Client Scripting Events: Difference between revisions
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void [[onClientWeaponFire]] ( int weapon, int ammo, int ammoInClip, float hitX, float hitY, float hitZ, [[element]] hitElement ) | void [[onClientWeaponFire]] ( int weapon, int ammo, int ammoInClip, float hitX, float hitY, float hitZ, [[element]] hitElement ) | ||
void [[onClientPlayerTarget]] ( [[element]]target ) | void [[onClientPlayerTarget]] ( [[element]] target ) | ||
bool [[onClientPlayerDamage]] ( [[player]] attacker, int weapon, int bodypart ) | bool [[onClientPlayerDamage]] ( [[player]] attacker, int weapon, int bodypart ) |
Revision as of 23:16, 20 March 2007
This is a list of client-side scripting events that currently exist. More will come soon.
Client Events
void onClientResourceStart ( string name )
void onClientResourceStop ( string name )
void onClientWeaponFire ( int weapon, int ammo, int ammoInClip, float hitX, float hitY, float hitZ, element hitElement )
void onClientPlayerTarget ( element target )
bool onClientPlayerDamage ( player attacker, int weapon, int bodypart )
void onClientGUIClicked ( element theElement )
void onClientGUIChanged ( element theElement )
void onClientGUIAccepted ( element theElement )
void onClientGUIClose ( element theElement )
void onClientGUIKeyDown ( element theElement )
void onClientConsole ( text )
void onClientRender ( )