CreateBlip: Difference between revisions
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{{OptionalArg}} | {{OptionalArg}} | ||
*'''icon:''' The icon that the radar blips should be. Valid values are: | *'''icon:''' The icon that the radar blips should be. Valid values are: | ||
** ''' | ** '''1:''' Border [default] | ||
** ''' | ** '''2:''' Centre | ||
** ''' | ** '''3:''' Map_here | ||
** ''' | ** '''4:''' North | ||
** ''' | ** '''5:''' Airyard | ||
** ''' | ** '''6:''' Gun | ||
** ''' | ** '''7:''' Barbers | ||
** ''' | ** '''8:''' Big_smoke | ||
** ''' | ** '''9:''' Boatyard | ||
** ''' | ** '''10:''' Burgershot | ||
** ''' | ** '''11:''' Bulldozer | ||
** ''' | ** '''12:''' Cat_pink | ||
** ''' | ** '''13:''' Cesar | ||
** ''' | ** '''14:''' Chicken | ||
** ''' | ** '''15:''' Cj | ||
** ''' | ** '''16:''' Crash1 | ||
** ''' | ** '''17:''' Diner | ||
** ''' | ** '''18:''' Emmetgun | ||
** ''' | ** '''19:''' Enemyattack | ||
** ''' | ** '''20:''' Fire | ||
** ''' | ** '''21:''' Girlfriend | ||
** ''' | ** '''22:''' Hospital | ||
** ''' | ** '''23:''' Loco | ||
** ''' | ** '''24:''' Maddog | ||
** ''' | ** '''25:''' Mafia | ||
** ''' | ** '''26:''' Mcstrap | ||
** ''' | ** '''27:''' Mod_garage | ||
** ''' | ** '''28:''' Ogloc | ||
** ''' | ** '''29:''' Pizza | ||
** ''' | ** '''30:''' Police | ||
** ''' | ** '''31:''' Property_green | ||
** ''' | ** '''12:''' Property_red | ||
** ''' | ** '''33:''' Race | ||
** ''' | ** '''34:''' Ryder | ||
** ''' | ** '''35:''' Savehouse | ||
** ''' | ** '''36:''' School | ||
** ''' | ** '''37:''' Mystery | ||
** ''' | ** '''38:''' Sweet | ||
** ''' | ** '''39:''' Tattoo | ||
** ''' | ** '''40:''' Truth | ||
** ''' | ** '''41:''' Waypoint | ||
** ''' | ** '''42:''' Toreno_ranch | ||
** ''' | ** '''43:''' Triads | ||
** ''' | ** '''44:''' Triads_casino | ||
** ''' | ** '''45:''' Tshirt | ||
** ''' | ** '''46:''' Woozie | ||
** ''' | ** '''47:''' Zero | ||
** ''' | ** '''48:''' Date_disco | ||
** ''' | ** '''49:''' Date_drink | ||
** ''' | ** '''50:''' Date_food | ||
** ''' | ** '''51:''' Truck | ||
** ''' | ** '''52:''' Cash | ||
** ''' | ** '''53:''' Flag | ||
** ''' | ** '''54:''' Gym | ||
** ''' | ** '''55:''' Impound | ||
** ''' | ** '''56:''' Runway_light | ||
** ''' | ** '''57:''' Runway | ||
** ''' | ** '''58:''' Gang_b | ||
** ''' | ** '''59:''' Gang_p | ||
** ''' | ** '''60:''' Gang_y | ||
** ''' | ** '''61:''' Gang_n | ||
** ''' | ** '''62:''' Gang_g | ||
** ''' | ** '''63:''' Spray | ||
*'''size:''' The size of the radar blip. Default is 2. | *'''size:''' The size of the radar blip. Default is 2. | ||
*'''r:''' The ammount of red in the blip's color (0 - 255). Only applicable to the ''border'' icon. 'Default is 255. | *'''r:''' The ammount of red in the blip's color (0 - 255). Only applicable to the ''border'' icon. 'Default is 255. |
Revision as of 14:38, 18 May 2006
This function creates a blip element, which is displayed as an icon on the client's radar.
Syntax
blip createBlip ( float x, float y, float z, [int icon=0, int size=2, int r=255, int g=0, int b=0, int a=255, visibleTo=getRootElement()] )
Required Arguments
- x: The x position of the blip, in world coordinates.
- y: The y position of the blip, in world coordinates.
- z: The z position of the blip, in world coordinates.
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- icon: The icon that the radar blips should be. Valid values are:
- 1: Border [default]
- 2: Centre
- 3: Map_here
- 4: North
- 5: Airyard
- 6: Gun
- 7: Barbers
- 8: Big_smoke
- 9: Boatyard
- 10: Burgershot
- 11: Bulldozer
- 12: Cat_pink
- 13: Cesar
- 14: Chicken
- 15: Cj
- 16: Crash1
- 17: Diner
- 18: Emmetgun
- 19: Enemyattack
- 20: Fire
- 21: Girlfriend
- 22: Hospital
- 23: Loco
- 24: Maddog
- 25: Mafia
- 26: Mcstrap
- 27: Mod_garage
- 28: Ogloc
- 29: Pizza
- 30: Police
- 31: Property_green
- 12: Property_red
- 33: Race
- 34: Ryder
- 35: Savehouse
- 36: School
- 37: Mystery
- 38: Sweet
- 39: Tattoo
- 40: Truth
- 41: Waypoint
- 42: Toreno_ranch
- 43: Triads
- 44: Triads_casino
- 45: Tshirt
- 46: Woozie
- 47: Zero
- 48: Date_disco
- 49: Date_drink
- 50: Date_food
- 51: Truck
- 52: Cash
- 53: Flag
- 54: Gym
- 55: Impound
- 56: Runway_light
- 57: Runway
- 58: Gang_b
- 59: Gang_p
- 60: Gang_y
- 61: Gang_n
- 62: Gang_g
- 63: Spray
- size: The size of the radar blip. Default is 2.
- r: The ammount of red in the blip's color (0 - 255). Only applicable to the border icon. 'Default is 255.
- g: The ammount of green in the blip's color (0 - 255). Only applicable to the border icon. Default is 0.
- b: The ammount of blue in the blip's color (0 - 255). Only applicable to the border icon. Default is 0.
- a: The ammount of alpha in the blip's color (0 - 255). Default is 255.
- visibleTo: What elements can see the blip. Defaults to visible to everyone. See visibility.
Example
This example creates a radar blip at a random player's position and makes it so that it is only visible to that player.
-- Pick a random player myPlayer = getRandomPlayer () -- Retrieve the player's position and store it in the variables x, y and z x,y,z = getEntityPosition ( myPlayer ) -- Create a radar blip at the player's position, with a 'cash' icon and only visible to the player myBlip = createBlip ( x, y, z, 51, 0, 0, 0, 255, myPlayer )