CreateBuilding: Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
		
	
TheNormalnij (talk | contribs) No edit summary  | 
				m (required arguments fix)  | 
				||
| Line 4: | Line 4: | ||
==Syntax==  | ==Syntax==  | ||
<syntaxhighlight lang="lua">building createBuilding ( int modelId, float x, float y, float z,   | <syntaxhighlight lang="lua">building createBuilding ( int modelId, float x, float y, float z, float rx, float ry, float rz, [ int interior = 0 ] )</syntaxhighlight>    | ||
{{OOP||[[Building]]||}}  | {{OOP||[[Building]]||}}  | ||
Revision as of 13:46, 27 May 2024
Syntax
building createBuilding ( int modelId, float x, float y, float z, float rx, float ry, float rz, [ int interior = 0 ] )
OOP Syntax Help! I don't understand this!
- Method: Building(...)
 
Required Arguments
- modelId: A whole integer specifying the GTA:SA object model ID.
 - x: A floating point number representing the X coordinate on the map.
 - y: A floating point number representing the Y coordinate on the map.
 - z: A floating point number representing the Z coordinate on the map.
 - rx: A floating point number representing the rotation about the X axis in degrees.
 - ry: A floating point number representing the rotation about the Y axis in degrees.
 - rz: A floating point number representing the rotation about the Z axis in degrees.
 
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- interior: The interior you want to set the building to. Valid values are 0 to 255.
 
Returns
- Returns the building element if the creation was successful, throws an error otherwise.
 
Example
Click to collapse [-]
Simple exampleThis example creates a building when the resource starts:
function loadMap()
   -- create a *building* at a specified position with a specified rotation
   createBuilding(1337, 5540.6654, 1020.55122, 1240.545, 90, 0, 0)
end
addEventHandler("onClientResourceStart", resourceRoot, loadMap)
See Also