Dgs-dxbutton: Difference between revisions
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===text=== | ===text=== | ||
This is equivalent to [[dgsDxGUISetText]] | |||
<syntaxhighlight lang="lua">dgsDxGUISetProperty(button,"text",text)</syntaxhighlight> | <syntaxhighlight lang="lua">dgsDxGUISetProperty(button,"text",text)</syntaxhighlight> | ||
*'''text''' : A string of the text of the button. | *'''text''' : A string of the text of the button. | ||
===textcolor=== | ===textcolor=== |
Revision as of 13:13, 9 September 2017
DGS Properties is always used to change the gui style and make it more fantastic.
This page shows the properties of dgs-dxbutton that you could use.
Main Functions
Properties
image
Require [texture/shader] that can be used as the background of button.
dgsDxGUISetProperty(button,"image",{defimg,hovimg,cliimg})
- defimg: A texture/shader element of the background of the button ( neither selected npr clicked by mouse ). ( You can pass a nil value to disable this image option )
- selimg: A texture/shader element of the background of the button which is selected. ( You can pass a nil value to disable this image option )
- cliimg: A texture/shader element of the background of the button which is clicked. ( You can pass a nil value to disable this image option )
color
Require integer that can be used as the background color of button.
dgsDxGUISetProperty(button,"color",{defcolor,hovcolor,clicolor})
- defcolor: An integer of the color of the background of the button ( neither selected nor clicked by mouse ).
- selcolor: An integer of the color of the background of the button which is selected.
- clicolor: An integer of the color of the background of the button which is clicked.
text
This is equivalent to dgsDxGUISetText
dgsDxGUISetProperty(button,"text",text)
- text : A string of the text of the button.
textcolor
The color of the text of the button which can be translated by tocolor.
dgsDxGUISetProperty(button,"textcolor",textcolor)
- textcolor : An integer of the color of the text of the button.
textsize
The scale of the text of the button. Learn More dxDrawText
dgsDxGUISetProperty(button,"textsize",{scaleX,scaleY})
- scaleX : A float of the 2D X scale of the text of the button.
- scaleY : A float of the 2D Y scale of the text of the button.