Client Scripting Events: Difference between revisions

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void [[onClientWeaponFire]] ( int weapon, int ammo, int ammoInClip, float hitX, float hitY, float hitZ, [[element]] hitElement )
void [[onClientWeaponFire]] ( int weapon, int ammo, int ammoInClip, float hitX, float hitY, float hitZ, [[element]] hitElement )


void [[onClientPlayerTarget]] ( [[element]]target )
void [[onClientPlayerTarget]] ( [[element]] target )


bool [[onClientPlayerDamage]] ( [[player]] attacker, int weapon, int bodypart )
bool [[onClientPlayerDamage]] ( [[player]] attacker, int weapon, int bodypart )

Revision as of 23:16, 20 March 2007

This is a list of client-side scripting events that currently exist. More will come soon.

Client Events

void onClientResourceStart ( string name )

void onClientResourceStop ( string name )

void onClientWeaponFire ( int weapon, int ammo, int ammoInClip, float hitX, float hitY, float hitZ, element hitElement )

void onClientPlayerTarget ( element target )

bool onClientPlayerDamage ( player attacker, int weapon, int bodypart )

void onClientGUIClicked ( element theElement )

void onClientGUIChanged ( element theElement )

void onClientGUIAccepted ( element theElement )

void onClientGUIClose ( element theElement )

void onClientGUIKeyDown ( element theElement )

void onClientConsole ( text )

void onClientRender ( )