CreateFire: Difference between revisions

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{{Client function}}
{{Client function}}


Creates a patch of fire that will spread a bit and die out after a while.
Creates a patch of fire that will spread a bit and die out after a while. Because it's a client side only function, other players won't see it, so custom events or custom objects will be needed to make a fire visible to some players.


==Syntax==
==Syntax==
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===Required Arguments===
===Required Arguments===
*'''x, y, z:''' coordinates of the fire.
*'''x, y, z:''' the coordinates when the initial patch of fire will be created.


===Optional Arguments===
===Optional Arguments===
*'''size:''' the size of the initial fire.
*'''size:''' a float value indicating the size of the initial patch of fire. It will also make the fire to stay alive more or less time.


===Returns===
===Returns===
Returns ''true'' if successful, ''false'' otherwise. There can be a maximum of 60 active fires.
Returns ''true'' if successful, ''false'' if bad arguments were passed or the limit of active fires was reached. There can be a maximum of 60 active fires.


== Example ==
== Example ==


<section name="Client" class="client" show="true">
<section name="Client" class="client" show="true">
Command for creating Clientside Fire on the Players Position.
This example adds a /fire command, which creates a patch of fire in the position of the player that types it.


<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">

Revision as of 10:28, 17 May 2014

Creates a patch of fire that will spread a bit and die out after a while. Because it's a client side only function, other players won't see it, so custom events or custom objects will be needed to make a fire visible to some players.

Syntax

bool createFire ( float x, float y, float z [, float size = 1.8 ] )

Required Arguments

  • x, y, z: the coordinates when the initial patch of fire will be created.

Optional Arguments

  • size: a float value indicating the size of the initial patch of fire. It will also make the fire to stay alive more or less time.

Returns

Returns true if successful, false if bad arguments were passed or the limit of active fires was reached. There can be a maximum of 60 active fires.

Example

Click to collapse [-]
Client

This example adds a /fire command, which creates a patch of fire in the position of the player that types it.

function burn(commandName, theSize)
   if theSize then
        local x, y, z = getElementPosition(getLocalPlayer())
        createFire(x, y, z, theSize)
        outputChatBox("Burn, buuuuurn >:]")
   else
        outputChatBox("Syntax: /fire <size>")
   end
end
addCommandHandler("fire", burn)

See Also