CreateExplosion: Difference between revisions
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==Example== | ==Example== | ||
This code will create an explosion at the player's position when they spawn. | |||
<syntaxhighlight lang="lua">root = getRootElement () | <syntaxhighlight lang="lua">root = getRootElement () | ||
addEventHandler ( "onPlayerSpawn", root, "onPlayerSpawn" ) | addEventHandler ( "onPlayerSpawn", root, "onPlayerSpawn" ) |
Revision as of 15:35, 11 June 2006
Creates an explosion of a certain type at a specified location using x,y,z.
Syntax
createExplosion ( x, y, z, type, [ player creator ] )
Required Arguments
- X: A Float value that specifies the X coordinate where the object is spawned at in the GTASA world
- Y: A Float value that specifies the Y coordinate where the object is spawned at in the GTASA world
- Z: A Float value that specifies the Z coordinate where the object is spawned at in the GTASA world
- Type: A Whole number specifying the explosion type
Optional Arguments
- Creator: The explosions simulated creator, responsible for it.
Example
This code will create an explosion at the player's position when they spawn.
root = getRootElement () addEventHandler ( "onPlayerSpawn", root, "onPlayerSpawn" ) function onPlayerSpawn ( spawnpoint ) createExplosion ( getEntityPosition ( source ), 6, source ) end
See Also