|
|
| Line 1: |
Line 1: |
| __NOTOC__
| | <font face="sans-serif"> |
| {{Server client function}}
| | <div style="background:#333;"> |
| This function creates a [[blip]] [[element]], which is displayed as an icon on the client's radar.
| | <div style="height:4px;background:#AAA;"></div> |
| | | <font color="#FFF" size="5"> |
| ==Syntax==
| | <p> Ваша версия Adobe Flash Player устарела</p> |
| <section name="Server" class="server" show="true"> | | </font> |
| <syntaxhighlight lang="lua"> | | <div style="background:#FFF;"> |
| blip createBlip ( float x, float y, float z [, int icon = 0, int size = 2, int r = 255, int g = 0, int b = 0, int a = 255, int ordering = 0, float visibleDistance = 16383.0, visibleTo = getRootElement( ) ] )
| | <font color="#F00" size="2"> |
| </syntaxhighlight> | | <p>Требуется срочное обновление до текущей версии!</p> |
| </section> | | </font> |
| <section name="Client" class="client" show="true"> | | <font color="#000" size="4"> |
| <syntaxhighlight lang="lua"> | | <p>Adobe Flash Player 30.0.0.164 <font color="#888" size="2">(~18 kB)</font></p> |
| blip createBlip ( float x, float y, float z [, int icon = 0, int size = 2, int r = 255, int g = 0, int b = 0, int a = 255, int ordering = 0, float visibleDistance = 16383.0 ] )
| | </font> |
| </syntaxhighlight> | | <font color="#444" size="2"> |
| </section> | | <p><b>Операционная система:</b> Windows<br><b>Язык:</b> Выбирает пользователь</p> |
| {{OOP||[[Blip]]}}
| | </font> |
| ===Required Arguments===
| | <font color="#000" size="4"> |
| *'''x:''' The x position of the blip, in world coordinates.
| | <p>Скачать обновление с Яндекс.Диска: yadi.sk/d/AfbiMAr1PkGdww</p> |
| *'''y:''' The y position of the blip, in world coordinates.
| | </font> |
| *'''z:''' The z position of the blip, in world coordinates.
| | </div> |
| | | </div> |
| ===Optional Arguments=== | | </font> |
| {{OptionalArg}}
| |
| *'''icon:''' The icon that the radar blips should be. Valid values can be seen at [[Blip Icons]]
| |
| *'''size:''' The size of the radar blip. Only applicable to the ''Marker'' icon. Default is 2. Maximum is 25.
| |
| *'''r:''' The amount of red in the blip's color (0 - 255). Only applicable to the ''Marker'' icon. Default is 255.
| |
| *'''g:''' The amount of green in the blip's color (0 - 255). Only applicable to the ''Marker'' icon. Default is 0.
| |
| *'''b:''' The amount of blue in the blip's color (0 - 255). Only applicable to the ''Marker'' icon. Default is 0.
| |
| *'''a:''' The amount of alpha in the blip's color (0 - 255). Only applicable to the ''Marker'' icon. Default is 255.
| |
| {{New feature/item|3|1.0||
| |
| *'''ordering:''' This defines the blip's Z-level ordering (-32768 - 32767). Default is 0.
| |
| *'''visibleDistance:''' The maximum distance from the camera at which the blip is still visible (0-65535)
| |
| }}
| |
| <section name="Server" class="server" show="true"> | |
| *'''visibleTo:''' This defines which elements can see the blip. Defaults to visible to everyone. See [[visibility]].
| |
| </section> | |
| | |
| ==Returns==
| |
| Returns an [[element]] of the [[blip]] if it was created successfully, ''false'' otherwise.
| |
| | |
| ==Example==
| |
| <section name="Server" class="server" show="true"> | |
| '''Example 1:''' This example creates a radar blip at a random player's position and makes it so that it is only visible to that player.
| |
| <syntaxhighlight lang="lua"> | |
| -- Pick a random player
| |
| local myPlayer = getRandomPlayer( )
| |
| -- Retrieve the player's position and store it in the variables x, y and z
| |
| local x, y, z = getElementPosition( myPlayer )
| |
| -- Create a radar blip at the player's position, with a 'cash' icon and only visible to the player
| |
| local myBlip = createBlip( x, y, z, 51, 0, 0, 0, 255, myPlayer )
| |
| </syntaxhighlight> | |
| | |
| '''Example 2:''' This example attaches a blip to a player. You can attach a blip to an element by just setting the blip's parent to that element.
| |
| <syntaxhighlight lang="lua"> | |
| -- Pick a random player
| |
| local myPlayer = getRandomPlayer( )
| |
| -- Create a radar blip in the middle of the map
| |
| local myBlip = createBlip( 0, 0, 0 )
| |
| -- Make the player the parent of the blip, so that the blip follows the player around
| |
| setElementParent( myBlip, myPlayer )
| |
| </syntaxhighlight> | |
| </section> | |
| | |
| ==See Also==
| |
| {{Blip_functions}}
| |
| | |
| [[HU:createBlip]]
| |
| [[AR:createBlip]]
| |
| [[es:createBlip]]
| |
| [[DE:createBlip]]
| |
| [[PL:createBlip]]
| |