CreateTeam: Difference between revisions
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==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
team createTeam ( string teamName, [int colorR = 255, int | team createTeam ( string teamName, [int colorR = 255, int colorG = 255, int colorB = 255 ] ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Revision as of 21:58, 8 October 2006
This function is for creating a new team, which can be used to group players.
Syntax
team createTeam ( string teamName, [int colorR = 255, int colorG = 255, int colorB = 255 ] )
Required Arguments
- teamName: A string representing the teams name.
- colorR: An integer representing the Red color value.
- colorG: An integer representing the Green color value.
- colorB: An integer representing the Blue color value.
Returns
Returns a team object if it was successfully created, 'false' otherwise.
Example
This example creates a new team for a player, then adds him to it.
addCommandHandler ( "gimmeATeam", "gimmeATeam" ) function gimmeATeam ( source, key, teamName ) team = createTeam ( teamName ) -- create a new team with the specified name if ( team ) then -- if it was successfully created addPlayerToTeam ( source, team ) -- add the player to the new team end end
See Also
- countPlayersInTeam
- getPlayerTeam
- getPlayersInTeam
- getTeamColor
- getTeamFriendlyFire
- getTeamFromName
- getTeamName