CreateEffect: Difference between revisions
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== Example == | == Example == | ||
Example | |||
<section name="Example" class="client" show="true"> | |||
This example creates an object when the resource starts: | |||
<syntaxhighlight lang="lua"> | |||
addCommandHandler("effect", | |||
function(cmd, name) | |||
local x, y, z = getElementPosition(localPlayer) | |||
if createEffect(name, x, y, z) then | |||
outputChatBox("Effect created!") | |||
else | |||
outputChatBox("Bad effect name or limit reached (is there a limit?).") | |||
end | |||
end | |||
) | |||
</syntaxhighlight> | |||
</section> | |||
== See Also == | == See Also == |
Revision as of 13:43, 18 March 2014
Syntax
effect createEffect ( string name, float x, floaty, float z, [ float rX, float rY, float rZ ] )
Required Arguments
- name: A string contains effect name.
- x: A floating point number representing the X coordinate on the map.
- y: A floating point number representing the Y coordinate on the map.
- z: A floating point number representing the Z coordinate on the map.
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- rx: A floating point number representing the rotation about the X axis in degrees.
- ry: A floating point number representing the rotation about the Y axis in degrees.
- rz: A floating point number representing the rotation about the Z axis in degrees.
Returns
Returns the effect element if creation was successful, false otherwise.
Example
Click to collapse [-]
ExampleThis example creates an object when the resource starts:
addCommandHandler("effect", function(cmd, name) local x, y, z = getElementPosition(localPlayer) if createEffect(name, x, y, z) then outputChatBox("Effect created!") else outputChatBox("Bad effect name or limit reached (is there a limit?).") end end )