CreateExplosion: Difference between revisions

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(Updated example for a11 scripts)
Line 20: Line 20:
addEventHandler ( "onPlayerSpawn", root, "onPlayerSpawn" )
addEventHandler ( "onPlayerSpawn", root, "onPlayerSpawn" )
function onPlayerSpawn ( spawnpoint )
function onPlayerSpawn ( spawnpoint )
   createExplosion ( getEntityPosition ( source ), 6, source )
   createExplosion ( getElementPosition ( source ), 6, source )
end</syntaxhighlight>
end</syntaxhighlight>


==See Also==
==See Also==
{{Explosion functions}}
{{Explosion functions}}

Revision as of 02:09, 30 July 2006

Creates an explosion of a certain type at a specified point in the world.

Syntax

createExplosion ( float x, float y, float z, int type, [ player creator ] )

Required Arguments

  • x: A float value that specifies the X coordinate where the object is spawned at in the world
  • y: A float value that specifies the Y coordinate where the object is spawned at in the world
  • z: A float value that specifies the Z coordinate where the object is spawned at in the world
  • type: A integer specifying the explosion type. Valid types are:
    • 0: Grenade
    • 1: Molotov
    • 2: Rocket
    • 3: Rocket Weak
    • 4: Car
    • 5: Car Quick
    • 6: Boat
    • 7: Heli
    • 8: Mine
    • 9: Object
    • 10: Tank Grenade
    • 11: Small
    • 12: Tiny


Optional Arguments

  • creator: The explosion's simulated creator, responsible for it.

Example

This code will create an explosion at the player's position when they spawn.

root = getRootElement ()
addEventHandler ( "onPlayerSpawn", root, "onPlayerSpawn" )
function onPlayerSpawn ( spawnpoint )
  createExplosion ( getElementPosition ( source ), 6, source )
end

See Also