CreateWater: Difference between revisions

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m (bShallow explanation)
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__NOTOC__
__NOTOC__
{{Server client function}}
{{Server client function}}
{{Needs_Checking|Use of bShallow is unknown. There was a stupid note pointing to arc_ and assuming it meant if the water is visible which is not true.}}


Creates an area of [[water]].
Creates an area of [[water]].
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You are able to give the water a shallow water effect, which practically changes the water invisible to the eye. However, all elements still work the same way as without the shallow effect - allowing swimming, diving, vehicles to sink, etc.
You are able to give the water a shallow water effect, which practically changes the water invisible to the eye. However, all elements still work the same way as without the shallow effect - allowing swimming, diving, vehicles to sink, etc.
 
{{Note|X and Y positions will be changed to an even integer. i.e. -2, 0, 2, 4 etc.}}
{{Important Note|If you're working with dimensions, be sure to apply it by using [[setElementDimension]].}}
==Syntax==
==Syntax==
<syntaxhighlight lang="lua">water createWater ( float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3 [, float x4, float y4, float z4 ] [, bool bShallow = false ] )</syntaxhighlight>
<syntaxhighlight lang="lua">water createWater ( float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3 [, float x4, float y4, float z4 ] [, bool bShallow = false ] )</syntaxhighlight>
[[Image:WaterAreas.jpg|thumb|Example of water quadrant.|284x230px]]
[[Image:WaterAreas.jpg|thumb|Example of water quadrant.|284x230px]]
{{OOP||[[Water]]}}


===Required Arguments===
===Required Arguments===
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</section>
</section>
<section name="Client" class="client" show="true">
<section name="Client" class="client" show="true">
This example creates water at the given coordinates and sets the height of the water level to 20 for the client when he joins.
This example creates water at the given coordinates and sets the height of the water level to 20 for when the client joins.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function thaResourceStarting( )
function thaResourceStarting( )
     water = createWater ( 1867, -1444, 10, 1968, -1443, 10, 1867, -1372, 10, 1968, -1370, 10 )
     water = createWater ( 1866, -1444, 10, 1968, -1442, 10, 1866, -1372, 10, 1968, -1370, 10 )
     setWaterLevel (water, 20 )
     setWaterLevel ( water, 20 )
end
end
addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()), thaResourceStarting)
addEventHandler("onClientResourceStart", resourceRoot, thaResourceStarting)
</syntaxhighlight>
</section>
<section name="Server" class="server" show="true">
This example fills the Easter Basin with water.
<syntaxhighlight lang="lua">
function fillDock()
    waters = {
        createWater (-1612, 108, 0, -1550, 108, 0, -1612, 170, 0),
        createWater (-1733, 48, 0, -1612, 48, 0, -1612, 170, 0),
        createWater (-1673, 48, 0, -1612, 48, 0, -1673, -13, 0),
        createWater (-1612, 86, 0, -1574, 86, 0, -1612, 48, 0),
        createWater (-1612, 86, 0, -1574, 86, 0, -1612, 108, 0, -1574, 108, 0), -- Rectangle
        createWater (-1610, 168, 0, -1600, 168, 0, -1610, 170, 0, -1600, 170, 0), -- Rectangle
        createWater (-1612, 170, 0, -1610, 170, 0, -1610, 168, 0),
    }
end
addEventHandler ("onResourceStart", resourceRoot, fillDock)
</syntaxhighlight>
</syntaxhighlight>
</section>
</section>
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==See Also==
==See Also==
{{Client water functions}}
{{Client water functions}}
[[en:CreateWater]]
[[hu:createWater]]

Latest revision as of 10:12, 30 January 2022

Creates an area of water.

The largest possible size of a water area is 5996×5996. Also be aware that the function will change all x and y coordinates you specify into even integer numbers if necessary: this is because of a limitation of San Andreas.

You are able to give the water a shallow water effect, which practically changes the water invisible to the eye. However, all elements still work the same way as without the shallow effect - allowing swimming, diving, vehicles to sink, etc.

[[{{{image}}}|link=|]] Note: X and Y positions will be changed to an even integer. i.e. -2, 0, 2, 4 etc.
[[{{{image}}}|link=|]] Important Note: If you're working with dimensions, be sure to apply it by using setElementDimension.

Syntax

water createWater ( float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3 [, float x4, float y4, float z4 ] [, bool bShallow = false ] )
Example of water quadrant.


OOP Syntax Help! I don't understand this!

Method: Water(...)


Required Arguments

  • x1, y1, z1: position of bottom left (south-west) corner.
  • x2, y2, z2: position of bottom right (south-east) corner.
  • x3, y3, z3: position of top left (north-west) corner.

Note: Only 3 coords creates a triangle

Optional Arguments

  • x4, y4, z4: position of top right (north-east) corner.
  • bShallow: gives the water a shallow water effect.

Returns

Returns a water element if successful, false otherwise. The water element can be repositioned with setElementPosition and destroyed with destroyElement.

Example

Click to collapse [-]
Client

Example code for creating a water area to cover the entire San Andreas Map (flood the cities). Also, setWaterLevel is used to raise the existing rivers and lakes.

-- Setting water properties.
height = 40
SizeVal = 2998
-- Defining variables.
southWest_X = -SizeVal
southWest_Y = -SizeVal
southEast_X = SizeVal
southEast_Y = -SizeVal
northWest_X = -SizeVal
northWest_Y = SizeVal
northEast_X = SizeVal
northEast_Y = SizeVal

-- OnClientResourceStart function that creates the water.
function thaResourceStarting( )
    water = createWater ( southWest_X, southWest_Y, height, southEast_X, southEast_Y, height, northWest_X, northWest_Y, height, northEast_X, northEast_Y, height )
    setWaterLevel ( height )
end
addEventHandler("onClientResourceStart", resourceRoot, thaResourceStarting)
Click to collapse [-]
Client

This example creates water at the given coordinates and sets the height of the water level to 20 for when the client joins.

function thaResourceStarting( )
    water = createWater ( 1866, -1444, 10, 1968, -1442, 10, 1866, -1372, 10, 1968, -1370, 10 )
    setWaterLevel ( water, 20 )
end
addEventHandler("onClientResourceStart", resourceRoot, thaResourceStarting)
Click to collapse [-]
Server

This example fills the Easter Basin with water.

function fillDock()
    waters = {
        createWater (-1612, 108, 0, -1550, 108, 0, -1612, 170, 0),
        createWater (-1733, 48, 0, -1612, 48, 0, -1612, 170, 0),
        createWater (-1673, 48, 0, -1612, 48, 0, -1673, -13, 0),
        createWater (-1612, 86, 0, -1574, 86, 0, -1612, 48, 0),
        createWater (-1612, 86, 0, -1574, 86, 0, -1612, 108, 0, -1574, 108, 0), -- Rectangle
        createWater (-1610, 168, 0, -1600, 168, 0, -1610, 170, 0, -1600, 170, 0), -- Rectangle
        createWater (-1612, 170, 0, -1610, 170, 0, -1610, 168, 0),
    }
end
addEventHandler ("onResourceStart", resourceRoot, fillDock)

See Also