CreateExplosion: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
No edit summary
Line 15: Line 15:


==Example==  
==Example==  
Explain what the example does here
This code will create an explosion at the player's position when they spawn.
<syntaxhighlight lang="lua">root = getRootElement ()
<syntaxhighlight lang="lua">root = getRootElement ()
addEventHandler ( "onPlayerSpawn", root, "onPlayerSpawn" )
addEventHandler ( "onPlayerSpawn", root, "onPlayerSpawn" )

Revision as of 15:35, 11 June 2006

Creates an explosion of a certain type at a specified location using x,y,z.

Syntax

createExplosion ( x, y, z, type, [ player creator ] )

Required Arguments

  • X: A Float value that specifies the X coordinate where the object is spawned at in the GTASA world
  • Y: A Float value that specifies the Y coordinate where the object is spawned at in the GTASA world
  • Z: A Float value that specifies the Z coordinate where the object is spawned at in the GTASA world
  • Type: A Whole number specifying the explosion type

Optional Arguments

  • Creator: The explosions simulated creator, responsible for it.

Example

This code will create an explosion at the player's position when they spawn.

root = getRootElement ()
addEventHandler ( "onPlayerSpawn", root, "onPlayerSpawn" )
function onPlayerSpawn ( spawnpoint )
  createExplosion ( getEntityPosition ( source ), 6, source )
end

See Also