CreateExplosion: Difference between revisions
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*'''Z:''' A Float value that specifies the Z coordinate where the object is spawned at in the GTASA world | *'''Z:''' A Float value that specifies the Z coordinate where the object is spawned at in the GTASA world | ||
*'''Type:''' A Whole number specifying the explosion type | *'''Type:''' A Whole number specifying the explosion type | ||
{{Explosions}} | |||
===Optional Arguments=== | ===Optional Arguments=== |
Revision as of 15:37, 11 June 2006
Creates an explosion of a certain type at a specified location using x,y,z.
Syntax
createExplosion ( x, y, z, type, [ player creator ] )
Required Arguments
- X: A Float value that specifies the X coordinate where the object is spawned at in the GTASA world
- Y: A Float value that specifies the Y coordinate where the object is spawned at in the GTASA world
- Z: A Float value that specifies the Z coordinate where the object is spawned at in the GTASA world
- Type: A Whole number specifying the explosion type
- 0: Grenade
- 1: Molotov
- 2: Rocket
- 3: Rocket Weak
- 4: Car
- 5: Car Quick
- 6: Boat
- 7: Heli
- 8: Mine
- 9: Object
- 10: Tank Grenade
- 11: Small
- 12: Tiny
Optional Arguments
- Creator: The explosions simulated creator, responsible for it.
Example
This code will create an explosion at the player's position when they spawn.
root = getRootElement () addEventHandler ( "onPlayerSpawn", root, "onPlayerSpawn" ) function onPlayerSpawn ( spawnpoint ) createExplosion ( getEntityPosition ( source ), 6, source ) end
See Also