CreateMarker: Difference between revisions
		
		
		
		
		
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* '''y''': A floating point number representing the Y coordinate on the map.  | * '''y''': A floating point number representing the Y coordinate on the map.  | ||
* '''z''': A floating point number representing the Z coordinate on the map.  | * '''z''': A floating point number representing the Z coordinate on the map.  | ||
* '''type''': The visual type of the marker to be created.   | * '''type''': The visual type of the marker to be created.  | ||
* '''r''': An integer number representing the amount of red to use in the colouring of the marker.  | * '''r''': An integer number representing the amount of red to use in the colouring of the marker.  | ||
* '''g''': An integer number representing the amount of green to use in the colouring of the marker.  | * '''g''': An integer number representing the amount of green to use in the colouring of the marker.  | ||
* '''b''': An integer number representing the amount of blue to use in the colouring of the marker.  | * '''b''': An integer number representing the amount of blue to use in the colouring of the marker.  | ||
==Acceptable type values==  | |||
* '''0''': Checkpoint  | |||
* '''1''': Corona (doughnut-shaped)  | |||
==Example==  | ==Example==  | ||
Revision as of 15:39, 31 March 2006
| This article needs checking. | |
Reason(s): Are there going to be more than the two marker types? what about ring markers?  | 
Description
This function creates a marker and returns a handle to the created marker. If it fails, it will return false.
Syntax
marker createMarker ( float x, float y, float z, [int type, int r, int g, int b] )
Required Arguments
- x: A floating point number representing the X coordinate on the map.
 - y: A floating point number representing the Y coordinate on the map.
 - z: A floating point number representing the Z coordinate on the map.
 - type: The visual type of the marker to be created.
 - r: An integer number representing the amount of red to use in the colouring of the marker.
 - g: An integer number representing the amount of green to use in the colouring of the marker.
 - b: An integer number representing the amount of blue to use in the colouring of the marker.
 
Acceptable type values
- 0: Checkpoint
 - 1: Corona (doughnut-shaped)
 
Example
function onPlayerChat ( player, chat ) if ( strtok ( chat, 1, 32 ) == "!createmarker" ) then x, y, z = getPlayerPosition ( player ) createMarker ( x + 5, y, z, 0, 255, 0, 0 ) playerPM ( player, "You got a red marker" ) end end