CreateBlip: Difference between revisions

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{{OptionalArg}}  
{{OptionalArg}}  
*'''icon:''' The icon that the radar blips should be. Valid values are:
*'''icon:''' The icon that the radar blips should be. Valid values are:
** '''0:''' None [default]
{{Blip_Icons}}
** '''1:''' Border
** '''2:''' Centre
** '''3:''' Map_here
** '''4:''' North
** '''5:''' Airyard
** '''6:''' Gun
** '''7:''' Barbers
** '''8:''' Big_smoke
** '''9:''' Boatyard
** '''10:''' Burgershot
** '''11:''' Bulldozer
** '''12:''' Cat_pink
** '''13:''' Cesar
** '''14:''' Chicken
** '''15:''' Cj
** '''16:''' Crash1
** '''17:''' Diner
** '''18:''' Emmetgun
** '''19:''' Enemyattack
** '''20:''' Fire
** '''21:''' Girlfriend
** '''22:''' Hospital
** '''23:''' Loco
** '''24:''' Maddog
** '''25:''' Mafia
** '''26:''' Mcstrap
** '''27:''' Mod_garage
** '''28:''' Ogloc
** '''29:''' Pizza
** '''30:''' Police
** '''31:''' Property_green
** '''12:''' Property_red
** '''33:''' Race
** '''34:''' Ryder
** '''35:''' Savehouse
** '''36:''' School
** '''37:''' Mystery
** '''38:''' Sweet
** '''39:''' Tattoo
** '''40:''' Truth
** '''41:''' Waypoint
** '''42:''' Toreno_ranch
** '''43:''' Triads
** '''44:''' Triads_casino
** '''45:''' Tshirt
** '''46:''' Woozie
** '''47:''' Zero
** '''48:''' Date_disco
** '''49:''' Date_drink
** '''50:''' Date_food
** '''51:''' Truck
** '''52:''' Cash
** '''53:''' Flag
** '''54:''' Gym
** '''55:''' Impound
** '''56:''' Runway_light
** '''57:''' Runway
** '''58:''' Gang_b
** '''59:''' Gang_p
** '''60:''' Gang_y
** '''61:''' Gang_n
** '''62:''' Gang_g
** '''63:''' Spray
*'''size:''' The size of the radar blip. Default is 2.
*'''size:''' The size of the radar blip. Default is 2.
*'''r:''' The ammount of red in the blip's color (0 - 255). Only applicable to the ''border'' icon. 'Default is 255.  
*'''r:''' The ammount of red in the blip's color (0 - 255). Only applicable to the ''border'' icon. 'Default is 255.  

Revision as of 14:41, 18 May 2006

This function creates a blip element, which is displayed as an icon on the client's radar.

Syntax

blip createBlip ( float x, float y, float z, [int icon=0, int size=2, int r=255, int g=0, int b=0, int a=255, visibleTo=getRootElement()] )

Required Arguments

Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

  • icon: The icon that the radar blips should be. Valid values are:
  • 0: Marker       If higher than player:   If lower than player:
  • 1: White_square Note: it's actually white, darkened for display here
  • 2: Centre
  • 3: Map_here
  • 4: North
  • 5: Airyard
  • 6: Gun
  • 7: Barbers
  • 8: Big_smoke
  • 9: Boatyard
  • 10: Burgershot
  • 11: Bulldozer
  • 12: Cat_pink
  • 13: Cesar
  • 14: Chicken
  • 15: Cj
  • 16: Crash1
  • 17: Diner
  • 18: Emmetgun
  • 19: Enemyattack
  • 20: Fire
  • 21: Girlfriend
  • 22: Hospital
  • 23: Loco
  • 24: Madd Dogg
  • 25: Mafia
  • 26: Mcstrap
  • 27: Mod_garage
  • 28: Ogloc
  • 29: Pizza
  • 30: Police
  • 31: Property_green
  • 32: Property_red
  • 33: Race
  • 34: Ryder
  • 35: Savehouse
  • 36: School
  • 37: Mystery
  • 38: Sweet
  • 39: Tattoo
  • 40: Truth
  • 41: Waypoint
  • 42: Toreno_ranch
  • 43: Triads
  • 44: Triads_casino
  • 45: Tshirt
  • 46: Woozie
  • 47: Zero
  • 48: Date_disco
  • 49: Date_drink
  • 50: Date_food
  • 51: Truck
  • 52: Cash
  • 53: Flag
  • 54: Gym
  • 55: Impound
  • 56: Runway_light
  • 57: Runway
  • 58: Gang_b
  • 59: Gang_p
  • 60: Gang_y
  • 61: Gang_n
  • 62: Gang_g
  • 63: Spray
  • size: The size of the radar blip. Default is 2.
  • r: The ammount of red in the blip's color (0 - 255). Only applicable to the border icon. 'Default is 255.
  • g: The ammount of green in the blip's color (0 - 255). Only applicable to the border icon. Default is 0.
  • b: The ammount of blue in the blip's color (0 - 255). Only applicable to the border icon. Default is 0.
  • a: The ammount of alpha in the blip's color (0 - 255). Default is 255.
  • visibleTo: What elements can see the blip. Defaults to visible to everyone. See visibility.

Example

This example creates a radar blip at a random player's position and makes it so that it is only visible to that player.

-- Pick a random player
myPlayer = getRandomPlayer ()
-- Retrieve the player's position and store it in the variables x, y and z
x,y,z = getEntityPosition ( myPlayer )
-- Create a radar blip at the player's position, with a 'cash' icon and only visible to the player
myBlip = createBlip ( x, y, z, 51, 0, 0, 0, 255, myPlayer )

See Also

Template:Blip Functions