Dgs-dxbutton: Difference between revisions

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===text===
===text===
<syntaxhighlight lang="lua">dgsDxGUISetProperty(button,"text",text)</syntaxhighlight>
*'''text''' : A string of the text of the button. ''This is equivalent to [[dgsDxGUISetText]]''
===textcolor===
===textcolor===
===textsize===
===textsize===

Revision as of 13:08, 9 September 2017

DGS Properties is always used to change the gui style and make it more fantastic.

This page shows the properties of dgs-dxbutton that you could use.

Main Functions

Properties

image

Require [texture/shader] that can be used as the background of button.

dgsDxGUISetProperty(button,"image",{defimg,hovimg,cliimg})
  • defimg: A texture/shader element of the background of the button ( neither selected npr clicked by mouse ). ( You can pass a nil value to disable this image option )
  • selimg: A texture/shader element of the background of the button which is selected. ( You can pass a nil value to disable this image option )
  • cliimg: A texture/shader element of the background of the button which is clicked. ( You can pass a nil value to disable this image option )

color

Require integer that can be used as the background color of button.

dgsDxGUISetProperty(button,"color",{defcolor,hovcolor,clicolor})
  • defcolor: An integer of the color of the background of the button ( neither selected nor clicked by mouse ).
  • selcolor: An integer of the color of the background of the button which is selected.
  • clicolor: An integer of the color of the background of the button which is clicked.

text

dgsDxGUISetProperty(button,"text",text)
  • text : A string of the text of the button. This is equivalent to dgsDxGUISetText

textcolor

textsize

shadow

shadow

font

clickoffset

clickType

wordbreak

colorcoded

rightbottom