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| Colshapes are invisible areas that can be used to trigger certain actions when a player or element enters them. For example, you could place a colshape around a base so that as soon as an enemy enters the colshape, an alarm is triggered.
| | #REDIRECT [[Element/Collision shape]] |
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| Colshapes are available in the following shapes:
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| * Circle
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| * Cuboid
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| * Sphere
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| * Rectangle
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| * Tube
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| Colshapes are invisible to players, to make them visible you can use a [[marker]] as an indicator.
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| ==Collision shape functions==
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| {{Collision shape functions}}
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Latest revision as of 11:37, 23 August 2007