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addEventHandler ( "onPlayerJoin", getRootElement(), function() | addEventHandler ( "onPlayerJoin", getRootElement(), function() | ||
local username = getPlayerUserName ( source ) | local username = getPlayerUserName ( source ) | ||
local serial = getPlayerSerial ( source | local serial = getPlayerSerial ( source ) | ||
callRemote ( "http://community.mtasa.com/mta/verify.php", validatePlayer, source, username, serial ) | callRemote ( "http://community.mtasa.com/mta/verify.php", validatePlayer, source, username, serial ) | ||
end ) | end ) |
Revision as of 13:46, 16 April 2008
Community calls documentation
using callRemote
community.mtasa.com/mta/verify.php
Calls:
User validation:
player thePlayer, string Username, string Serial
Returns: an integer, 1 if user is valid, 0 otherwise
community.mtasa.com/mta/groups.php
Calls:
Info:
string "info", int groupID
Returns 5 values:
1. Group name
2. Owner username
3. Number of members
4. Public. Integer: 1 if the group is public, 0 otherwise
5. Registration time
Members list:
string "members", int groupID
Returns: a table of usernames in the group
community.mtasa.com/mta/resources.php
Calls:
Latest resource version:
string "version", string resourceName
Returns: an integer, resource version. 0 if an error has occured
Example
addEventHandler ( "onPlayerJoin", getRootElement(), function() local username = getPlayerUserName ( source ) local serial = getPlayerSerial ( source ) callRemote ( "http://community.mtasa.com/mta/verify.php", validatePlayer, source, username, serial ) end ) function validatePlayer ( player, result ) local valid = "invalid" if ( result == 1 ) then valid = "valid" end outputChatBox ( getClientName ( player ).."'s username is "..valid ) end