CreateMarker: Difference between revisions
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* '''a''': An integer number representing the amount of alpha to use in the colouring of the marker. | * '''a''': An integer number representing the amount of alpha to use in the colouring of the marker. | ||
==Example== | ==Example== |
Revision as of 22:52, 16 May 2006
This function creates a marker and returns a handle to the created marker. If it fails, it will return false.
A marker is a 3D model in the world that can highlight a particular point or area, often used to instruct players where to go to perform actions such as entering buildings.
See also createCheckpoint.
Syntax
marker createMarker ( float x, float y, float z, [int type, int size, int r, int g, int b, int a] )
Required Arguments
- x: A floating point number representing the X coordinate on the map.
- y: A floating point number representing the Y coordinate on the map.
- z: A floating point number representing the Z coordinate on the map.
- type: The visual type of the marker to be created.
- size: The size of the marker to be created.
- r: An integer number representing the amount of red to use in the colouring of the marker.
- g: An integer number representing the amount of green to use in the colouring of the marker.
- b: An integer number representing the amount of blue to use in the colouring of the marker.
- a: An integer number representing the amount of alpha to use in the colouring of the marker.
Example
function onPlayerChat ( player, chat ) if ( strtok ( chat, 1, 32 ) == "!createmarker" ) then x, y, z = getPlayerPosition ( player ) createMarker ( x + 5, y, z, 0, 1, 255, 0, 0, 255 ) playerPM ( player, "You got a red marker" ) end end