, int ammoInClip, float hitX, float hitY, float hitZ, element hitElement )
void onClientGUIClicked ( element theElement )
void onClientGUIChanged ( element theElement )
void onClientGUIAccepted ( element theElement )
void onClientGUIClose ( element theElement )
void onClientGUIKeyDown ( element theElement )
void onClientConsole ( text )