CreateBuilding: Difference between revisions
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==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua">building createBuilding ( int modelId, float x, float y, float z, float rx, float ry, float rz, | <syntaxhighlight lang="lua">building createBuilding ( int modelId, float x, float y, float z [, float rx, float ry, float rz, int interior = 0 ] )</syntaxhighlight> | ||
{{OOP||[[Building]]||}} | {{OOP||[[Building]]||}} | ||
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*'''y:''' A floating point number representing the Y coordinate on the map. | *'''y:''' A floating point number representing the Y coordinate on the map. | ||
*'''z:''' A floating point number representing the Z coordinate on the map. | *'''z:''' A floating point number representing the Z coordinate on the map. | ||
===Optional Arguments=== | |||
{{OptionalArg}} | |||
*'''rx:''' A floating point number representing the rotation about the X axis in degrees. | *'''rx:''' A floating point number representing the rotation about the X axis in degrees. | ||
*'''ry:''' A floating point number representing the rotation about the Y axis in degrees. | *'''ry:''' A floating point number representing the rotation about the Y axis in degrees. | ||
*'''rz:''' A floating point number representing the rotation about the Z axis in degrees. | *'''rz:''' A floating point number representing the rotation about the Z axis in degrees. | ||
*'''interior:''' The interior you want to set the building to. Valid values are 0 to 255. | *'''interior:''' The interior you want to set the building to. Valid values are 0 to 255. | ||
Revision as of 11:08, 28 August 2024
Syntax
building createBuilding ( int modelId, float x, float y, float z [, float rx, float ry, float rz, int interior = 0 ] )
OOP Syntax Help! I don't understand this!
- Method: Building(...)
Required Arguments
- modelId: A whole integer specifying the GTA:SA object model ID.
- x: A floating point number representing the X coordinate on the map.
- y: A floating point number representing the Y coordinate on the map.
- z: A floating point number representing the Z coordinate on the map.
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- rx: A floating point number representing the rotation about the X axis in degrees.
- ry: A floating point number representing the rotation about the Y axis in degrees.
- rz: A floating point number representing the rotation about the Z axis in degrees.
- interior: The interior you want to set the building to. Valid values are 0 to 255.
Returns
- Returns the building element if the creation was successful, throws an error otherwise.
Example
Click to collapse [-]
Simple exampleThis example creates a building when the resource starts:
function loadMap() -- create a *building* at a specified position with a specified rotation createBuilding(4550, 1985, -2544, 94, 0,0,0) -- Maze Bank Tower in LS airport end addEventHandler("onClientResourceStart", resourceRoot, loadMap)
See Also