CreateTeam
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This function is for creating a new team, which can be used to group players.
Syntax
team createTeam ( string teamName, [int colorR = 255, int colorG = 255, int colorB = 255 ] )
Required Arguments
- teamName: A string representing the teams name.
- colorR: An integer representing the Red color value.
- colorG: An integer representing the Green color value.
- colorB: An integer representing the Blue color value.
Returns
Returns a team element if it was successfully created, 'false' otherwise.
Example
Example 1: This example creates a new team for a player, then adds him to it.
addCommandHandler ( "gimmeATeam", "gimmeATeam" ) function gimmeATeam ( source, key, teamName ) team = createTeam ( teamName ) -- create a new team with the specified name if ( team ) then -- if it was successfully created addPlayerToTeam ( source, team ) -- add the player to the new team end end
Example 2: This example creates two teams, one for grove and one for ballas, when the resource is started.
function createTeamsOnStart ( resource ) teamGrove = createTeam ( "grove", 0,255,0 ) teamBallas = createTeam ( "ballas", 200, 0, 100 ) end addEventHandler ( "onResourceStart", getResourceRootElement(getThisResource()), createTeamsOnStart )
See Also
- countPlayersInTeam
- getPlayerTeam
- getPlayersInTeam
- getTeamColor
- getTeamFriendlyFire
- getTeamFromName
- getTeamName