CreateMarker: Difference between revisions
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* '''0''': Checkpoint | * '''0''': Checkpoint | ||
* '''1''': Corona (doughnut-shaped) | * '''1''': Corona (doughnut-shaped) | ||
* '''2''': Cylinder | |||
* '''3''': Cone | |||
==Example== | ==Example== |
Revision as of 22:27, 16 May 2006
This article needs checking. | |
Reason(s): Are there going to be more than the two marker types? what about ring markers? (Note from EAi: isn't that what coronas are?) |
This article needs checking. | |
Reason(s): Shouldn't we support triangle/upside down cone markers too? |
Description
This function creates a marker and returns a handle to the created marker. If it fails, it will return false.
Syntax
marker createMarker ( float x, float y, float z, [int type, int size, int r, int g, int b] )
Required Arguments
- x: A floating point number representing the X coordinate on the map.
- y: A floating point number representing the Y coordinate on the map.
- z: A floating point number representing the Z coordinate on the map.
- type: The visual type of the marker to be created.
- size: The size of the marker to be created.
- r: An integer number representing the amount of red to use in the colouring of the marker.
- g: An integer number representing the amount of green to use in the colouring of the marker.
- b: An integer number representing the amount of blue to use in the colouring of the marker.
Acceptable type values
- 0: Checkpoint
- 1: Corona (doughnut-shaped)
- 2: Cylinder
- 3: Cone
Example
function onPlayerChat ( player, chat ) if ( strtok ( chat, 1, 32 ) == "!createmarker" ) then x, y, z = getPlayerPosition ( player ) createMarker ( x + 5, y, z, 0, 1, 255, 0, 0 ) playerPM ( player, "You got a red marker" ) end end