CreateMarker: Difference between revisions
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{{Needs_Checking| | {{Needs_Checking|Are there going to be more than the two marker types? what about ring markers?|[[User:Vandalite|Vandalite]]}} | ||
==Description== | ==Description== |
Revision as of 13:14, 30 March 2006
This article needs checking. | |
Reason(s): Are there going to be more than the two marker types? what about ring markers? |
Description
This function creates a marker and returns a handle to the created marker. If it fails, it will return false.
Syntax
marker createMarker ( float x, float y, float z, [int type, int r, int g, int b] )
Required Arguments
- x: A floating point number representing the X coordinate on the map.
- y: A floating point number representing the Y coordinate on the map.
- z: A floating point number representing the Z coordinate on the map.
- type: The visual type of the marker to be created. (0 = checkpoint, 1 = corona, ... TODO)
- r: An integer number representing the amount of red to use in the colouring of the marker.
- g: An integer number representing the amount of green to use in the colouring of the marker.
- b: An integer number representing the amount of blue to use in the colouring of the marker.
Example
function onPlayerChat ( player, chat ) if ( strtok ( chat, 1, 32 ) == "!createmarker" ) then x, y, z = getPlayerPosition ( player ) createMarker ( x + 5, y, z, 0, 255, 0, 0 ) playerPM ( player, "You got a red marker" ) end end