CreateTeam: Difference between revisions
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local newTeam = createTeam ( teamName ) -- create a new team with the specified name | local newTeam = createTeam ( teamName ) -- create a new team with the specified name | ||
if newTeam then -- if it was successfully created | if newTeam then -- if it was successfully created | ||
setPlayerTeam ( source, newTeam ) -- add the player to the new team | |||
end | end | ||
end | end |
Revision as of 22:45, 7 January 2008
This function is for creating a new team, which can be used to group players. Players will not join the team until they are respawned.
Syntax
team createTeam ( string teamName, [int colorR = 255, int colorG = 255, int colorB = 255] )
Required Arguments
- teamName: A string representing the teams name.
- colorR: An integer representing the red color value.
- colorG: An integer representing the green color value.
- colorB: An integer representing the blue color value.
Returns
Returns a team element if it was successfully created, false if invalid arguments are passed or a team with that name already exists.
Example
Example 1: This example creates a new team for a player, then adds him to it.
function gimmeATeam ( source, commandName, teamName ) local newTeam = createTeam ( teamName ) -- create a new team with the specified name if newTeam then -- if it was successfully created setPlayerTeam ( source, newTeam ) -- add the player to the new team end end addCommandHandler ( "giveteam", gimmeATeam )
Example 2: This example creates two teams, one for grove and one for ballas, when the resource this script is in is started.
function createTeamsOnStart () teamGrove = createTeam ( "grove", 0, 255, 0 ) teamBallas = createTeam ( "ballas", 200, 0, 100 ) end addEventHandler ( "onResourceStart", getResourceRootElement(getThisResource()), createTeamsOnStart ) --we attach the function to this resource's root element
See Also
- countPlayersInTeam
- getPlayerTeam
- getPlayersInTeam
- getTeamColor
- getTeamFriendlyFire
- getTeamFromName
- getTeamName