CreateLight: Difference between revisions
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{{Note| | {{Note| | ||
* The direction of the light affects the light behavior only if the light type is spot light. | * The direction of the light affects the light behavior only if the light type is spot light. | ||
* One light will only apply the illumination multiplier to [[Element/Ped|peds]], wheels and number plates. | * One light will only apply the illumination multiplier to [[Element/Ped|peds]], wheels and number plates - as seen [http://puu.sh/fKm6Z/4232ef554c.jpg here]. | ||
* Two lights will apply the illumination multiplier to everything. | * Two and more lights will apply the illumination multiplier to everything - as seen [http://puu.sh/fKm9B/2518cf9731.jpg here]. | ||
}} | }} | ||
==Syntax== | ==Syntax== |
Revision as of 21:42, 10 February 2015
Script Example Missing Function CreateLight needs a script example, help out by writing one. | |
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Syntax
light createLight ( int lightType, float posX, float posY, float posX, [ float radius = 3, int r = 255, int g = 0, int b = 0, float dirX = 0, float dirY = 0, float dirZ = 0, bool createsShadow = false ] )
OOP Syntax Help! I don't understand this!
- Method: Light(...)
Required Arguments
- lightType: An integer representing the type of light to create.
- 0: Point light, which illuminates surroundings evenly across the light radius.
- 1: Spot light, which illuminates the direction of the light defined by dirX, dirY and dirZ.
- 2: Dark light, which darkens its surrounding elements to full black.
- x: A floating point number representing the X coordinate on the map.
- y: A floating point number representing the Y coordinate on the map.
- z: A floating point number representing the Z coordinate on the map.
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- radius: A floating point number representing the radius of the light.
- r: An integer number representing the amount of red to use in the colouring of the light (0 - 255).
- g: An integer number representing the amount of green to use in the colouring of the light (0 - 255).
- b: An integer number representing the amount of blue to use in the colouring of the light (0 - 255).
- dirX: A floating point number representing the light direction's X coordinate on the map.
- dirY: A floating point number representing the light direction's Y coordinate on the map.
- dirZ: A floating point number representing the light direction's Z coordinate on the map.
- createsShadow: A boolean representing whether or not does the light cast shadows.
Returns
Returns the light element if creation was successful, false otherwise.
Example
-- todo
Changelog
Version | Description |
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1.4.0-9.07050 | Addendum to r7048 (Applied source patch #8737 (PointLight Creation) by Lex128.) |