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 (Created page with "==AIRPORT== * thrw_barl_thrw  ==Attractors== * Stepsit_in * Stepsit_loop * Stepsit_out  ==BAR== * Barcustom_get * Barcustom_loop * Barcustom_order * BARman_idle * Barserve_bottle...")  | 
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[[DE/Id|ID Listen]]  | [[DE/Id|ID Listen]]  | ||
[[Category:  | [[Category:DE/ID_Listen]]  | ||
[[en:Animations]]  | |||
Latest revision as of 12:54, 21 August 2012
AIRPORT
- thrw_barl_thrw
 
Attractors
- Stepsit_in
 - Stepsit_loop
 - Stepsit_out
 
BAR
- Barcustom_get
 - Barcustom_loop
 - Barcustom_order
 - BARman_idle
 - Barserve_bottle
 - Barserve_give
 - Barserve_glass
 - Barserve_in
 - Barserve_loop
 - Barserve_order
 - dnk_stndF_loop
 - dnk_stndM_loop
 
BASEBALL
- Bat_1
 - Bat_2
 - Bat_3
 - Bat_4
 - Bat_block
 - Bat_Hit_1
 - Bat_Hit_2
 - Bat_Hit_3
 - Bat_IDLE
 - Bat_M
 - BAT_PART
 
BD_FIRE
- BD_Fire1
 - BD_Fire2
 - BD_Fire3
 - BD_GF_Wave
 - BD_Panic_01
 - BD_Panic_02
 - BD_Panic_03
 - BD_Panic_04
 - BD_Panic_Loop
 - Grlfrd_Kiss_03
 - M_smklean_loop
 - Playa_Kiss_03
 - wash_up
 
BEACH
- bather
 - Lay_Bac_Loop
 - ParkSit_M_loop
 - ParkSit_W_loop
 - SitnWait_loop_W
 
benchpress
- gym_bp_celebrate
 - gym_bp_down
 - gym_bp_getoff
 - gym_bp_geton
 - gym_bp_up_A
 - gym_bp_up_B
 - gym_bp_up_smooth
 
BF_injection
- BF_getin_LHS
 - BF_getin_RHS
 - BF_getout_LHS
 - BF_getout_RHS
 
BIKED
- BIKEd_Back
 - BIKEd_drivebyFT
 - BIKEd_drivebyLHS
 - BIKEd_drivebyRHS
 - BIKEd_Fwd
 - BIKEd_getoffBACK
 - BIKEd_getoffLHS
 - BIKEd_getoffRHS
 - BIKEd_hit
 - BIKEd_jumponL
 - BIKEd_jumponR
 - BIKEd_kick
 - BIKEd_Left
 - BIKEd_passenger
 - BIKEd_pushes
 - BIKEd_Ride
 - BIKEd_Right
 - BIKEd_shuffle
 - BIKEd_Still
 
BIKEH
- BIKEh_Back
 - BIKEh_drivebyFT
 - BIKEh_drivebyLHS
 - BIKEh_drivebyRHS
 - BIKEh_Fwd
 - BIKEh_getoffBACK
 - BIKEh_getoffLHS
 - BIKEh_getoffRHS
 - BIKEh_hit
 - BIKEh_jumponL
 - BIKEh_jumponR
 - BIKEh_kick
 - BIKEh_Left
 - BIKEh_passenger
 - BIKEh_pushes
 - BIKEh_Ride
 - BIKEh_Right
 - BIKEh_Still
 
BIKELEAP
- bk_blnce_in
 - bk_blnce_out
 - bk_jmp
 - bk_rdy_in
 - bk_rdy_out
 - struggle_cesar
 - struggle_driver
 - truck_driver
 - truck_getin
 
BIKES
- BIKEs_Back
 - BIKEs_drivebyFT
 - BIKEs_drivebyLHS
 - BIKEs_drivebyRHS
 - BIKEs_Fwd
 - BIKEs_getoffBACK
 - BIKEs_getoffLHS
 - BIKEs_getoffRHS
 - BIKEs_hit
 - BIKEs_jumponL
 - BIKEs_jumponR
 - BIKEs_kick
 - BIKEs_Left
 - BIKEs_passenger
 - BIKEs_pushes
 - BIKEs_Ride
 - BIKEs_Right
 - BIKEs_Snatch_L
 - BIKEs_Snatch_R
 - BIKEs_Still
 
BIKEV
- BIKEv_Back
 - BIKEv_drivebyFT
 - BIKEv_drivebyLHS
 - BIKEv_drivebyRHS
 - BIKEv_Fwd
 - BIKEv_getoffBACK
 - BIKEv_getoffLHS
 - BIKEv_getoffRHS
 - BIKEv_hit
 - BIKEv_jumponL
 - BIKEv_jumponR
 - BIKEv_kick
 - BIKEv_Left
 - BIKEv_passenger
 - BIKEv_pushes
 - BIKEv_Ride
 - BIKEv_Right
 - BIKEv_Still
 
BIKE_DBZ
- Pass_Driveby_BWD
 - Pass_Driveby_FWD
 - Pass_Driveby_LHS
 - Pass_Driveby_RHS
 
BMX
- BMX_back
 - BMX_bunnyhop
 - BMX_drivebyFT
 - BMX_driveby_LHS
 - BMX_driveby_RHS
 - BMX_fwd
 - BMX_getoffBACK
 - BMX_getoffLHS
 - BMX_getoffRHS
 - BMX_jumponL
 - BMX_jumponR
 - BMX_Left
 - BMX_pedal
 - BMX_pushes
 - BMX_Ride
 - BMX_Right
 - BMX_sprint
 - BMX_still
 
BOMBER
- BOM_Plant
 - BOM_Plant_2Idle
 - BOM_Plant_Crouch_In
 - BOM_Plant_Crouch_Out
 - BOM_Plant_In
 - BOM_Plant_Loop
 
BOX
- boxhipin
 - boxhipup
 - boxshdwn
 - boxshup
 - bxhipwlk
 - bxhwlki
 - bxshwlk
 - bxshwlki
 - bxwlko
 - catch_box
 
