CreateMarker: Difference between revisions

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Line 21: Line 21:
   if ( [[strtok]] ( chat, 1, 32 ) == "!createmarker" ) then
   if ( [[strtok]] ( chat, 1, 32 ) == "!createmarker" ) then
     x, y, z = [[getPlayerPosition]] ( player )
     x, y, z = [[getPlayerPosition]] ( player )
     [[createMarker]] ( 1, x + 5, y, z, 1,0,0 )
     [[createMarker]] ( x + 5, y, z, 0, 255, 0, 0 )
     [[playerPM]] ( player, "You got a red marker" )
     [[playerPM]] ( player, "You got a red marker" )
   end
   end
  end
  end

Revision as of 11:37, 30 March 2006


Dialog-information.png This article needs checking.

Reason(s): Should R,G,B be an optional argument?

Description

This function creates a marker and returns a handle to the created marker. If it fails, it will return false.

Syntax

marker createMarker ( x, y, z [, type, r, g, b ] )

Required Arguments

  • x: A floating point number representing the X coordinate on the map.
  • y: A floating point number representing the Y coordinate on the map.
  • z: A floating point number representing the Z coordinate on the map.
  • type: The visual type of the marker to be created. (0 = checkpoint, 1 = corona, ... TODO)
  • r: An integer number representing the amount of red to use in the colouring of the marker.
  • g: An integer number representing the amount of green to use in the colouring of the marker.
  • b: An integer number representing the amount of blue to use in the colouring of the marker.

Example

function onPlayerChat ( player, chat )
  if ( strtok ( chat, 1, 32 ) == "!createmarker" ) then
    x, y, z = getPlayerPosition ( player )
    createMarker ( x + 5, y, z, 0, 255, 0, 0 )
    playerPM ( player, "You got a red marker" )
  end
end