Dgs-dxbutton: Difference between revisions
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===image=== | ===image=== | ||
Require [texture/shader] that can be used as the background of button. | Require [texture/shader] that can be used as the background of button. | ||
<syntaxhighlight lang="lua">dgsDxGUISetProperty(button,"image",{})</syntaxhighlight> | <syntaxhighlight lang="lua">dgsDxGUISetProperty(button,"image",{defimg,hovimg,cliimg})</syntaxhighlight> | ||
*color | *'''defimg:''' A texture/shader element of the background of the button ( no mouse enter and no mouse click ). | ||
*'''selimg:''' A texture/shader element of the background of the button which is selected. | |||
*'''cliimg:''' A texture/shader element of the background of the button which is clicked. | |||
===color=== | |||
===text=== | |||
===textcolor=== | |||
===textsize=== | |||
===shadow=== | |||
===shadow=== | |||
===font=== | |||
===clickoffset=== | |||
===clickType=== | |||
===wordbreak=== | |||
===colorcoded=== | |||
===rightbottom=== |
Revision as of 12:56, 9 September 2017
DGS Properties is always used to change the gui style and make it more fantastic.
This page shows the properties of dgs-dxbutton that you could use.
Main Functions
Properties
image
Require [texture/shader] that can be used as the background of button.
dgsDxGUISetProperty(button,"image",{defimg,hovimg,cliimg})
- defimg: A texture/shader element of the background of the button ( no mouse enter and no mouse click ).
- selimg: A texture/shader element of the background of the button which is selected.
- cliimg: A texture/shader element of the background of the button which is clicked.