BSKTBALL
- BBALL_def_jump_shot
 - BBALL_def_loop
 - BBALL_def_stepL
 - BBALL_def_stepR
 - BBALL_Dnk
 - BBALL_Dnk_Gli
 - BBALL_Dnk_Gli_O
 - BBALL_Dnk_Lnch
 - BBALL_Dnk_Lnch_O
 - BBALL_Dnk_Lnd
 - BBALL_Dnk_O
 - BBALL_idle
 - BBALL_idle2
 - BBALL_idle2_O
 - BBALL_idleloop
 - BBALL_idleloop_O
 - BBALL_idle_O
 - BBALL_Jump_Cancel
 - BBALL_Jump_Cancel_O
 - BBALL_Jump_End
 - BBALL_Jump_Shot
 - BBALL_Jump_Shot_O
 - BBALL_Net_Dnk_O
 - BBALL_pickup
 - BBALL_pickup_O
 - BBALL_react_miss
 - BBALL_react_score
 - BBALL_run
 - BBALL_run_O
 - BBALL_SkidStop_L
 - BBALL_SkidStop_L_O
 - BBALL_SkidStop_R
 - BBALL_SkidStop_R_O
 - BBALL_walk
 - BBALL_WalkStop_L
 - BBALL_WalkStop_L_O
 - BBALL_WalkStop_R
 - BBALL_WalkStop_R_O
 - BBALL_walk_O
 - BBALL_walk_start
 - BBALL_walk_start_O
 
BUDDY
- buddy_crouchfire
 - buddy_crouchreload
 - buddy_fire
 - buddy_fire_poor
 - buddy_reload
 
BUS
- BUS_close
 - BUS_getin_LHS
 - BUS_getin_RHS
 - BUS_getout_LHS
 - BUS_getout_RHS
 - BUS_jacked_LHS
 - BUS_open
 - BUS_open_RHS
 - BUS_pullout_LHS
 
CAMERA
- camcrch_cmon
 - camcrch_idleloop
 - camcrch_stay
 - camcrch_to_camstnd
 - camstnd_cmon
 - camstnd_idleloop
 - camstnd_lkabt
 - camstnd_to_camcrch
 - piccrch_in
 - piccrch_out
 - piccrch_take
 - picstnd_in
 - picstnd_out
 - picstnd_take
 
CAR
- Fixn_Car_Loop
 - Fixn_Car_Out
 - flag_drop
 - Sit_relaxed
 - Tap_hand
 - Tyd2car_bump
 - Tyd2car_high
 - Tyd2car_low
 - Tyd2car_med
 - Tyd2car_TurnL
 - Tyd2car_TurnR
 
CARRY
- crry_prtial
 - liftup
 - liftup05
 - liftup105
 - putdwn
 - putdwn05
 - putdwn105
 
CAR_CHAT
- carfone_in
 - carfone_loopA
 - carfone_loopA_to_B
 - carfone_loopB
 - carfone_loopB_to_A
 - carfone_out
 - CAR_Sc1_BL
 - CAR_Sc1_BR
 - CAR_Sc1_FL
 - CAR_Sc1_FR
 - CAR_Sc2_FL
 - CAR_Sc3_BR
 - CAR_Sc3_FL
 - CAR_Sc3_FR
 - CAR_Sc4_BL
 - CAR_Sc4_BR
 - CAR_Sc4_FL
 - CAR_Sc4_FR
 - car_talkm_in
 - car_talkm_loop
 - car_talkm_out
 
CASINO
- cards_in
 - cards_loop
 - cards_lose
 - cards_out
 - cards_pick_01
 - cards_pick_02
 - cards_raise
 - cards_win
 - dealone
 - manwinb
 - manwind
 - Roulette_bet
 - Roulette_in
 - Roulette_loop
 - Roulette_lose
 - Roulette_out
 - Roulette_win
 - Slot_bet_01
 - Slot_bet_02
 - Slot_in
 - Slot_lose_out
 - Slot_Plyr
 - Slot_wait
 - Slot_win_out
 - wof
 
CHAINSAW
- CSAW_1
 - CSAW_2
 - CSAW_3
 - CSAW_G
 - CSAW_Hit_1
 - CSAW_Hit_2
 - CSAW_Hit_3
 - csaw_part
 - IDLE_csaw
 - WEAPON_csaw
 - WEAPON_csawlo
 
CHOPPA
- CHOPPA_back
 - CHOPPA_bunnyhop
 - CHOPPA_drivebyFT
 - CHOPPA_driveby_LHS
 - CHOPPA_driveby_RHS
 - CHOPPA_fwd
 - CHOPPA_getoffBACK
 - CHOPPA_getoffLHS
 - CHOPPA_getoffRHS
 - CHOPPA_jumponL
 - CHOPPA_jumponR
 - CHOPPA_Left
 - CHOPPA_pedal
 - CHOPPA_Pushes
 - CHOPPA_ride
 - CHOPPA_Right
 - CHOPPA_sprint
 - CHOPPA_Still
 
CLOTHES
- CLO_Buy
 - CLO_In
 - CLO_Out
 - CLO_Pose_Hat
 - CLO_Pose_In
 - CLO_Pose_In_O
 - CLO_Pose_Legs
 - CLO_Pose_Loop
 - CLO_Pose_Out
 - CLO_Pose_Out_O
 - CLO_Pose_Shoes
 - CLO_Pose_Torso
 - CLO_Pose_Watch
 
COACH
- COACH_inL
 - COACH_inR
 - COACH_opnL
 - COACH_opnR
 - COACH_outL
 - COACH_outR
 
COLT45
- 2guns_crouchfire
 - colt45_crouchfire
 - colt45_crouchreload
 - colt45_fire
 - colt45_fire_2hands
 - colt45_reload
 - sawnoff_reload
 
COP_AMBIENT
- Copbrowse_in
 - Copbrowse_loop
 - Copbrowse_nod
 - Copbrowse_out
 - Copbrowse_shake
 - Coplook_in
 - Coplook_loop
 - Coplook_nod
 - Coplook_out
 - Coplook_shake
 - Coplook_think
 - Coplook_watch
 
COP_DVBYZ
- COP_Dvby_B
 - COP_Dvby_FT
 - COP_Dvby_L
 - COP_Dvby_R
 
CRACK
- Bbalbat_Idle_01
 - Bbalbat_Idle_02
 - crckdeth1
 - crckdeth2
 - crckdeth3
 - crckdeth4
 - crckidle1
 - crckidle2
 - crckidle3
 - crckidle4
 
CRIB
- CRIB_Console_Loop
 - CRIB_Use_Switch
 - PED_Console_Loop
 - PED_Console_Loose
 - PED_Console_Win
 
DAM_JUMP
- DAM_Dive_Loop
 - DAM_Land
 - DAM_Launch
 - Jump_Roll
 - SF_JumpWall
 
DANCING
- bd_clap
 - bd_clap1
 - dance_loop
 - DAN_Down_A
 - DAN_Left_A
 - DAN_Loop_A
 - DAN_Right_A
 - DAN_Up_A
 - dnce_M_a
 - dnce_M_b
 - dnce_M_c
 - dnce_M_d
 - dnce_M_e
 
