CreateExplosion: Difference between revisions
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==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua">createExplosion ( x, y, z, type, [ player creator ] )</syntaxhighlight> | <syntaxhighlight lang="lua">createExplosion ( float x, float y, float z, int type, [ player creator ] )</syntaxhighlight> | ||
===Required Arguments=== | ===Required Arguments=== | ||
*'''x:''' A | *'''x:''' A float value that specifies the X coordinate where the object is spawned at in the [[world]] | ||
*'''y:''' A | *'''y:''' A float value that specifies the Y coordinate where the object is spawned at in the world | ||
*'''z:''' A | *'''z:''' A float value that specifies the Z coordinate where the object is spawned at in the world | ||
*'''type:''' A | *'''type:''' A integer specifying the explosion type. Valid types are: | ||
{{Explosions}} | {{Explosions}} | ||
===Optional Arguments=== | ===Optional Arguments=== | ||
*''' | *'''creator:''' The explosion's simulated creator, responsible for it. | ||
==Example== | ==Example== |
Revision as of 11:47, 12 July 2006
Creates an explosion of a certain type at a specified location using x,y,z.
Syntax
createExplosion ( float x, float y, float z, int type, [ player creator ] )
Required Arguments
- x: A float value that specifies the X coordinate where the object is spawned at in the world
- y: A float value that specifies the Y coordinate where the object is spawned at in the world
- z: A float value that specifies the Z coordinate where the object is spawned at in the world
- type: A integer specifying the explosion type. Valid types are:
- 0: Grenade
- 1: Molotov
- 2: Rocket
- 3: Rocket Weak
- 4: Car
- 5: Car Quick
- 6: Boat
- 7: Heli
- 8: Mine
- 9: Object
- 10: Tank Grenade
- 11: Small
- 12: Tiny
Optional Arguments
- creator: The explosion's simulated creator, responsible for it.
Example
This code will create an explosion at the player's position when they spawn.
root = getRootElement () addEventHandler ( "onPlayerSpawn", root, "onPlayerSpawn" ) function onPlayerSpawn ( spawnpoint ) createExplosion ( getEntityPosition ( source ), 6, source ) end
See Also