CreateFire: Difference between revisions
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<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function burn(commandName, theSize) | function burn(commandName, theSize) | ||
if theSize then | if theSize then | ||
local x, y, z = getElementPosition( | local x, y, z = getElementPosition(getLocalPlayer()) | ||
createFire(x, y, z, theSize) | createFire(x, y, z, theSize) | ||
outputChatBox("Burn, buuuuurn >:]" | outputChatBox("Burn, buuuuurn >:]") | ||
else | else | ||
outputChatBox("Syntax: /fire <size>" | outputChatBox("Syntax: /fire <size>") | ||
end | end | ||
end | end |
Revision as of 21:11, 3 May 2010
Creates a patch of fire that will spread a bit and die out after a while.
Syntax
bool createFire ( float x, float y, float z [, float size = 1.8 ] )
Required Arguments
- x, y, z: coordinates of the fire.
Optional Arguments
- size: the size of the initial fire.
Returns
Returns true if successful, false otherwise. There can be a maximum of 60 active fires.
Example
Click to collapse [-]
ClientCommand for creating Clientside Fire on the Players Position.
function burn(commandName, theSize) if theSize then local x, y, z = getElementPosition(getLocalPlayer()) createFire(x, y, z, theSize) outputChatBox("Burn, buuuuurn >:]") else outputChatBox("Syntax: /fire <size>") end end addCommandHandler("fire", burn)
See Also