DEALER
- DEALER_DEAL
 - DEALER_IDLE
 - DEALER_IDLE_01
 - DEALER_IDLE_02
 - DEALER_IDLE_03
 - DRUGS_BUY
 - shop_pay
 
DILDO
- DILDO_1
 - DILDO_2
 - DILDO_3
 - DILDO_block
 - DILDO_G
 - DILDO_Hit_1
 - DILDO_Hit_2
 - DILDO_Hit_3
 - DILDO_IDLE
 
DODGE
- Cover_Dive_01
 - Cover_Dive_02
 - Crushed
 - Crush_Jump
 
DOZER
- DOZER_Align_LHS
 - DOZER_Align_RHS
 - DOZER_getin_LHS
 - DOZER_getin_RHS
 - DOZER_getout_LHS
 - DOZER_getout_RHS
 - DOZER_Jacked_LHS
 - DOZER_Jacked_RHS
 - DOZER_pullout_LHS
 - DOZER_pullout_RHS
 
DRIVEBYS
- Gang_DrivebyLHS
 - Gang_DrivebyLHS_Bwd
 - Gang_DrivebyLHS_Fwd
 - Gang_DrivebyRHS
 - Gang_DrivebyRHS_Bwd
 - Gang_DrivebyRHS_Fwd
 - Gang_DrivebyTop_LHS
 - Gang_DrivebyTop_RHS
 
FAT
- FatIdle
 - FatIdle_armed
 - FatIdle_Csaw
 - FatIdle_Rocket
 - FatRun
 - FatRun_armed
 - FatRun_Csaw
 - FatRun_Rocket
 - FatSprint
 - FatWalk
 - FatWalkstart
 - FatWalkstart_Csaw
 - FatWalkSt_armed
 - FatWalkSt_Rocket
 - FatWalk_armed
 - FatWalk_Csaw
 - FatWalk_Rocket
 - IDLE_tired
 
FIGHT_B
- FightB_1
 - FightB_2
 - FightB_3
 - FightB_block
 - FightB_G
 - FightB_IDLE
 - FightB_M
 - HitB_1
 - HitB_2
 - HitB_3
 
FIGHT_C
- FightC_1
 - FightC_2
 - FightC_3
 - FightC_block
 - FightC_blocking
 - FightC_G
 - FightC_IDLE
 - FightC_M
 - FightC_Spar
 - HitC_1
 - HitC_2
 - HitC_3
 
FIGHT_D
- FightD_1
 - FightD_2
 - FightD_3
 - FightD_block
 - FightD_G
 - FightD_IDLE
 - FightD_M
 - HitD_1
 - HitD_2
 - HitD_3
 
FIGHT_E
- FightKick
 - FightKick_B
 - Hit_fightkick
 - Hit_fightkick_B
 
FINALE
- FIN_Climb_In
 - FIN_Cop1_ClimbOut2
 - FIN_Cop1_Loop
 - FIN_Cop1_Stomp
 - FIN_Hang_L
 - FIN_Hang_Loop
 - FIN_Hang_R
 - FIN_Hang_Slip
 - FIN_Jump_On
 - FIN_Land_Car
 - FIN_Land_Die
 - FIN_LegsUp
 - FIN_LegsUp_L
 - FIN_LegsUp_Loop
 - FIN_LegsUp_R
 - FIN_Let_Go
 
FINALE2
- FIN_Cop1_ClimbOut
 - FIN_Cop1_Fall
 - FIN_Cop1_Loop
 - FIN_Cop1_Shot
 - FIN_Cop1_Swing
 - FIN_Cop2_ClimbOut
 - FIN_Switch_P
 - FIN_Switch_S
 
FLAME
- FLAME_fire
 
Flowers
- Flower_attack
 - Flower_attack_M
 - Flower_Hit
 
FOOD
- EAT_Burger
 - EAT_Chicken
 - EAT_Pizza
 - EAT_Vomit_P
 - EAT_Vomit_SK
 - FF_Dam_Bkw
 - FF_Dam_Fwd
 - FF_Dam_Left
 - FF_Dam_Right
 - FF_Die_Bkw
 - FF_Die_Fwd
 - FF_Die_Left
 - FF_Die_Right
 - FF_Sit_Eat1
 - FF_Sit_Eat2
 - FF_Sit_Eat3
 - FF_Sit_In
 - FF_Sit_In_L
 - FF_Sit_In_R
 - FF_Sit_Look
 - FF_Sit_Loop
 - FF_Sit_Out_180
 - FF_Sit_Out_L_180
 - FF_Sit_Out_R_180
 - SHP_Thank
 - SHP_Tray_In
 - SHP_Tray_Lift
 - SHP_Tray_Lift_In
 - SHP_Tray_Lift_Loop
 - SHP_Tray_Lift_Out
 - SHP_Tray_Out
 - SHP_Tray_Pose
 - SHP_Tray_Return
 
Freeweights
- gym_barbell
 - gym_free_A
 - gym_free_B
 - gym_free_celebrate
 - gym_free_down
 - gym_free_loop
 - gym_free_pickup
 - gym_free_putdown
 - gym_free_up_smooth
 
GANGS
- DEALER_DEAL
 - DEALER_IDLE
 - drnkbr_prtl
 - drnkbr_prtl_F
 - DRUGS_BUY
 - hndshkaa
 - hndshkba
 - hndshkca
 - hndshkcb
 - hndshkda
 - hndshkea
 - hndshkfa
 - hndshkfa_swt
 - Invite_No
 - Invite_Yes
 - leanIDLE
 - leanIN
 - leanOUT
 - prtial_gngtlkA
 - prtial_gngtlkB
 - prtial_gngtlkC
 - prtial_gngtlkD
 - prtial_gngtlkE
 - prtial_gngtlkF
 - prtial_gngtlkG
 - prtial_gngtlkH
 - prtial_hndshk_01
 - prtial_hndshk_biz_01
 - shake_cara
 - shake_carK
 - shake_carSH
 - smkcig_prtl
 - smkcig_prtl_F
 
GHANDS
- gsign1
 - gsign1LH
 - gsign2
 - gsign2LH
 - gsign3
 - gsign3LH
 - gsign4
 - gsign4LH
 - gsign5
 - gsign5LH
 - LHGsign1
 - LHGsign2
 - LHGsign3
 - LHGsign4
 - LHGsign5
 - RHGsign1
 - RHGsign2
 - RHGsign3
 - RHGsign4
 - RHGsign5
 
