CreateObject: Difference between revisions
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===Required Arguments=== | ===Required Arguments=== | ||
*'''ID:''' A Whole integer specifying the GTASA object model ID | *'''ID:''' A Whole integer specifying the GTASA object model ID | ||
*'''X:''' A Float value that specifies the X coordinate | *'''X:''' A Float value that specifies the X coordinate where the object is spawned at in the GTASA world | ||
*'''Y:''' A Float value that specifies the Y coordinate | *'''Y:''' A Float value that specifies the Y coordinate where the object is spawned at in the GTASA world | ||
*'''Z:''' A Float value that specifies the Z coordinate | *'''Z:''' A Float value that specifies the Z coordinate where the object is spawned at in the GTASA world | ||
===Optional Arguments=== | ===Optional Arguments=== |
Revision as of 05:39, 18 May 2006
Creates any GTASA world object at a specified location using x,y,z. The object rotation can also be set with the optional arguments rx, ry, rz.
Syntax
createObject ( id, x, y, z, [rx, ry, rz] )
Required Arguments
- ID: A Whole integer specifying the GTASA object model ID
- X: A Float value that specifies the X coordinate where the object is spawned at in the GTASA world
- Y: A Float value that specifies the Y coordinate where the object is spawned at in the GTASA world
- Z: A Float value that specifies the Z coordinate where the object is spawned at in the GTASA world
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- rx: A Float value that specifies the created objects X rotation
- ry: A Float value that specifies the created objects Y rotation
- rz: A Float value that specifies the created objects Z rotation
Example
Explain what the example does here
root = getRootElement () addEventHandler ( "onMapLoad", root, "onMapLoad" ) function onMapLoad ( name, root ) createObject ( 5540.6654, 1020.55122, 1240.545, 15, 10, 4.4, 6.2] ) end