CreateTeam: Difference between revisions
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end | end | ||
end | end | ||
addCommandHandler ( "giveteam", gimmeATeam ) | addCommandHandler("giveteam", gimmeATeam) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Line 35: | Line 35: | ||
teamFreeroamers = createTeam ( "Freeroamer", 200, 0, 100 ) | teamFreeroamers = createTeam ( "Freeroamer", 200, 0, 100 ) | ||
end | end | ||
addEventHandler ( "onResourceStart", | addEventHandler("onResourceStart", resourceRoot, createTeamsOnStart) --we attach the function to this resource's root element | ||
</syntaxhighlight> | |||
'''Example 3:''' This example create team for Admin and when an admin login he will be sets in Admin team. | |||
<syntaxhighlight lang="lua"> | |||
function createAdminTeamOnStart () | |||
AdminTeam = createTeam ( "Admin", 0, 255, 0 )-- create a new team and named it 'Admin' | |||
end | |||
addEventHandler("onResourceStart", resourceRoot, createAdminTeamOnStart) -- add an event handler | |||
function setAdminTeam() | |||
if isObjectInACLGroup("user."..getAccountName(getPlayerAccount(source)), aclGetGroup("Admin")) then -- if he is admin | |||
setPlayerTeam(source, AdminTeam) -- set him to admin team | |||
end | |||
end | |||
addEventHandler("onPlayerLogin",getRootElement(),setAdminTeam) -- add an event handler | |||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Team_functions}} | {{Team_functions}} |
Revision as of 06:42, 27 December 2011
This function is for creating a new team, which can be used to group players. Players will not join the team until they are respawned.
Syntax
team createTeam ( string teamName, [int colorR = 255, int colorG = 255, int colorB = 255] )
Required Arguments
- teamName: A string representing the teams name.
- colorR: An integer representing the red color value.
- colorG: An integer representing the green color value.
- colorB: An integer representing the blue color value.
Returns
Returns a team element if it was successfully created, false if invalid arguments are passed or a team with that name already exists.
Example
Example 1: This example creates a new team for a player, then adds him to it.
function gimmeATeam ( source, commandName, teamName ) local newTeam = createTeam ( teamName ) -- create a new team with the specified name if newTeam then -- if it was successfully created setPlayerTeam ( source, newTeam ) -- add the player to the new team end end addCommandHandler("giveteam", gimmeATeam)
Example 2: This example creates two teams, one for Admin and one for Freeroamers, when the resource this script is in is started.
function createTeamsOnStart () teamAdmmin = createTeam ( "Admin", 0, 255, 0 ) --change the 3 numbers(0,255,0), the first number is ColourR, the second is ColourG, and the last one is ColourB teamFreeroamers = createTeam ( "Freeroamer", 200, 0, 100 ) end addEventHandler("onResourceStart", resourceRoot, createTeamsOnStart) --we attach the function to this resource's root element
Example 3: This example create team for Admin and when an admin login he will be sets in Admin team.
function createAdminTeamOnStart () AdminTeam = createTeam ( "Admin", 0, 255, 0 )-- create a new team and named it 'Admin' end addEventHandler("onResourceStart", resourceRoot, createAdminTeamOnStart) -- add an event handler function setAdminTeam() if isObjectInACLGroup("user."..getAccountName(getPlayerAccount(source)), aclGetGroup("Admin")) then -- if he is admin setPlayerTeam(source, AdminTeam) -- set him to admin team end end addEventHandler("onPlayerLogin",getRootElement(),setAdminTeam) -- add an event handler
See Also
- countPlayersInTeam
- getPlayerTeam
- getPlayersInTeam
- getTeamColor
- getTeamFriendlyFire
- getTeamFromName
- getTeamName