GHETTO_DB
- GDB_Car2_PLY
 - GDB_Car2_SMO
 - GDB_Car2_SWE
 - GDB_Car_PLY
 - GDB_Car_RYD
 - GDB_Car_SMO
 - GDB_Car_SWE
 
goggles
- goggles_put_on
 
GRAFFITI
- graffiti_Chkout
 - spraycan_fire
 
GRAVEYARD
- mrnF_loop
 - mrnM_loop
 - prst_loopa
 
GRENADE
- WEAPON_start_throw
 - WEAPON_throw
 - WEAPON_throwu
 
GYMNASIUM
- GYMshadowbox
 - gym_bike_celebrate
 - gym_bike_fast
 - gym_bike_faster
 - gym_bike_getoff
 - gym_bike_geton
 - gym_bike_pedal
 - gym_bike_slow
 - gym_bike_still
 - gym_jog_falloff
 - gym_shadowbox
 - gym_tread_celebrate
 - gym_tread_falloff
 - gym_tread_getoff
 - gym_tread_geton
 - gym_tread_jog
 - gym_tread_sprint
 - gym_tread_tired
 - gym_tread_walk
 - gym_walk_falloff
 - Pedals_fast
 - Pedals_med
 - Pedals_slow
 - Pedals_still
 
HAIRCUTS
- BRB_Beard_01
 - BRB_Buy
 - BRB_Cut
 - BRB_Cut_In
 - BRB_Cut_Out
 - BRB_Hair_01
 - BRB_Hair_02
 - BRB_In
 - BRB_Loop
 - BRB_Out
 - BRB_Sit_In
 - BRB_Sit_Loop
 - BRB_Sit_Out
 
HEIST9
- CAS_G2_GasKO
 - swt_wllpk_L
 - swt_wllpk_L_back
 - swt_wllpk_R
 - swt_wllpk_R_back
 - swt_wllshoot_in_L
 - swt_wllshoot_in_R
 - swt_wllshoot_out_L
 - swt_wllshoot_out_R
 - Use_SwipeCard
 
INT_HOUSE
- BED_In_L
 - BED_In_R
 - BED_Loop_L
 - BED_Loop_R
 - BED_Out_L
 - BED_Out_R
 - LOU_In
 - LOU_Loop
 - LOU_Out
 - wash_up
 
INT_OFFICE
- FF_Dam_Fwd
 - OFF_Sit_2Idle_180
 - OFF_Sit_Bored_Loop
 - OFF_Sit_Crash
 - OFF_Sit_Drink
 - OFF_Sit_Idle_Loop
 - OFF_Sit_In
 - OFF_Sit_Read
 - OFF_Sit_Type_Loop
 - OFF_Sit_Watch
 
INT_SHOP
- shop_cashier
 - shop_in
 - shop_lookA
 - shop_lookB
 - shop_loop
 - shop_out
 - shop_pay
 - shop_shelf
 
JST_BUISNESS
- girl_01
 - girl_02
 - player_01
 - smoke_01
 
KART
- KART_getin_LHS
 - KART_getin_RHS
 - KART_getout_LHS
 - KART_getout_RHS
 
KISSING
- BD_GF_Wave
 - gfwave2
 - GF_CarArgue_01
 - GF_CarArgue_02
 - GF_CarSpot
 - GF_StreetArgue_01
 - GF_StreetArgue_02
 - gift_get
 - gift_give
 - Grlfrd_Kiss_01
 - Grlfrd_Kiss_02
 - Grlfrd_Kiss_03
 - Playa_Kiss_01
 - Playa_Kiss_02
 - Playa_Kiss_03
 
KNIFE
- KILL_Knife_Ped_Damage
 - KILL_Knife_Ped_Die
 - KILL_Knife_Player
 - KILL_Partial
 - knife_1
 - knife_2
 - knife_3
 - Knife_4
 - knife_block
 - Knife_G
 - knife_hit_1
 - knife_hit_2
 - knife_hit_3
 - knife_IDLE
 - knife_part
 - WEAPON_knifeidle
 
LAPDAN1
- LAPDAN_D
 - LAPDAN_P
 
LAPDAN2
- LAPDAN_D
 - LAPDAN_P
 
LAPDAN3
- LAPDAN_D
 - LAPDAN_P
 
LOWRIDER
- F_smklean_loop
 - lrgirl_bdbnce
 - lrgirl_hair
 - lrgirl_hurry
 - lrgirl_idleloop
 - lrgirl_idle_to_l0
 - lrgirl_l0_bnce
 - lrgirl_l0_loop
 - lrgirl_l0_to_l1
 - lrgirl_l12_to_l0
 - lrgirl_l1_bnce
 - lrgirl_l1_loop
 - lrgirl_l1_to_l2
 - lrgirl_l2_bnce
 - lrgirl_l2_loop
 - lrgirl_l2_to_l3
 - lrgirl_l345_to_l1
 - lrgirl_l3_bnce
 - lrgirl_l3_loop
 - lrgirl_l3_to_l4
 - lrgirl_l4_bnce
 - lrgirl_l4_loop
 - lrgirl_l4_to_l5
 - lrgirl_l5_bnce
 - lrgirl_l5_loop
 - M_smklean_loop
 - M_smkstnd_loop
 - prtial_gngtlkB
 - prtial_gngtlkC
 - prtial_gngtlkD
 - prtial_gngtlkE
 - prtial_gngtlkF
 - prtial_gngtlkG
 - prtial_gngtlkH
 - RAP_A_Loop
 - RAP_B_Loop
 - RAP_C_Loop
 - Sit_relaxed
 - Tap_hand
 
MD_CHASE
- Carhit_Hangon
 - Carhit_Tumble
 - donutdrop
 - Fen_Choppa_L1
 - Fen_Choppa_L2
 - Fen_Choppa_L3
 - Fen_Choppa_R1
 - Fen_Choppa_R2
 - Fen_Choppa_R3
 - Hangon_Stun_loop
 - Hangon_Stun_Turn
 - MD_BIKE_2_HANG
 - MD_BIKE_Jmp_BL
 - MD_BIKE_Jmp_F
 - MD_BIKE_Lnd_BL
 - MD_BIKE_Lnd_Die_BL
 - MD_BIKE_Lnd_Die_F
 - MD_BIKE_Lnd_F
 - MD_BIKE_Lnd_Roll
 - MD_BIKE_Lnd_Roll_F
 - MD_BIKE_Punch
 - MD_BIKE_Punch_F
 - MD_BIKE_Shot_F
 - MD_HANG_Lnd_Roll
 - MD_HANG_Loop
 
