Compiling MTASA: Difference between revisions
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If you have any problems with missing DLL files (e.g. libcurl.dll), simply copy these over from the client's data archive described above. | If you have any problems with missing DLL files (e.g. libcurl.dll), simply copy these over from the client's data archive described above. | ||
= Getting involved = | |||
Please see our [[Coding guidelines]] for information on coding practice. | |||
= Additional information = | = Additional information = | ||
If you need more information, try our [http://bugs.mtasa.com/ bug tracker], [irc://irc.multitheftauto.com IRC channel]. | If you need more information, try our [http://bugs.mtasa.com/ bug tracker], [irc://irc.multitheftauto.com IRC channel]. |
Revision as of 00:06, 2 May 2010
In order to successfully build Multi Theft Auto from source, it is necessary to perform a number of steps, which we will explain below.
Prerequisites
Before you can build Multi Theft Auto, make sure you have the following software and SDKs installed:
- Microsoft Visual Studio 2008 (SP1 required)
- "Microsoft DirectX SDK":http://msdn.microsoft.com/en-us/directx/aa937788.aspx (only the Direct3D related components are required)
- "Microsoft Platform SDK":http://www.microsoft.com/downloads/details.aspx?FamilyId=0BAF2B35-C656-4969-ACE8-E4C0C0716ADB&displaylang=en (only the DirectShow components are required)
If you haven't already done so, install a client such as TortoiseSVN which can be used to download and manage the code.
Getting the latest source code
To get the latest code, you will have to Checkout our SVN repository with your SVN Client by using Checkout function, with the URL of http://mtasa-blue.googlecode.com/svn/trunk/.
Building the software
In order to build the source, you will need Microsoft Visual Studio. Open the project file in Shared/Core 2008.sln and build using one of the project configurations Debug or Release. Note that everything will run significantly slower in Debug mode.
Getting the latest network module
Since the net.dll network modules for the client are covered by a different license, you will have to get these from our project Downloads section.
Make sure you get the latest revision of the multitheftauto_net-rXXX.zip file and extract it into your MTA San Andreas\MTA program files directory (not your GTA directory!).
Running the software
You are almost ready to run your build of the Multi Theft Auto software.
Running the game client
If you want to run the Multi Theft Auto game client, you will need to extract the data files that the project uses when it is launched. These are packed in a separate archive that can be downloaded from our Downloads page on Google Code.
Make sure you download the latest revision of the multitheftauto_data-rXXX.exe file and extract it into your Multi Theft Auto: San Andreas program files directory (not your GTA directory!).
Running the dedicated server
If you want to run the Multi Theft Auto dedicated server, you will have to install the required resources. These are required because they implement the most basic functionality (e.g. spawning players) in order to play.
Our official resources repository is hosted on Google Code: multitheftauto-resources. It's recommended that you check out the latest resources from here or download a zipped revision from the Downloads tab on the resources project. Make sure that you are not using any of our resources from any previous versions of Multi Theft Auto, as this will cause issues.
If you have any problems with missing DLL files (e.g. libcurl.dll), simply copy these over from the client's data archive described above.
Getting involved
Please see our Coding guidelines for information on coding practice.
Additional information
If you need more information, try our bug tracker, IRC channel.