CreateEffect: Difference between revisions
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== Example == | == Example == | ||
<section name=" | <section name="Example1" class="client" show="true"> | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
addCommandHandler("effect", | addCommandHandler("effect", | ||
Line 35: | Line 35: | ||
else | else | ||
outputChatBox("Bad effect name.") | outputChatBox("Bad effect name.") | ||
end | |||
end | |||
) | |||
</syntaxhighlight> | |||
</section> | |||
<section name="Example2" class="client" show="true"> | |||
This example synchronize cam flash effect (without this only local player can see this). | |||
<syntaxhighlight lang="lua"> | |||
addEventHandler("onClientPlayerWeaponFire", root, | |||
function(weapon) | |||
if weapon == 43 and source ~= localPlayer then | |||
local x, y, z = getPedWeaponMuzzlePosition(source) | |||
createEffect("camflash", x, y, z) | |||
end | end | ||
end | end |
Revision as of 13:59, 18 March 2014
Syntax
effect createEffect ( string name, float x, floaty, float z, [ float rX, float rY, float rZ ] )
Required Arguments
- name: A string contains effect name.
- x: A floating point number representing the X coordinate on the map.
- y: A floating point number representing the Y coordinate on the map.
- z: A floating point number representing the Z coordinate on the map.
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- rx: A floating point number representing the rotation about the X axis in degrees.
- ry: A floating point number representing the rotation about the Y axis in degrees.
- rz: A floating point number representing the rotation about the Z axis in degrees.
Returns
Returns the effect element if creation was successful, false otherwise.
Example
Click to collapse [-]
Example1addCommandHandler("effect", function(cmd, name) local x, y, z = getElementPosition(localPlayer) if createEffect(name, x, y, z) then outputChatBox("Effect created!") else outputChatBox("Bad effect name.") end end )
Click to collapse [-]
Example2This example synchronize cam flash effect (without this only local player can see this).
addEventHandler("onClientPlayerWeaponFire", root, function(weapon) if weapon == 43 and source ~= localPlayer then local x, y, z = getPedWeaponMuzzlePosition(source) createEffect("camflash", x, y, z) end end )