MD_END
- END_SC1_PLY
 - END_SC1_RYD
 - END_SC1_SMO
 - END_SC1_SWE
 - END_SC2_PLY
 - END_SC2_RYD
 - END_SC2_SMO
 - END_SC2_SWE
 
MEDIC
- CPR
 
MISC
- bitchslap
 - BMX_celebrate
 - BMX_comeon
 - bmx_idleloop_01
 - bmx_idleloop_02
 - bmx_talkleft_in
 - bmx_talkleft_loop
 - bmx_talkleft_out
 - bmx_talkright_in
 - bmx_talkright_loop
 - bmx_talkright_out
 - bng_wndw
 - bng_wndw_02
 - Case_pickup
 - door_jet
 - GRAB_L
 - GRAB_R
 - Hiker_Pose
 - Hiker_Pose_L
 - Idle_Chat_02
 - KAT_Throw_K
 - KAT_Throw_O
 - KAT_Throw_P
 - PASS_Rifle_O
 - PASS_Rifle_Ped
 - PASS_Rifle_Ply
 - pickup_box
 - Plane_door
 - Plane_exit
 - Plane_hijack
 - Plunger_01
 - Plyrlean_loop
 - plyr_shkhead
 - Run_Dive
 - Scratchballs_01
 - SEAT_LR
 - Seat_talk_01
 - Seat_talk_02
 - SEAT_watch
 - smalplane_door
 - smlplane_door
 
MTB
- MTB_back
 - MTB_bunnyhop
 - MTB_drivebyFT
 - MTB_driveby_LHS
 - MTB_driveby_RHS
 - MTB_fwd
 - MTB_getoffBACK
 - MTB_getoffLHS
 - MTB_getoffRHS
 - MTB_jumponL
 - MTB_jumponR
 - MTB_Left
 - MTB_pedal
 - MTB_pushes
 - MTB_Ride
 - MTB_Right
 - MTB_sprint
 - MTB_still
 
MUSCULAR
- MscleWalkst_armed
 - MscleWalkst_Csaw
 - Mscle_rckt_run
 - Mscle_rckt_walkst
 - Mscle_run_Csaw
 - MuscleIdle
 - MuscleIdle_armed
 - MuscleIdle_Csaw
 - MuscleIdle_rocket
 - MuscleRun
 - MuscleRun_armed
 - MuscleSprint
 - MuscleWalk
 - MuscleWalkstart
 - MuscleWalk_armed
 - Musclewalk_Csaw
 - Musclewalk_rocket
 
NEVADA
- NEVADA_getin
 - NEVADA_getout
 
ON_LOOKERS
- lkaround_in
 - lkaround_loop
 - lkaround_out
 - lkup_in
 - lkup_loop
 - lkup_out
 - lkup_point
 - panic_cower
 - panic_hide
 - panic_in
 - panic_loop
 - panic_out
 - panic_point
 - panic_shout
 - Pointup_in
 - Pointup_loop
 - Pointup_out
 - Pointup_shout
 - point_in
 - point_loop
 - point_out
 - shout_01
 - shout_02
 - shout_in
 - shout_loop
 - shout_out
 - wave_in
 - wave_loop
 - wave_out
 
OTB
- betslp_in
 - betslp_lkabt
 - betslp_loop
 - betslp_out
 - betslp_tnk
 - wtchrace_cmon
 - wtchrace_in
 - wtchrace_loop
 - wtchrace_lose
 - wtchrace_out
 - wtchrace_win
 
PARACHUTE
- FALL_skyDive
 - FALL_SkyDive_Accel
 - FALL_skyDive_DIE
 - FALL_SkyDive_L
 - FALL_SkyDive_R
 - PARA_decel
 - PARA_decel_O
 - PARA_float
 - PARA_float_O
 - PARA_Land
 - PARA_Land_O
 - PARA_Land_Water
 - PARA_Land_Water_O
 - PARA_open
 - PARA_open_O
 - PARA_Rip_Land_O
 - PARA_Rip_Loop_O
 - PARA_Rip_O
 - PARA_steerL
 - PARA_steerL_O
 - PARA_steerR
 - PARA_steerR_O
 
PARK
- Tai_Chi_in
 - Tai_Chi_Loop
 - Tai_Chi_Out
 
PAULNMAC
- Piss_in
 - Piss_loop
 - Piss_out
 - PnM_Argue1_A
 - PnM_Argue1_B
 - PnM_Argue2_A
 - PnM_Argue2_B
 - PnM_Loop_A
 - PnM_Loop_B
 - wank_in
 - wank_loop
 - wank_out
 
ped
- abseil
 - ARRESTgun
 - ATM
 - BIKE_elbowL
 - BIKE_elbowR
 - BIKE_fallR
 - BIKE_fall_off
 - BIKE_pickupL
 - BIKE_pickupR
 - BIKE_pullupL
 - BIKE_pullupR
 - bomber
 - CAR_alignHI_LHS
 - CAR_alignHI_RHS
 - CAR_align_LHS
 - CAR_align_RHS
 - CAR_closedoorL_LHS
 - CAR_closedoorL_RHS
 - CAR_closedoor_LHS
 - CAR_closedoor_RHS
 - CAR_close_LHS
 - CAR_close_RHS
 - CAR_crawloutRHS
 - CAR_dead_LHS
 - CAR_dead_RHS
 - CAR_doorlocked_LHS
 - CAR_doorlocked_RHS
 - CAR_fallout_LHS
 - CAR_fallout_RHS
 - CAR_getinL_LHS
 - CAR_getinL_RHS
 - CAR_getin_LHS
 - CAR_getin_RHS
 - CAR_getoutL_LHS
 - CAR_getoutL_RHS
 - CAR_getout_LHS
 - CAR_getout_RHS
 - car_hookertalk
 - CAR_jackedLHS
 - CAR_jackedRHS
 - CAR_jumpin_LHS
 - CAR_LB
 - CAR_LB_pro
 - CAR_LB_weak
 - CAR_LjackedLHS
 - CAR_LjackedRHS
 - CAR_Lshuffle_RHS
 - CAR_Lsit
 - CAR_open_LHS
 - CAR_open_RHS
 - CAR_pulloutL_LHS
 - CAR_pulloutL_RHS
 - CAR_pullout_LHS
 - CAR_pullout_RHS
 - CAR_Qjacked
 - CAR_rolldoor
 - CAR_rolldoorLO
 - CAR_rollout_LHS
 - CAR_rollout_RHS
 - CAR_shuffle_RHS
 - CAR_sit
 - CAR_sitp
 - CAR_sitpLO
 - CAR_sit_pro
 - CAR_sit_weak
 - CAR_tune_radio
 - CLIMB_idle
 - CLIMB_jump
 - CLIMB_jump2fall
 - CLIMB_jump_B
 - CLIMB_Pull
 - CLIMB_Stand
 - CLIMB_Stand_finish
 - cower
 - Crouch_Roll_L
 - Crouch_Roll_R
 - DAM_armL_frmBK
 - DAM_armL_frmFT
 - DAM_armL_frmLT
 - DAM_armR_frmBK
 - DAM_armR_frmFT
 - DAM_armR_frmRT
 - DAM_LegL_frmBK
 - DAM_LegL_frmFT
 - DAM_LegL_frmLT
 - DAM_LegR_frmBK
 - DAM_LegR_frmFT
 - DAM_LegR_frmRT
 - DAM_stomach_frmBK
 - DAM_stomach_frmFT
 - DAM_stomach_frmLT
 - DAM_stomach_frmRT
 - DOOR_LHinge_O
 - DOOR_RHinge_O
 - DrivebyL_L
 - DrivebyL_R
 - Driveby_L
 - Driveby_R
 - DRIVE_BOAT
 - DRIVE_BOAT_back
 - DRIVE_BOAT_L
 - DRIVE_BOAT_R
 - Drive_L
 - Drive_LO_l
 - Drive_LO_R
 - Drive_L_pro
 - Drive_L_pro_slow
 - Drive_L_slow
 - Drive_L_weak
 - Drive_L_weak_slow
 - Drive_R
 - Drive_R_pro
 - Drive_R_pro_slow
 - Drive_R_slow
 - Drive_R_weak
 - Drive_R_weak_slow
 - Drive_truck
 - DRIVE_truck_back
 - DRIVE_truck_L
 - DRIVE_truck_R
 - Drown
 - DUCK_cower
 - endchat_01
 - endchat_02
 - endchat_03
 - EV_dive
 - EV_step
 - facanger
 - facgum
 - facsurp
 - facsurpm
 - factalk
 - facurios
 - FALL_back
 - FALL_collapse
 - FALL_fall
 - FALL_front
 - FALL_glide
 - FALL_land
 - FALL_skyDive
 - Fight2Idle
 - FightA_1
 - FightA_2
 - FightA_3
 - FightA_block
 - FightA_G
 - FightA_M
 - FIGHTIDLE
 - FightShB
 - FightShF
 - FightSh_BWD
 - FightSh_FWD
 - FightSh_Left
 - FightSh_Right
 - flee_lkaround_01
 - FLOOR_hit
 - FLOOR_hit_f
 - fucku
 - gang_gunstand
 - gas_cwr
 - getup
 - getup_front
 - gum_eat
 - GunCrouchBwd
 - GunCrouchFwd
 - GunMove_BWD
 - GunMove_FWD
 - GunMove_L
 - GunMove_R
 - Gun_2_IDLE
 - GUN_BUTT
 - GUN_BUTT_crouch
 - Gun_stand
 - handscower
 - handsup
 - HitA_1
 - HitA_2
 - HitA_3
 - HIT_back
 - HIT_behind
 - HIT_front
 - HIT_GUN_BUTT
 - HIT_L
 - HIT_R
 - HIT_walk
 - HIT_wall
 - Idlestance_fat
 - idlestance_old
 - IDLE_armed
 - IDLE_chat
 - IDLE_csaw
 - Idle_Gang1
 - IDLE_HBHB
 - IDLE_ROCKET
 - IDLE_stance
 - IDLE_taxi
 - IDLE_tired
 - Jetpack_Idle
 - JOG_femaleA
 - JOG_maleA
 - JUMP_glide
 - JUMP_land
 - JUMP_launch
 - JUMP_launch_R
 - KART_drive
 - KART_L
 - KART_LB
 - KART_R
 - KD_left
 - KD_right
 - KO_shot_face
 - KO_shot_front
 - KO_shot_stom
 - KO_skid_back
 - KO_skid_front
 - KO_spin_L
 - KO_spin_R
 - pass_Smoke_in_car
 - phone_in
 - phone_out
 - phone_talk
 - Player_Sneak
 - Player_Sneak_walkstart
 - roadcross
 - roadcross_female
 - roadcross_gang
 - roadcross_old
 - run_1armed
 - run_armed
 - run_civi
 - run_csaw
 - run_fat
 - run_fatold
 - run_gang1
 - run_left
 - run_old
 - run_player
 - run_right
 - run_rocket
 - Run_stop
 - Run_stopR
 - Run_Wuzi
 - SEAT_down
 - SEAT_idle
 - SEAT_up
 - SHOT_leftP
 - SHOT_partial
 - SHOT_partial_B
 - SHOT_rightP
 - Shove_Partial
 - Smoke_in_car
 - sprint_civi
 - sprint_panic
 - Sprint_Wuzi
 - swat_run
 - Swim_Tread
 - Tap_hand
 - Tap_handP
 - turn_180
 - Turn_L
 - Turn_R
 - WALK_armed
 - WALK_civi
 - WALK_csaw
 - Walk_DoorPartial
 - WALK_drunk
 - WALK_fat
 - WALK_fatold
 - WALK_gang1
 - WALK_gang2
 - WALK_old
 - WALK_player
 - WALK_rocket
 - WALK_shuffle
 - WALK_start
 - WALK_start_armed
 - WALK_start_csaw
 - WALK_start_rocket
 - Walk_Wuzi
 - WEAPON_crouch
 - woman_idlestance
 - woman_run
 - WOMAN_runbusy
 - WOMAN_runfatold
 - woman_runpanic
 - WOMAN_runsexy
 - WOMAN_walkbusy
 - WOMAN_walkfatold
 - WOMAN_walknorm
 - WOMAN_walkold
 - WOMAN_walkpro
 - WOMAN_walksexy
 - WOMAN_walkshop
 - XPRESSscratch
 
PLAYER_DVBYS
- Plyr_DrivebyBwd
 - Plyr_DrivebyFwd
 - Plyr_DrivebyLHS
 - Plyr_DrivebyRHS
 
PLAYIDLES
- shift
 - shldr
 - stretch
 - strleg
 - time
 
POLICE
- CopTraf_Away
 - CopTraf_Come
 - CopTraf_Left
 - CopTraf_Stop
 - COP_getoutcar_LHS
 - Cop_move_FWD
 - crm_drgbst_01
 - Door_Kick
 - plc_drgbst_01
 - plc_drgbst_02
 
POOL
- POOL_ChalkCue
 - POOL_Idle_Stance
 - POOL_Long_Shot
 - POOL_Long_Shot_O
 - POOL_Long_Start
 - POOL_Long_Start_O
 - POOL_Med_Shot
 - POOL_Med_Shot_O
 - POOL_Med_Start
 - POOL_Med_Start_O
 - POOL_Place_White
 - POOL_Short_Shot
 - POOL_Short_Shot_O
 - POOL_Short_Start
 - POOL_Short_Start_O
 - POOL_Walk
 - POOL_Walk_Start
 - POOL_XLong_Shot
 - POOL_XLong_Shot_O
 - POOL_XLong_Start
 - POOL_XLong_Start_O
 
POOR
- WINWASH_Start
 - WINWASH_Wash2Beg
 
PYTHON
- python_crouchfire
 - python_crouchreload
 - python_fire
 - python_fire_poor
 - python_reload
 
QUAD
- QUAD_back
 - QUAD_driveby_FT
 - QUAD_driveby_LHS
 - QUAD_driveby_RHS
 - QUAD_FWD
 - QUAD_getoff_B
 - QUAD_getoff_LHS
 - QUAD_getoff_RHS
 - QUAD_geton_LHS
 - QUAD_geton_RHS
 - QUAD_hit
 - QUAD_kick
 - QUAD_Left
 - QUAD_passenger
 - QUAD_reverse
 - QUAD_ride
 - QUAD_Right
 
QUAD_DBZ
- Pass_Driveby_BWD
 - Pass_Driveby_FWD
 - Pass_Driveby_LHS
 - Pass_Driveby_RHS
 
RAPPING
- Laugh_01
 - RAP_A_IN
 - RAP_A_Loop
 - RAP_A_OUT
 - RAP_B_IN
 - RAP_B_Loop
 - RAP_B_OUT
 - RAP_C_Loop
 
RIFLE
- RIFLE_crouchfire
 - RIFLE_crouchload
 - RIFLE_fire
 - RIFLE_fire_poor
 - RIFLE_load
 
RIOT
- RIOT_ANGRY
 - RIOT_ANGRY_B
 - RIOT_challenge
 - RIOT_CHANT
 - RIOT_FUKU
 - RIOT_PUNCHES
 - RIOT_shout
 
ROB_BANK
- CAT_Safe_End
 - CAT_Safe_Open
 - CAT_Safe_Open_O
 - CAT_Safe_Rob
 - SHP_HandsUp_Scr
 
ROCKET
- idle_rocket
 - RocketFire
 - run_rocket
 - walk_rocket
 - WALK_start_rocket
 
RUSTLER
- Plane_align_LHS
 - Plane_close
 - Plane_getin
 - Plane_getout
 - Plane_open
 
RYDER
- RYD_Beckon_01
 - RYD_Beckon_02
 - RYD_Beckon_03
 - RYD_Die_PT1
 - RYD_Die_PT2
 - Van_Crate_L
 - Van_Crate_R
 - Van_Fall_L
 - Van_Fall_R
 - Van_Lean_L
 - Van_Lean_R
 - VAN_PickUp_E
 - VAN_PickUp_S
 - Van_Stand
 - Van_Stand_Crate
 - Van_Throw
 
SCRATCHING
- scdldlp
 - scdlulp
 - scdrdlp
 - scdrulp
 - sclng_l
 - sclng_r
 - scmid_l
 - scmid_r
 - scshrtl
 - scshrtr
 - sc_ltor
 - sc_rtol
 
SHAMAL
- SHAMAL_align
 - SHAMAL_getin_LHS
 - SHAMAL_getout_LHS
 - SHAMAL_open
 
SHOP
- ROB_2Idle
 - ROB_Loop
 - ROB_Loop_Threat
 - ROB_Shifty
 - ROB_StickUp_In
 - SHP_Duck
 - SHP_Duck_Aim
 - SHP_Duck_Fire
 - SHP_Gun_Aim
 - SHP_Gun_Duck
 - SHP_Gun_Fire
 - SHP_Gun_Grab
 - SHP_Gun_Threat
 - SHP_HandsUp_Scr
 - SHP_Jump_Glide
 - SHP_Jump_Land
 - SHP_Jump_Launch
 - SHP_Rob_GiveCash
 - SHP_Rob_HandsUp
 - SHP_Rob_React
 - SHP_Serve_End
 - SHP_Serve_Idle
 - SHP_Serve_Loop
 - SHP_Serve_Start
 - Smoke_RYD
 
SHOTGUN
- shotgun_crouchfire
 - shotgun_fire
 - shotgun_fire_poor
 
SILENCED
- CrouchReload
 - SilenceCrouchfire
 - Silence_fire
 - Silence_reload
 
SKATE
- skate_idle
 - skate_run
 - skate_sprint
 
SMOKING
- F_smklean_loop
 - M_smklean_loop
 - M_smkstnd_loop
 - M_smk_drag
 - M_smk_in
 - M_smk_loop
 - M_smk_out
 - M_smk_tap
 
SNIPER
- WEAPON_sniper
 
SPRAYCAN
- spraycan_fire
 - spraycan_full
 
STRIP
- PLY_CASH
 - PUN_CASH
 - PUN_HOLLER
 - PUN_LOOP
 - strip_A
 - strip_B
 - strip_C
 - strip_D
 - strip_E
 - strip_F
 - strip_G
 - STR_A2B
 - STR_B2A
 - STR_B2C
 - STR_C1
 - STR_C2
 - STR_C2B
 - STR_Loop_A
 - STR_Loop_B
 - STR_Loop_C
 
SUNBATHE
- batherdown
 - batherup
 - Lay_Bac_in
 - Lay_Bac_out
 - ParkSit_M_IdleA
 - ParkSit_M_IdleB
 - ParkSit_M_IdleC
 - ParkSit_M_in
 - ParkSit_M_out
 - ParkSit_W_idleA
 - ParkSit_W_idleB
 - ParkSit_W_idleC
 - ParkSit_W_in
 - ParkSit_W_out
 - SBATHE_F_LieB2Sit
 - SBATHE_F_Out
 - SitnWait_in_W
 - SitnWait_out_W
 
SWAT
- gnstwall_injurd
 - JMP_Wall1m_180
 - Rail_fall
 - Rail_fall_crawl
 - swt_breach_01
 - swt_breach_02
 - swt_breach_03
 - swt_go
 - swt_lkt
 - swt_sty
 - swt_vent_01
 - swt_vent_02
 - swt_vnt_sht_die
 - swt_vnt_sht_in
 - swt_vnt_sht_loop
 - swt_wllpk_L
 - swt_wllpk_L_back
 - swt_wllpk_R
 - swt_wllpk_R_back
 - swt_wllshoot_in_L
 - swt_wllshoot_in_R
 - swt_wllshoot_out_L
 - swt_wllshoot_out_R
 
SWEET
- ho_ass_slapped
 - LaFin_Player
 - LaFin_Sweet
 - plyr_hndshldr_01
 - sweet_ass_slap
 - sweet_hndshldr_01
 - Sweet_injuredloop
 
SWIM
- Swim_Breast
 - SWIM_crawl
 - Swim_Dive_Under
 - Swim_Glide
 - Swim_jumpout
 - Swim_Tread
 - Swim_Under
 
SWORD
- sword_1
 - sword_2
 - sword_3
 - sword_4
 - sword_block
 - Sword_Hit_1
 - Sword_Hit_2
 - Sword_Hit_3
 - sword_IDLE
 - sword_part
 
TANK
- TANK_align_LHS
 - TANK_close_LHS
 - TANK_doorlocked
 - TANK_getin_LHS
 - TANK_getout_LHS
 - TANK_open_LHS
 
TATTOOS
- TAT_ArmL_In_O
 - TAT_ArmL_In_P
 - TAT_ArmL_In_T
 - TAT_ArmL_Out_O
 - TAT_ArmL_Out_P
 - TAT_ArmL_Out_T
 - TAT_ArmL_Pose_O
 - TAT_ArmL_Pose_P
 - TAT_ArmL_Pose_T
 - TAT_ArmR_In_O
 - TAT_ArmR_In_P
 - TAT_ArmR_In_T
 - TAT_ArmR_Out_O
 - TAT_ArmR_Out_P
 - TAT_ArmR_Out_T
 - TAT_ArmR_Pose_O
 - TAT_ArmR_Pose_P
 - TAT_ArmR_Pose_T
 - TAT_Back_In_O
 - TAT_Back_In_P
 - TAT_Back_In_T
 - TAT_Back_Out_O
 - TAT_Back_Out_P
 - TAT_Back_Out_T
 - TAT_Back_Pose_O
 - TAT_Back_Pose_P
 - TAT_Back_Pose_T
 - TAT_Back_Sit_In_P
 - TAT_Back_Sit_Loop_P
 - TAT_Back_Sit_Out_P
 - TAT_Bel_In_O
 - TAT_Bel_In_T
 - TAT_Bel_Out_O
 - TAT_Bel_Out_T
 - TAT_Bel_Pose_O
 - TAT_Bel_Pose_T
 - TAT_Che_In_O
 - TAT_Che_In_P
 - TAT_Che_In_T
 - TAT_Che_Out_O
 - TAT_Che_Out_P
 - TAT_Che_Out_T
 - TAT_Che_Pose_O
 - TAT_Che_Pose_P
 - TAT_Che_Pose_T
 - TAT_Drop_O
 - TAT_Idle_Loop_O
 - TAT_Idle_Loop_T
 - TAT_Sit_In_O
 - TAT_Sit_In_P
 - TAT_Sit_In_T
 - TAT_Sit_Loop_O
 - TAT_Sit_Loop_P
 - TAT_Sit_Loop_T
 - TAT_Sit_Out_O
 - TAT_Sit_Out_P
 - TAT_Sit_Out_T
 
TEC
- TEC_crouchfire
 - TEC_crouchreload
 - TEC_fire
 - TEC_reload
 
TRAIN
- tran_gtup
 - tran_hng
 - tran_ouch
 - tran_stmb
 
TRUCK
- TRUCK_ALIGN_LHS
 - TRUCK_ALIGN_RHS
 - TRUCK_closedoor_LHS
 - TRUCK_closedoor_RHS
 - TRUCK_close_LHS
 - TRUCK_close_RHS
 - TRUCK_getin_LHS
 - TRUCK_getin_RHS
 - TRUCK_getout_LHS
 - TRUCK_getout_RHS
 - TRUCK_jackedLHS
 - TRUCK_jackedRHS
 - TRUCK_open_LHS
 - TRUCK_open_RHS
 - TRUCK_pullout_LHS
 - TRUCK_pullout_RHS
 - TRUCK_Shuffle
 
UZI
- UZI_crouchfire
 - UZI_crouchreload
 - UZI_fire
 - UZI_fire_poor
 - UZI_reload
 
VAN
- VAN_close_back_LHS
 - VAN_close_back_RHS
 - VAN_getin_Back_LHS
 - VAN_getin_Back_RHS
 - VAN_getout_back_LHS
 - VAN_getout_back_RHS
 - VAN_open_back_LHS
 - VAN_open_back_RHS
 
VENDING
- VEND_Drink2_P
 - VEND_Drink_P
 - vend_eat1_P
 - VEND_Eat_P
 - VEND_Use
 - VEND_Use_pt2
 
VORTEX
- CAR_jumpin_LHS
 - CAR_jumpin_RHS
 - vortex_getout_LHS
 - vortex_getout_RHS
 
WAYFARER
- WF_Back
 - WF_drivebyFT
 - WF_drivebyLHS
 - WF_drivebyRHS
 - WF_Fwd
 - WF_getoffBACK
 - WF_getoffLHS
 - WF_getoffRHS
 - WF_hit
 - WF_jumponL
 - WF_jumponR
 - WF_kick
 - WF_Left
 - WF_passenger
 - WF_pushes
 - WF_Ride
 - WF_Right
 - WF_Still
 
WEAPONS
- SHP_1H_Lift
 - SHP_1H_Lift_End
 - SHP_1H_Ret
 - SHP_1H_Ret_S
 - SHP_2H_Lift
 - SHP_2H_Lift_End
 - SHP_2H_Ret
 - SHP_2H_Ret_S
 - SHP_Ar_Lift
 - SHP_Ar_Lift_End
 - SHP_Ar_Ret
 - SHP_Ar_Ret_S
 - SHP_G_Lift_In
 - SHP_G_Lift_Out
 - SHP_Tray_In
 - SHP_Tray_Out
 - SHP_Tray_Pose
 
WUZI
- CS_Dead_Guy
 - CS_Plyr_pt1
 - CS_Plyr_pt2
 - CS_Wuzi_pt1
 - CS_Wuzi_pt2
 - Walkstart_Idle_01
 - Wuzi_follow
 - Wuzi_Greet_Plyr
 - Wuzi_Greet_Wuzi
 - Wuzi_grnd_chk
 - Wuzi_stand_loop
 - Wuzi_Walk